RHSCVO Level 7 Observations
Moderators: wdolson, Don Bowen, mogami
IJA 2nd "Pack" Division Loading
This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883
"Square peg, round hole? No problem. Malet please.
RE: RHSCVO Level 7 Observations
ORIGINAL: el cid again
ORIGINAL: m10bob
ORIGINAL: el cid again
What was their destination? AI may have said "go there" - they did - and until it says "go somewhere else" - they are just obeying orders (so to speak). A HUMAN may say "go there" and mean it - for some reason. AI might do so for less reason - but it may have something in mind we don't understand. Maybe it is waiting for something don't know it is going to be coordinating with?
There was no commonality to the orders/destinations of the affected convoys. Some were from Aden, others from Frisco. Not all convoys were affected and none were out of fuel.
Sid sez:
REPLY: Confusing - I thought you said KB was stuck. Now we have convoys to Aden and SF.
Yes Sid, I did..See my entire thread. I reported convoys messed up AND the KB frozen.
As that same thread indicated, there is no commonality except it seems to have been triggered by either an update of the new Pwhex. file or my AOhell virus "update" message activating roughly every half hour.
BTW, this unwanted AOhell "update" message is so unwanted that I googled and it is a very, very common problem in the wonderful world of the internet.
Thank God Matrix listens to its customers better than AOL does......

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el cid again
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RE: RHSCVO Level 7 Observations
ORIGINAL: okami
A while back I asked on the general forum some questions about AGC's as the Japanese have one in CVO at Palau. I was informed that inorder for said AGC to work as intended you have to load an HQ on the AGC move this TF to an invasion hex and not unload it. This will give the invading forces bonuses to the effect of less disruption. Observation: I can not load the 16th Amphibious HQ on the Shinsh Maru# AGC. She will not load even though she will fit. Help?
It does not make sense "and not unload it" - it cannot be part of the invasion task force and not unload - it would have to be a different TF - very dangerous IMHO.
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el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: IJA 2nd "Pack" Division Loading
ORIGINAL: okami
This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883
I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.
RE: RHSCVO Level 7 Observations
That was not my point. The point I am trying to make is that the AGC will not load the HQ in the first place. Even though the HQ is small enough to fit the AGC load.ORIGINAL: el cid again
ORIGINAL: okami
A while back I asked on the general forum some questions about AGC's as the Japanese have one in CVO at Palau. I was informed that inorder for said AGC to work as intended you have to load an HQ on the AGC move this TF to an invasion hex and not unload it. This will give the invading forces bonuses to the effect of less disruption. Observation: I can not load the 16th Amphibious HQ on the Shinsh Maru# AGC. She will not load even though she will fit. Help?
It does not make sense "and not unload it" - it cannot be part of the invasion task force and not unload - it would have to be a different TF - very dangerous IMHO.
As to the other, it may not make sense to you or me, but according to those in the know it is the way the game has the bonus worked out. Our problem is in the loading not the use.
"Square peg, round hole? No problem. Malet please.
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el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHSCVO Level 7 Observations
It appears any AGC will load any HQ - regardless of load. It is like an air group - no load check- 1 HQ per AGC.
OK - just tested your problem - loaded 16th Amphib Army on Shinshu Maru at Palau.
However - while it did load - it compensated for lack of capacity by sucking in two more ships to the task force (which was just the AGC). I didn't realize code would do that! But - it works.
OK - just tested your problem - loaded 16th Amphib Army on Shinshu Maru at Palau.
However - while it did load - it compensated for lack of capacity by sucking in two more ships to the task force (which was just the AGC). I didn't realize code would do that! But - it works.
RE: RHSCVO Level 7 Observations
I am only on 7.883 maybe you have already fixed this. I am currently playing a game with Mistmatz and am not ready to give it up. Would like to find a few more problems to be solved before a restart. A restart is in order as there are things that you fixed in Allied production since we started our game.ORIGINAL: el cid again
It appears any AGC will load any HQ - regardless of load. It is like an air group - no load check- 1 HQ per AGC.
OK - just tested your problem - loaded 16th Amphib Army on Shinshu Maru at Palau.
However - while it did load - it compensated for lack of capacity by sucking in two more ships to the task force (which was just the AGC). I didn't realize code would do that! But - it works.
"Square peg, round hole? No problem. Malet please.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHSCVO Level 7 Observations
I have not fixed this problem - it has not been present. If you cannot load - there is a test you are failing in the things code looks at.
RE: RHSCVO Level 7 Observations
I misunderstood your post in #65 above. You seemed to get it to load where as under the same circumstances I can not. I do have other AP in port and it did not react the way you have stated above.ORIGINAL: el cid again
I have not fixed this problem - it has not been present. If you cannot load - there is a test you are failing in the things code looks at.
"Square peg, round hole? No problem. Malet please.
RE: IJA 2nd "Pack" Division Loading
The division listed in the subject field. IJA 2nd "Pack" Division. First time I tried to load it, with AP's it only loaded supplies. Second time with different AP's it did the same. So I tried AK's and it loaded no problem. Strange but at least it loaded on something.ORIGINAL: el cid again
I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.ORIGINAL: okami
This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883
"Square peg, round hole? No problem. Malet please.
RE: IJA 2nd "Pack" Division Loading
Hi guys....A few days ago I reported the KB "deathstar a' had frozen for no apparent reason next to Palu in Borneo. This was in RHS ver 7.xxx, playing against the Japanese AI, approx 1st week of 5/42.
UPDATE: The "deathstar" was safe enough sitting there because the Allies never tried to fly against it, (even with maybe 100 good bombers on 3 sides)LOL, but on 052942, for unknown reasons, the deathstar took off again!!...
While it had been sitting in that spot static, it was in a great position to hit me in several places and I'm gonna be positive and believe the AI did something "smart".
The important thing is, the game resumes without my feeling guilty over the possibility the Japanese player was sacrificing this important element.[;)]
UPDATE: The "deathstar" was safe enough sitting there because the Allies never tried to fly against it, (even with maybe 100 good bombers on 3 sides)LOL, but on 052942, for unknown reasons, the deathstar took off again!!...
While it had been sitting in that spot static, it was in a great position to hit me in several places and I'm gonna be positive and believe the AI did something "smart".
The important thing is, the game resumes without my feeling guilty over the possibility the Japanese player was sacrificing this important element.[;)]

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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: IJA 2nd "Pack" Division Loading
ORIGINAL: okami
The division listed in the subject field. IJA 2nd "Pack" Division. First time I tried to load it, with AP's it only loaded supplies. Second time with different AP's it did the same. So I tried AK's and it loaded no problem. Strange but at least it loaded on something.ORIGINAL: el cid again
I am lost here - what division? I don't think there is any division which won't load on APs - and if there is - I don't think it is likely it can be fixed. It would depend on why? But I never have any trouble loading divisions in RHS.ORIGINAL: okami
This division which starts on Honshu and is assigned to the Southern Command. Will not load on AP's. But it will load on AK's. This is a headsup to be looked at and fixed. RHSCVO 7.7883
There are probably rules about what will load on what. And a pack division is gigantic - it has essentially THREE times the amount of support squads (2x plus and equal number of labor squads) to simulate the vast number of pack animals and manpack squads. This means it eats a great deal more supplies and is much harder to lift - but it also has lighter artillery - and so less punch than a normal draft division. Due to its sheer size - it likely requires a much greater capacity TF to load it.
A possible way to mitigate this issue would be to split the division and load one part on a TF at a time.
7.7893 observations
7.7893 observations
a)
There are a couple of towns with repair yards (eg Hobart, Rockhampton) that have a repair yard size of 5, none damaged. If I understood the algorithm of ship repair correctly (from what others wrote in the forum) each point of ship repair costs 20+durability shipyard repair points.
Repair yards cumulate repair points until they have at least 4x there repair yard size, so a yard that spends points by repairing ships will end up with maximum of 4x to 5x(-1) repair points and then dont cumulate any further.
For above mentioned towns that means they cumulate till 20 ship repair points but will never be able to spent them because every ship available will at least require 20+1 repair points, making those yards pointless.
Maybe I have a wrong understanding of the ship repair thingy...
b)
The RTAF V-935(O3U) equipped squadrons may update to the Ki-32/30 Mary/Ann although those planes are not mentioned in the allied pool (probably rightfully).
a)
There are a couple of towns with repair yards (eg Hobart, Rockhampton) that have a repair yard size of 5, none damaged. If I understood the algorithm of ship repair correctly (from what others wrote in the forum) each point of ship repair costs 20+durability shipyard repair points.
Repair yards cumulate repair points until they have at least 4x there repair yard size, so a yard that spends points by repairing ships will end up with maximum of 4x to 5x(-1) repair points and then dont cumulate any further.
For above mentioned towns that means they cumulate till 20 ship repair points but will never be able to spent them because every ship available will at least require 20+1 repair points, making those yards pointless.
Maybe I have a wrong understanding of the ship repair thingy...
b)
The RTAF V-935(O3U) equipped squadrons may update to the Ki-32/30 Mary/Ann although those planes are not mentioned in the allied pool (probably rightfully).
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
RE: 7.7893 observations
ORIGINAL: Mistmatz
7.7893 observations
a)
There are a couple of towns with repair yards (eg Hobart, Rockhampton) that have a repair yard size of 5, none damaged. If I understood the algorithm of ship repair correctly (from what others wrote in the forum) each point of ship repair costs 20+durability shipyard repair points.
Repair yards cumulate repair points until they have at least 4x there repair yard size, so a yard that spends points by repairing ships will end up with maximum of 4x to 5x(-1) repair points and then dont cumulate any further.
For above mentioned towns that means they cumulate till 20 ship repair points but will never be able to spent them because every ship available will at least require 20+1 repair points, making those yards pointless.
Maybe I have a wrong understanding of the ship repair thingy...
[i][/i]You are thinking of offmap repair. These little repairyards are good for DD and small ships.
b)
The RTAF V-935(O3U) equipped squadrons may update to the Ki-32/30 Mary/Ann although those planes are not mentioned in the allied pool (probably rightfully).
These aircraft are actually Japanese allied and so upgrade to Japanese planes.
"Square peg, round hole? No problem. Malet please.
- goodboyladdie
- Posts: 3470
- Joined: Fri Nov 18, 2005 8:35 pm
- Location: Rendlesham, Suffolk
RE: 7.7893 observations
Actually they are ROC units and can upgrade to other ROC planes as well as the Jap planes...

Art by the amazing Dixie
RE: 7.7893 observations
Okami, what do you mean with "offmap repair"???
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
RE: 7.7893 observations
The formula you quoted was for offmap repair. Which only happens when damaged ships are returned to Britain. That lst bit is a guess. Regular repair is just based on your durability.ORIGINAL: Mistmatz
Okami, what do you mean with "offmap repair"???
"Square peg, round hole? No problem. Malet please.
RE: 7.7893 observations
I have only looked at the Japanese side of CVO so I did not know this.ORIGINAL: goodboyladdie
Actually they are ROC units and can upgrade to other ROC planes as well as the Jap planes...
"Square peg, round hole? No problem. Malet please.
- goodboyladdie
- Posts: 3470
- Joined: Fri Nov 18, 2005 8:35 pm
- Location: Rendlesham, Suffolk
RE: 7.7893 observations
They only turned up in the last fix so they are a bit of a surprise to everyone (except Cid). If we AFBs convert to Marys do they draw aircraft from the Jap pools? I think I'll be converting mine to SB2s.

Art by the amazing Dixie
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el cid again
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RE: 7.7893 observations
You cannot convert to a plane of the "wrong" side. It won't happen. You CAN use planes of the "wrong side" - but only if you start with them in your unit. Don't let the upgrade option fool you - you never get any planes to do it with.

