Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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herwin
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RE: AH

Post by herwin »

ORIGINAL: Skyland

What about Hospital ships reducing, for example, malaria effect in base when docked/disbanded and that cost some PPs to both sides if sunk ?[/align]

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Skyland
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RE: AH

Post by Skyland »

I don't know
Just an idea...
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Reg
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RE: AH

Post by Reg »

ORIGINAL: rockmedic109

ORIGINAL: Skyland

Nice idea, but is there any historical basis for this? Did any hospital ships spend time on the front lines?

Wasn't there an Allied Hospital Ship searchlighted by Japanese cruisers in Milne Bay sometime in 1942. Fortunately they held their fire.
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rockmedic109
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RE: AH

Post by rockmedic109 »

ORIGINAL: Reg

ORIGINAL: rockmedic109

ORIGINAL: Skyland

Nice idea, but is there any historical basis for this? Did any hospital ships spend time on the front lines?

Wasn't there an Allied Hospital Ship searchlighted by Japanese cruisers in Milne Bay sometime in 1942. Fortunately they held their fire.

I don't know. I never looked up Hospital Ship war records. Did they stay in front line areas or were they making pickups and returning to a rear area?
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Reg
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RE: AH

Post by Reg »

ORIGINAL: rockmedic109
ORIGINAL: Reg
ORIGINAL: rockmedic109

Nice idea, but is there any historical basis for this? Did any hospital ships spend time on the front lines?

Wasn't there an Allied Hospital Ship searchlighted by Japanese cruisers in Milne Bay sometime in 1942. Fortunately they held their fire.

I don't know. I never looked up Hospital Ship war records. Did they stay in front line areas or were they making pickups and returning to a rear area?

IIRC, it was a pickup and they got out of there fast after their unexpected encounter....

Here we go, found the reference. The Australian Hospital Ship Manunda entered Milne Bay on the night of 6-7 September (1942) to embark casualties. The ship was illuminated by Japanese warships but was not fired upon.

Australia's Merchant Navy: Manunda in New Guinea

Looks like this was a regular run. Have a look at the link. It's well written and a good read.....
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
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rockmedic109
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RE: AH

Post by rockmedic109 »

ORIGINAL: Reg
ORIGINAL: rockmedic109
ORIGINAL: Reg



Wasn't there an Allied Hospital Ship searchlighted by Japanese cruisers in Milne Bay sometime in 1942. Fortunately they held their fire.

I don't know. I never looked up Hospital Ship war records. Did they stay in front line areas or were they making pickups and returning to a rear area?

IIRC, it was a pickup and they got out of there fast after their unexpected encounter....

Here we go, found the reference. The Australian Hospital Ship Manunda entered Milne Bay on the night of 6-7 September (1942) to embark casualties. The ship was illuminated by Japanese warships but was not fired upon.

Australia's Merchant Navy: Manunda in New Guinea

Looks like this was a regular run. Have a look at the link. It's well written and a good read.....


Thanks for the link Reg. Interesting reading.
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PTs in AE?

Post by Dive Bomber1 »

Will the ability to operate PT boat TFs in "deep ocean" be changed in AE?

Will the ability to group up to 25 PTs in the same TF be changed in AE?

Is there really a Synch problem associated with strafing of PT TFs in the current version of WitP, and if there is, will it be addressed in AE?

Thanks -
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Bobthehatchit
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RE: RN Carriers

Post by Bobthehatchit »

I did ask this before but I think it got missed, or i missed the reply.

Has the resizing of the RN carrier airgroups been altered, could the airgoups just be set as default to the increased fighter compliment when they arrive, as they tend to resize within a month anyway. This allow would modding of the airgroups by people wanting to represent the increase in size on RN carrier compliments during the war.

Or will the airgroups re-size like the USN groups?

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JamesM
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RE: Ship stand down

Post by JamesM »

Will you have a way to stand down multiple number of ships to expedite repairs in stead of standing down each ship individually?
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Don Bowen
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RE: Ship stand down

Post by Don Bowen »

ORIGINAL: jamesm

Will you have a way to stand down multiple number of ships to expedite repairs in stead of standing down each ship individually?

No
mdiehl
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RE: Submarine Bombardments

Post by mdiehl »

Is there any place where we can view allies' naval OOB?
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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Terminus
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RE: Submarine Bombardments

Post by Terminus »

It's not done yet, and why would they post the OOB in advance?
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RE: Submarine Bombardments

Post by mdiehl »

Why wouldn't they? My interest is in determining whether or not the AGCs that got left out of WitP will make it into the AE.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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Terminus
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RE: Submarine Bombardments

Post by Terminus »

Well, maybe they've got better things to do, such as... oh, I don't know... ACTUALLY FINISHING THE OOB!!!
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mdiehl
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RE: Submarine Bombardments

Post by mdiehl »

Catch 22 I suppose. If it's not finished it's not ready for general comment. If it's finished there's no room for general comment. Bueno.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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The Gnome
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RE: Ship SUnk Screen

Post by The Gnome »

Hey I read and digested as much of this as I could, so sorry if a few or all of these questions were answered.

1) Will a ship have a kill list? I'd love to see who sunk what/when (assuming intelligence knows).
2) Any changes to TF management?

Is there a change list hanging around anyplace without having to pour through the small book of posts you guys have made? :) :)
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JWE
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RE: Ship SUnk Screen

Post by JWE »

ORIGINAL: The Gnome
Hey I read and digested as much of this as I could, so sorry if a few or all of these questions were answered.
1) Will a ship have a kill list? I'd love to see who sunk what/when (assuming intelligence knows).
2) Any changes to TF management?
3) Is there a change list hanging around anyplace without having to pour through the small book of posts you guys have made? :) :)
1) No. Come'on, who ya kiddin, and does it matter ??
2) Yes, major improvements, and major changes. I think you are gonna have to wait for the manual, because the changes are substantial.
3) No change list hanging around, you just gotta read, review the posts, and think about what was said [;)]

Very sorry, but we can't give looks under the hood. All we can do is tell ya is to 'buckle up,' cause the horsepower increase is major.
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freeboy
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RE: Ship SUnk Screen

Post by freeboy »

Are the ship to ship and reaction to other ships being looked at, when I asked this before I did not underrstand the responces?
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Ron Saueracker
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RE: Ship SUnk Screen

Post by Ron Saueracker »

Will damage control capability be more service specific? Ie..right now Allied damage control applies to every ship type in every service, including civilian merchants. Should really just apply to warships I'd say. Same goes for Japan, perhaps a different capability for warships and merchants.
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herwin
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RE: Ship SUnk Screen

Post by herwin »

ORIGINAL: Ron Saueracker

Will damage control capability be more service specific? Ie..right now Allied damage control applies to every ship type in every service, including civilian merchants. Should really just apply to warships I'd say. Same goes for Japan, perhaps a different capability for warships and merchants.

You can probably handle this adequately by taking into account crew and captain ratings.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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