ORIGINAL: Veldor
The simple truth is, from a wargame developmental standpoint, if you don't factor in the A.I. every step of the way you are shooting yourself and your game for sure. If your PBEM support is slightly lacking, by comparison, all you really need deal with are half a dozen diehards who will never let the issue die. Again, maybe that is enough.
More or less true. I agree that AI players are the majority and developers need to "factor in the AI every step of the way". Factoring in the AI will NOT change the fact that the AI is, and will remain, pretty feeble opponent in majority of wargames and majority of situations/scenarios but I certainly agree it has to be "factored in". At least as a training tool for PBEM (majority of AIs is no better than a training tool anyway).
However, PBEM is the easiest form of H2H (human to human) play to implement. Save turns, pack them for PBEM, implement some password security or something and that's it. There are cheap, or even free programming libraries for those simple, mundane tasks (from a software developer's POV). No need to do any complex work such as is needed for the AI.
So, say 70% of players are AI type, but their demands are very time consuming (AI). 30% are PBEM-type, but their demands are EXTREMELY simple. There's almost nothing to "factor in" in your game development to satisfy this "diehard" group.
There is simply NO excuse NOT to implement PBEM support if you're making a turn based game.
That's why I personally took some of the last year's Matrix releases as insult. Not merely bad games, but simply embarrasing. They had/have feeble AIs (which is what I expect anyway) but they didn't even have the proper PBEM support to compensate, at the time of their release.
That, for me, is simply inexcusable.
BTW I like all forms of H2H play. Direct play, multiplay FPS, whatever. It's just that the PBEM remains the most practical, and the least "developer-demanding" way to play turn based games. A guy (exp101) posted this in another sub forum (EIA) and I'll quote him: "Personally, I like the PBEM format because it allows plenty of time for analysis (or maybe even some over-analysis ). A good move is like fine wine or art: to be savored & relished, or crafted into a thing of beauty. This doesn't happen much when sitting down at a table cranking out phases."







