Low AI

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jony663
Posts: 13
Joined: Mon Dec 31, 2007 5:21 pm

Low AI

Post by jony663 »

I have played three games as the solwe human player with the AI set to low. It did not matter if I played as Spain, Turkey or Russia, Turkey and France would set up the same way. Is this common?

Jon
AresMars
Posts: 234
Joined: Thu Dec 13, 2007 8:30 pm

RE: Low AI

Post by AresMars »


jony663,

the answer to your question is YES - for the moment (who knows what the future will hold...).

The AI's always use the same set-ups (at this time).

BTW, the difference between LOW, MEDIUM and HIGH AI is only the amount of free resources they recieve during the Economic phase - there is only ONE AI system.

AresMars
jony663
Posts: 13
Joined: Mon Dec 31, 2007 5:21 pm

RE: Low AI

Post by jony663 »

What do you mean by free resources?
Grognot
Posts: 409
Joined: Thu Dec 06, 2007 10:37 pm

RE: Low AI

Post by Grognot »

Difficulty levels above 'easy' give the AI additional manpower, money and victory points. 
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
pzgndr
Posts: 3686
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: Low AI

Post by pzgndr »

The AI's always use the same set-ups (at this time).

Having the AI randomly select a saved setup would be nice and shouldn't be too hard implement?
Bill Macon
Empires in Arms Developer
Strategic Command Developer
dauphan129
Posts: 95
Joined: Wed Dec 12, 2007 4:35 pm

RE: Low AI

Post by dauphan129 »

Having the AI randomly select a saved setup would be nice and shouldn't be too hard implement?

So long as there were goals attached to the setup I agree.

As an example: Spain can have the "Go for North Africa" setup where it trys to make the Ottoman. Or the "Go for Italy" Setup etc. However it would need to have the AI to do it too. Not just sit there and random roll what it would take next. If your setup to conq Morocco first turn the declare on Naples your screwed.

Ultimately the AI needs quite a bit of work in the strategy department and setups would be a big part of that to make this game a great single player game, but just having it randomly draw a setup without a goal or reason why it chose that setup would be like pissing in the ocean.

Single player mode, as it stands, seems to be a great tutorial to learn to play and a fantastic logistics tool for trying scenarios you will implement in PBEM games.
BlackStarWizard
Posts: 16
Joined: Mon Aug 13, 2007 5:17 pm

RE: Low AI

Post by BlackStarWizard »

So the game basically does not have a seriously developed AI? Or is the AI generally clever, but just doesn't vary its initial setup?
AresMars
Posts: 234
Joined: Thu Dec 13, 2007 8:30 pm

RE: Low AI

Post by AresMars »

IMHO, the AI is not generally clever or seriously developed.

It is good enough to teach someone who has never played EiA how the game works, but only human players will give you any real challenges.

This is sure to change in the future sometime, but for the moment, if you are an experienced EiA or EiH player, you will walk over the AI playing any Major power....

But welcome to the EIANW community!
Lord Wolsey
Posts: 37
Joined: Thu Dec 06, 2007 5:26 am

RE: Low AI

Post by Lord Wolsey »

It also helps to tighten up your game.  It will jump on your undefended capital or supply route in a heartbeat.  Tactically, it has a bad habit of dividing it's forces in the midst of a big stack, only to be picked off one corps at a time.  Of course the whole diplomacy logic is seems mostly random, Spain declaring on Russia, Prussia declaring on England...
Whites of there eyes and the sweat on their brows. When they fall, pick their pockets clean.
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