As a long-term owner of Gary Grigsby's Pacific War I have been looking forward to the release of UV with a mixture of anticipation and concern. But my concerns that Matrix would somehow ruin what was a classic have been proved ill founded and UV is a faithful recreation of Grigsby's original attention to detail but with the advantage of a much more user friendly interface.
In fact my only surprise was that unlike the original game UV only covers a small portion of the war in the Pacific rather than the entire event. However, I'm taking this on the chin so to speak, as I can understand the marketing advantages of splitting up this major conflict into bite sized chunks and focusing the initial efforts on the area that will appeal most to the massive US market. So I am quite happy to start by playing with US carriers in the Coral Sea in the fervent hope that future releases will expand the area of operations to cover the rest of the Pacific Theatre.
My only other gripe so far is with the AI which had the absolute cheek to launch several massive Japanese airstrikes on my US CV Task Force sinking both the Lexington and Yorktown just because I moved them within strike range of their airbase a Rabaul.
Needless to say such an event is totally a-historic and would never have happened in real life. Lets face it any Japanese spotter plane reporting two US carriers within strike range of Rabaul would never have been believed and the crew would probably have been dispatched immediately for a refresher course in ship recognition
So why was this not programmed into the AI?




