ORIGINAL: Yakface
Hi Elf.
I understand that the air combat routines are being tweaked to reduce the effectveness of CAP...... I say I undersatnd it to be so simply because I've seen fairly non-specific anecdotes about it. Are there any more details?
Also, if they are being changed, won't this mean that the effectiveness of bombing a base needs to be toned down to keep any sort of balance between attacker and defender (rather than IJ and Allied) . It already seems taht one good strike will close a base and destroy huge numbers of aircraft based there.
Hmmm - if that's changed then we come to the speed with which engineers can repair the damage.....
No. No more details to give out. If you want to ask a specific question a bout a detail you are interested in I can make an attempt.
No, the effectiveness should not need tweaking. All we did was break up the strikes. Still need to test to make sure it is WAA (Working As Advert.). Raids will be increased in number (ie smaller), but the number of sorties over a target has not been toned down, except by generally making A/C less available than stock. Meaning serviceability ratings should eventually take their toll on more complex a/c.
There are some other things thrown in like damage from a round of combat being retained from one phase, and one turn to another. That was not happening in stock.
There is also the new notion that A/C fatigue life will mean they actually age and force replacement or cause ops losses. But these factors take time to become evident in a game.