x.7895 issues and 7.7896 uploading
Moderators: wdolson, Don Bowen, mogami
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el cid again
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x.7895 issues and 7.7896 uploading
Mifune is back - so we will be posting lots of things on the site.
If you want soonest for x.7895 -
1) do nothing if you got 7.7894 and want 95
2) give me an address if you want 7.7895
3) say I want Level 6 if you want 6.7895
4) say I want Level 5 if you want 5.7895
Significant changes force updates for all. I regret the number of issues - but this is what testing by humans is supposed to clean up. Maybe this time...
If you want soonest for x.7895 -
1) do nothing if you got 7.7894 and want 95
2) give me an address if you want 7.7895
3) say I want Level 6 if you want 6.7895
4) say I want Level 5 if you want 5.7895
Significant changes force updates for all. I regret the number of issues - but this is what testing by humans is supposed to clean up. Maybe this time...
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution
packaging for uploading - must work for 5 hours - takes an hour to package - look for this in 9 hours
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution
Sid before or after the update I wish you would review the resource/oil/ supply movement model. I am playing RHECAIO level 7 game and I am at 1/08/1942. I have had a steady supply of oil and resources into Diamond Harbour from Rangoon since day one but it does not seem to be flowing to Calcutta or Asansol or even less to others base further away in any significant amounts. The level of oil is 50,000 and resources is 58,000 in Diamond Harbour and in the other bases is minuscule.
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el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution
We have no soft controls in the game (AE adds them). I cannot change things much - hard code. I have learned how to influence things. You can influence them too - supplies flow to HQ and to units requireing them for example.
I have a problem with Osaka: I must ship oil OUT of the place - and WITP moves it back - in a continuous cycle - or it goes over the top! It wants too much oil! I move oil to poor ports and let it "filter" to the big ones - in Japan.
But I cannot change the WITP I code itself. I can determine stock piles - they vaporize in 1 day if code wants it to - and I can put certain things in certain places - or make movement difficult by changing pwhex. This is not always a proper solution.
I have a problem with Osaka: I must ship oil OUT of the place - and WITP moves it back - in a continuous cycle - or it goes over the top! It wants too much oil! I move oil to poor ports and let it "filter" to the big ones - in Japan.
But I cannot change the WITP I code itself. I can determine stock piles - they vaporize in 1 day if code wants it to - and I can put certain things in certain places - or make movement difficult by changing pwhex. This is not always a proper solution.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution
Running final 3.5 hour test - after tweeking - looks good for upload in about 4 hours. I must go back to work for the rest of my day (night).
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution
ORIGINAL: el cid again
We have no soft controls in the game (AE adds them). I cannot change things much - hard code. I have learned how to influence things. You can influence them too - supplies flow to HQ and to units requireing them for example.
I have a problem with Osaka: I must ship oil OUT of the place - and WITP moves it back - in a continuous cycle - or it goes over the top! It wants too much oil! I move oil to poor ports and let it "filter" to the big ones - in Japan.
But I cannot change the WITP I code itself. I can determine stock piles - they vaporize in 1 day if code wants it to - and I can put certain things in certain places - or make movement difficult by changing pwhex. This is not always a proper solution.
What can I check in the PWHEX to see if the spigot isn't turned off at Diamond Harbour,
that is, is it properly connected (road/rail??) to Calcutta?
RE: x.7895 updates and distribution
1) Make sure you have some other hex selected (because the white from the selection will get in the way).
2) Toggle the F6 key. It will display the hex sides.
Green = LCU
Blue = Ship
White = Both LCU and Ship
Red = No Movement
Dark Blue = LCU River Crossing (sometimes hard to tell the two blues apart)
Beware that the hex side must be defined in the record for both hexes it touches. In rare cases it might look like there are two very thin lines of different colors next to each other that form the hex side - such a case is an error to be fixed.
Also useful is to toggle the 1 key, which shows the terrain in hexes.
Toggle the r key to see the road/rail net.
2) Toggle the F6 key. It will display the hex sides.
Green = LCU
Blue = Ship
White = Both LCU and Ship
Red = No Movement
Dark Blue = LCU River Crossing (sometimes hard to tell the two blues apart)
Beware that the hex side must be defined in the record for both hexes it touches. In rare cases it might look like there are two very thin lines of different colors next to each other that form the hex side - such a case is an error to be fixed.
Also useful is to toggle the 1 key, which shows the terrain in hexes.
Toggle the r key to see the road/rail net.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution
ORIGINAL: witpqs
1) Make sure you have some other hex selected (because the white from the selection will get in the way).
2) Toggle the F6 key. It will display the hex sides.
Green = LCU
Blue = Ship
White = Both LCU and Ship
Red = No Movement
Dark Blue = LCU River Crossing (sometimes hard to tell the two blues apart)
Beware that the hex side must be defined in the record for both hexes it touches. In rare cases it might look like there are two very thin lines of different colors next to each other that form the hex side - such a case is an error to be fixed.
Also useful is to toggle the 1 key, which shows the terrain in hexes.
Toggle the r key to see the road/rail net.
Thank you. My darn color blindness hampers me a bit here. Figure the one side must be green (Diamond Harbour-Calcutta) or I couldn't move any units (which I can). Dark Blue and Light Blue posses a problem but shipping or river crossing isn't an issue. There is a dark line extending from one to the other and I assume that is the rail/road.
Everything appears to be functional, albeit like molasses in January. In my next start [8|], I intend on tweaking the PWHEX to provide shipping access to Calcutta and provide for at least some port capabilities to get a higher Resource/Oil build up and the Port + Airbase to exceed 10 to eliminate spoilage. Any comments on this issue is welcome.
RE: x.7895 updates and distribution
With the r key toggled on the lines that go from center to center are:
Black = rail/highway
Dark Red = road/low capacity rail
Bright Red = trail/poor road
None = no road or rail
As far as supplies in that area in RHS, I have noticed they love Calcutta. Not sure why. I think it's similar in other mods/stock, not sure if it's as pronounced or not.
BTW, find what know is a river near the sea and use F6 key, when they are side by side the difference between the two shades of blue are a bit more obvious. That might help.
Black = rail/highway
Dark Red = road/low capacity rail
Bright Red = trail/poor road
None = no road or rail
As far as supplies in that area in RHS, I have noticed they love Calcutta. Not sure why. I think it's similar in other mods/stock, not sure if it's as pronounced or not.
BTW, find what know is a river near the sea and use F6 key, when they are side by side the difference between the two shades of blue are a bit more obvious. That might help.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution
Supplies will flow to a larger city. Port size plus airfield size are critical here. Also - a big supply dump (9x,xxx) seems to tell AI "send more here"
Players ASKED FOR Calcutta to get more supply - so I worked on that. It is the major logistical hub - but you will find Asanol is the secret uber supply center of the game in all mods. And curiously many units historically formed up there - maybe it was? [check USAF OB for example]
Diamond Harbor is really part of Calcutta metroplex - and when I "went to Calcutta" I thin it eas really Diamone Harbor we went to.
You can open the river between them using River pwhex file - if you want to do so for any reason. There is also a RRRiver pwhex file - for use after the RR upgrades of 1943. The problem is - you msut insure no big ships pass - only little ones - if you open the rivers.
Players ASKED FOR Calcutta to get more supply - so I worked on that. It is the major logistical hub - but you will find Asanol is the secret uber supply center of the game in all mods. And curiously many units historically formed up there - maybe it was? [check USAF OB for example]
Diamond Harbor is really part of Calcutta metroplex - and when I "went to Calcutta" I thin it eas really Diamone Harbor we went to.
You can open the river between them using River pwhex file - if you want to do so for any reason. There is also a RRRiver pwhex file - for use after the RR upgrades of 1943. The problem is - you msut insure no big ships pass - only little ones - if you open the rivers.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution UPDATED
I have some awful infection on my main station - only Level 7 files are off it - the kind it takes days to fix
I am not happy with my last test re shipbuilding
I want to run some AA tests
But we have lots of reforms in x.7895 - so I may issue level 7 to get them out -
but ideally we can get everyting done to some degree
will try some things and test on my (high performance) laptop
I am not happy with my last test re shipbuilding
I want to run some AA tests
But we have lots of reforms in x.7895 - so I may issue level 7 to get them out -
but ideally we can get everyting done to some degree
will try some things and test on my (high performance) laptop
RE: x.7895 updates and distribution
ORIGINAL: el cid again
Supplies will flow to a larger city. Port size plus airfield size are critical here. Also - a big supply dump (9x,xxx) seems to tell AI "send more here"
Players ASKED FOR Calcutta to get more supply - so I worked on that. It is the major logistical hub - but you will find Asanol is the secret uber supply center of the game in all mods. And curiously many units historically formed up there - maybe it was? [check USAF OB for example]
Diamond Harbor is really part of Calcutta metroplex - and when I "went to Calcutta" I thin it eas really Diamone Harbor we went to.
You can open the river between them using River pwhex file - if you want to do so for any reason. There is also a RRRiver pwhex file - for use after the RR upgrades of 1943. The problem is - you msut insure no big ships pass - only little ones - if you open the rivers.
Surely this was IRL a major transportation/supply hub. It was the far east HQ for PAN AM, (and you correctly have their planes begin here, (in Asanol)....

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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution
ORIGINAL: el cid again
Supplies will flow to a larger city. Port size plus airfield size are critical here. Also - a big supply dump (9x,xxx) seems to tell AI "send more here"
Players ASKED FOR Calcutta to get more supply - so I worked on that. It is the major logistical hub - but you will find Asansol is the secret uber supply center of the game in all mods. And curiously many units historically formed up there - maybe it was? [check USAF OB for example]
Diamond Harbor is really part of Calcutta metroplex - and when I "went to Calcutta" I thin it eas really Diamone Harbor we went to.
You can open the river between them using River pwhex file - if you want to do so for any reason. There is also a RRRiver pwhex file - for use after the RR upgrades of 1943. The problem is - you msut insure no big ships pass - only little ones - if you open the rivers.
My initial observation was that the Oil and Resources were not flowing. That was a week of game turns ago and I may have been too impatient. There is at least enough of those commodities flowing to sustain the HI in Calcutta and Asansol (I think), but, whether they will accumulate sufficient supplies to rebuild worn units is unknown.
I do plan on opening the river between DH and Calcutta and closing it again on the inland Calcutta side in my next game and set Calcutta as a minor (level 2 or 3 or ???) port. That will take the dreaded restart which I am not ready to do right now. I need to play the game awhile for the learning and enjoyment experience.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution UPDATED
Turns out I failed to copy the location files over for my test - and doing so makes one significant difference. I am not sure I like the results - but we have made progress.
I wish to run some AA tests next.
I wish to run some AA tests next.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution
ORIGINAL: Buck Beach
ORIGINAL: el cid again
Supplies will flow to a larger city. Port size plus airfield size are critical here. Also - a big supply dump (9x,xxx) seems to tell AI "send more here"
Players ASKED FOR Calcutta to get more supply - so I worked on that. It is the major logistical hub - but you will find Asansol is the secret uber supply center of the game in all mods. And curiously many units historically formed up there - maybe it was? [check USAF OB for example]
Diamond Harbor is really part of Calcutta metroplex - and when I "went to Calcutta" I thin it eas really Diamone Harbor we went to.
You can open the river between them using River pwhex file - if you want to do so for any reason. There is also a RRRiver pwhex file - for use after the RR upgrades of 1943. The problem is - you msut insure no big ships pass - only little ones - if you open the rivers.
My initial observation was that the Oil and Resources were not flowing. That was a week of game turns ago and I may have been too impatient. There is at least enough of those commodities flowing to sustain the HI in Calcutta and Asansol (I think), but, whether they will accumulate sufficient supplies to rebuild worn units is unknown.
I do plan on opening the river between DH and Calcutta and closing it again on the inland Calcutta side in my next game and set Calcutta as a minor (level 2 or 3 or ???) port. That will take the dreaded restart which I am not ready to do right now. I need to play the game awhile for the learning and enjoyment experience.
Calcutta already is a port. You should not need to change that. It is a Ganges river system port - but a port is a port.
The best place in the game to rebuild a unit is at Asanol. Calcutta also works very well for this. The more you put there - the more supply will flow to it. If you put a HQ (or more than one) there it also helps.
Calcutta should be on the Ganges then - but not now - silting has messed it up as a port even on the river - mainly due to a man made dam.
I had to investigate this - and apparently deep water ships had to go to the Harbor - not to Calcutta itself.
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution
ORIGINAL: el cid again
Calcutta already is a port. You should not need to change that. It is a Ganges river system port - but a port is a port.
The best place in the game to rebuild a unit is at Asanol. Calcutta also works very well for this. The more you put there - the more supply will flow to it. If you put a HQ (or more than one) there it also helps.
Calcutta should be on the Ganges then - but not now - silting has messed it up as a port even on the river - mainly due to a man made dam.
I had to investigate this - and apparently deep water ships had to go to the Harbor - not to Calcutta itself.
Forgot to include my message
Calcutta from what I see is an airfield and not a port/base with no port build to level. I checked CVO, AIO as well as my game CAIO.
I just reread your message and I am probably confused with what you are saying about its location. In any case for the game it isn't (I don't think) reflected as a port/base.
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution UPDATED
Damn, damn, damn!!![:@] Seven game weeks into the RHSCAIO 7.7894 and another game breaking error (at least to me). Seems like every correction is made without some sort of quality control, and maybe that's why I'm here, but it is waring on the soul to see errors that have purportedly been addressed show up after corrections.
This time it is internal river ports that slipped through the process. Color me stupid for not trying to verify the map before jumping into my game. I should know better because this is far from the first time that this has happened. While I feel that some of the problem maybe the number of scenarios and levels that have to be addressed with each change.
I am venting but still very grateful for your work Sid and I understand the complexity of the errata issue. I also know if there are those who continue to use all the variations of the RHS experience, they too want to have there games updated.
OK, Here are the locations in the RHSCAIO level 7 problems I discovered. Harbin 367 @ 63-29 port is still functioning and TFs are being directed there including Carrier TFs. Kampong Chang 436 @ 31-42 has the same problem.
I did not check any further but will tomorrow.
This time it is internal river ports that slipped through the process. Color me stupid for not trying to verify the map before jumping into my game. I should know better because this is far from the first time that this has happened. While I feel that some of the problem maybe the number of scenarios and levels that have to be addressed with each change.
I am venting but still very grateful for your work Sid and I understand the complexity of the errata issue. I also know if there are those who continue to use all the variations of the RHS experience, they too want to have there games updated.
OK, Here are the locations in the RHSCAIO level 7 problems I discovered. Harbin 367 @ 63-29 port is still functioning and TFs are being directed there including Carrier TFs. Kampong Chang 436 @ 31-42 has the same problem.
I did not check any further but will tomorrow.
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution UPLOADED and to post
after testing for construction and AAA
and tweeking
I have uploaded to primary distribution list
and Mifune (being back) will post them to the RHS site when he sees them
and tweeking
I have uploaded to primary distribution list
and Mifune (being back) will post them to the RHS site when he sees them
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el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: x.7895 updates and distribution UPDATED
ORIGINAL: Buck Beach
Damn, damn, damn!!![:@] Seven game weeks into the RHSCAIO 7.7894 and another game breaking error (at least to me). Seems like every correction is made without some sort of quality control, and maybe that's why I'm here, but it is waring on the soul to see errors that have purportedly been addressed show up after corrections.
REPLY: there is no substitute for human testing. This is a complex program and there are billioins of ways to look at it. Further - not everytihing is obvious. Looks like the alleged AAA were bogus - although I folded in some insurance for PH just in case - but the Jaapanese ship production one was somewhat real (not that you never got IJN Yamato - but you did not get enough )
This time it is internal river ports that slipped through the process. Color me stupid for not trying to verify the map before jumping into my game. I should know better because this is far from the first time that this has happened. While I feel that some of the problem maybe the number of scenarios and levels that have to be addressed with each change.
REPLY This seems not a problem to me. There are enough pwhex files to address it even if you had somehow got a problem. Just open the rivers up for a moment. Can you describe what happened? If you use standard pwhex there should never be a problem.
I am venting but still very grateful for your work Sid and I understand the complexity of the errata issue. I also know if there are those who continue to use all the variations of the RHS experience, they too want to have there games updated.
OK, Here are the locations in the RHSCAIO level 7 problems I discovered. Harbin 367 @ 63-29 port is still functioning and TFs are being directed there including Carrier TFs. Kampong Chang 436 @ 31-42 has the same problem.
I did not check any further but will tomorrow.
Hmmm - will insure this isn't so - but I don't think it is.
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: x.7895 updates and distribution UPDATED
Are you a gambling man?[:D]
