The new "patch" is called Carrier Force!
When is carrier force though? That could be 2 years from now.
Moderators: Joel Billings, Tankerace, siRkid
The new "patch" is called Carrier Force!
ORIGINAL: Ike99
... look at the Japanese ¨gamey tactic¨ in this battle. Using empty carriers as bait to pull off allied airpower against the real threat. The Japanese battleships.
[/center]Yes, but the IJN didn't have any carrier planes/pilots for these CVs, which is very different from land basing your planes and sending the empty CVs back to Truk/Tok.

[/center]Any thoughts on single ship transport convoys? Land-based aircraft will not fly against them. Gamey? They are meat for subs though.
Obviously this is a flawed test as you didn't supply a surface fleet as a cover force in the same hex. With air cover and surface protection it's not dead meat, rather an overload of targets that has to leak through the defense. It would overwhelm the defense's abilities by sheer numbers of targets and still be protected. Try it that way Ike.
Any thoughts on single ship transport convoys? Land-based aircraft will not fly against them. Gamey? They are meat for subs though.

Ike, that appears to be good data, however, if we set our land based bombers to 1000 feet and 30% search to catch one ship TFs they will be at a disadvantage against larger TFs coming in at an altitude that lessens thier effectivness (level bombers below 500 ft.) and reduces thier strength (relatively high search percentage).
Have you tried fighterbombers at 100 feet to see if they will go after the one ship TFs?
how about this 1000ft alt setting for IJN level bombers considering allied AA defense? probably the losses due to flak will become some pain in the a*s... Especially when they meet "normal" TFs rather than lone sailors.
Just wondering about. Did you tried this tactics against conventional allied shipping as SCTFs or larger convoys?
ORIGINAL: ILCK
Does the range matter?
I ask because I've run dozens and dozens of one ship convoys into PM and Rossell Island and Lunga all of which are in range of LBA and none have ever been attacked by LBA in my game. Your ships have gotten much closer to Rabaul.
[/center]ORIGINAL: Joe D.
ORIGINAL: ILCK
Does the range matter?
I ask because I've run dozens and dozens of one ship convoys into PM and Rossell Island and Lunga all of which are in range of LBA and none have ever been attacked by LBA in my game. Your ships have gotten much closer to Rabaul.
Yes, Ike's Allied target ships were very close to Rabaul; I wonder if naval search detection is inversely proportional to the distance from the scout's home base, i.e., the farther away the ship, the less the chance of detection, all other things (wx) being equal.
I think the answer lies in UV detection levels, which should be very low (0) for single-ship convoys at distance, i.e., the farther out the scouts go, the greater the distance/empty sea between them; but this is not the case when your scouts are close to home, i.e., as they all converge back toward the same airfield.
ORIGINAL: Joe D.
ORIGINAL: ILCK
Does the range matter?
I ask because I've run dozens and dozens of one ship convoys into PM and Rossell Island and Lunga all of which are in range of LBA and none have ever been attacked by LBA in my game. Your ships have gotten much closer to Rabaul.
Yes, Ike's Allied target ships were very close to Rabaul; I wonder if naval search detection is inversely proportional to the distance from the scout's home base, i.e., the farther away the ship, the less the chance of detection, all other things (wx) being equal.
I think the answer lies in UV detection levels, which should be very low (0) for single-ship convoys at distance, i.e., the farther out the scouts go, the greater the distance/empty sea between them; but this is not the case when your scouts are close to home, i.e., as they all converge back toward the same airfield.
ORIGINAL: HansBolter
... I am a little leery of this Joe. The one ship TFs have to be spotted in the first place for the player to know his air units are not attacking them. If the one ship TFs remain undetected, the player would never be aware his planes aren't attacking them. So, this situation seems to apply to spotted, detected one ship TFs.
[/center]Does the range matter? Your ships have gotten much closer to Rabaul.
Hello...
Groups will attack a task force of 1 ship, if it is close. They will attack a task force of 2 ships at greater range, a task force of 3 ships at greater range still and so forth. The task force type is also a factor as is the type of air group as are the types and sizes of ships in task force.
Spotting works in a similar fashion, in that small task forces are harder to spot, as are smaller ships.
Bye...
Michael Wood