stupid beginner questions

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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hjaco
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RE: stupid beginner questions

Post by hjaco »

People are getting better to use Cavalry properly. They are a very flexible force.

In the east cavalry are needed to block those empty hexes from being taken "for free" by your opponents cavalry. Force him to pay for each hex with expensive activation points.

Even the French and Italian Cavalry are very worthwhile to use in the desert for a "free" cavalry drive from India towards Baghdad and from Egypt through the coastline up to Turkey proper and towards Ankara. Sure it takes a long time but you only have to pay activation points when you have to take a city.

Apart from the mentioned defensive positioning you can also use them as the poor mans substitute for air support. Probe potential hexes you want to attack in order to get intelligence on the exact composition of enemy forces.
Hit them where they aren't
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BossGnome
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RE: stupid beginner questions

Post by BossGnome »

Oh, about air support, how does air recce affect artillery barrages? I noticed that whenever you barrage a hex it mentions wether or not you have air support, does that mean that air support increases your arty's effectiveness? Also, does air recceing a hex more than once increase that effectiveness? When I barraged a hex it said "air support Yes(1)", so I am wondering what the "1" means...
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
SMK-at-work
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RE: stupid beginner questions

Post by SMK-at-work »

Barrages on a reccee'd hex are much more effective than those on non-recce'd hexes. 
 
A hex is either recce'd or not - using more of your valuable recce points on 1 hex doesn't help anything.  I think the (1) might have represented the tech level of the a/c that youhave doing the recce - IIRC improving aircraft tech levels helps, but you shoudl probably check the manual - I would but I don't have it here.
Meum est propisitum in taberna mori
Strike1905
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RE: stupid beginner questions

Post by Strike1905 »

I would also like to say thank you to all the trailblazers of this game. These posts are very helpful for a novice's understanding of it. Recent devotee, (Dec, 07), currently involved in 2 PBEM's, one CP, one TE. Will post AAR once decided, (will I post all? Including tricks, traps, and zaps? Hmmmm, we'll see rabbit, we'll see.). Very interested in some of the alternative strategies proposed and attempted. Looking forward to playing all members of this community.
Strengthen the right. Always remember, strengthen the right.



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BossGnome
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RE: stupid beginner questions

Post by BossGnome »

since the ottomans only seem to get 1 or two points per turn to spend on stuff, does that mean that there is no way for them to get new HQ points during the game? Or can industrial points be saved up?
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
SMK-at-work
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RE: stupid beginner questions

Post by SMK-at-work »

You can save them up, or even transfer them from Germany or AH to the Ottomans.
Meum est propisitum in taberna mori
wargamer123
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RE: stupid beginner questions

Post by wargamer123 »

Cool thing about GOA and I really like this so far, there is about nothing you cannot do if you put your mind to it within the context of WW1

Save up those OE points and if noone attacks OE then in about 1 year she will afford a few HQ points or maybe she can barrages for her Artillery or Naval Points for her tiny navy or she can on the offensive against the British attempt to retake Rightfully OttomanEmpire RealEstate

Germany can use your resources a lot better but not neccessarily, Russia is vulnerable if she's got nothing defending the Caucasus

ORIGINAL: BossGnome

since the ottomans only seem to get 1 or two points per turn to spend on stuff, does that mean that there is no way for them to get new HQ points during the game? Or can industrial points be saved up?
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BossGnome
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RE: stupid beginner questions

Post by BossGnome »

What would really be interesting is seeing germany transfer 10 or so points over to OE and watch it steamroll something 6 months later. Although then again nothing much is steamrolled in WW1. 
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
hjaco
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RE: stupid beginner questions

Post by hjaco »

Actually its faster to transfer a German HQ to the Ottomans [;)]
Hit them where they aren't
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