amphibious movement

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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talldwarf
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amphibious movement

Post by talldwarf »

Is there a walk through or faq of amphibious movement posted? The search is not returning one. I haven't figured out how to move the BEF to France. I have transports in the NS, with escorts, and corps in London. But, amphibious movement is greyed out for these corps. I'm stumped.
wargamer123
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RE: amphibious movement

Post by wargamer123 »

Start this way:
 
Strategic Phaze for that Nation or one if it's friendlies:
 
Place Amphibious Transports in the SeaZone of your choosing, 1 per unit you want to transport
 
Step two:
 
Dominate that SeaZone, Totally!
 
Step Three, pick a useable port from The SeaZone you want to Amphib from, Is it Plymouth??? I find that the Useable Port usually for the UK to Do a North Sea Amphib Movement, though the Far city to the East is the best if you want to bypass it and use the Atlantic
 
Though Take into consideration you need a CHAIN of Amphibs from 1 Seazone to the next and then to the next
 
So 2 in North Atlantic 2 in Western Med, 2 in Eastern Med, PLUS Naval Domination of all 3 SeaZones and then you can amphib to and from those places and only once for each during that entire set of Impulses
 
 
You amphib after HQ activation during the movement phaze, and remeber only certain ports and only certain locations are actually open to Amphib movement
 
 
This if you really really focus is not hard to grasp! Though the best advice is Hotseat and trial and error I messed up a few times here and my BEF stayed in England for a 12 month period and that nearly cost me the game BUT I figured it out and now there qtr of a Million Limeys Fielded in Northern France and France has dugin so game will go on
 
Good luck
Strike1905
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RE: amphibious movement

Post by Strike1905 »

Also, I am under the impression that London is not an appropriate sea port for transportation purposes.
Move the units to Plymouth for the quick channel trip.
 
talldwarf
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RE: amphibious movement

Post by talldwarf »

Amphibous is still greyed out. I have amphibious transport in both NS and NA and control both. There are corps in both south coast ports.
Belgium and Holland are not at war. Would that prevent amphibious transport?
wargamer123
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RE: amphibious movement

Post by wargamer123 »

Belgium, Netherlands or OE has to be in it to Amphib are they?
 
As I imagine this constitutes a violation of Low Country Neutrality or a threat upon English Foreign Interests by the CP thus a formal entry of BEF
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Toby42
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RE: amphibious movement

Post by Toby42 »

I think that Frank made amphibious movement a lot more difficult that it should be!!!!
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RE: amphibious movement

Post by SMK-at-work »

There are French ports in both hte NS and Nth atlantic that you can amphib to, so Belgium and Holland's state is not a factor.

Strike has pointed out that Londoin is not a port for hte purposes of Amphious movement - you have to move to Prtsmouth or Southhampton or Scapa Flow.
Meum est propisitum in taberna mori
talldwarf
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RE: amphibious movement

Post by talldwarf »

Thanks everyone for the insight.  Amphibious started working once OE entered (Belgium never did) and I move my corps off of London.
This raises a strategic issue.  If the CP does not want OE in the war unless he has already declared war on Belgium.
Franck
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RE: amphibious movement

Post by Franck »

Yeah, you used to have a msg saying you needed ether Belgium or OE in the war to AMphib...
SMK-at-work
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RE: amphibious movement

Post by SMK-at-work »

The CP gets no choice about the Ottoman Empire :)
 
I'd forgotten about that first turn restriction on the Brits tho - so yes, if it's T1, and Germany has not declared war on Belgium then there's no amphibious transport for het Brits - this simulates the Brits joining the war in response to the violation of Belgian neutrality - if that doesn't happen they hold off for a turn.
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wargamer123
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RE: amphibious movement

Post by wargamer123 »

There really is no need to transport Turn 1
 
there is only hundred thousand Tommies sitting on the Island, and the HSF could possibly be out on the prowl Turn 1 too.. The British have got to eat and trade plenty...England can stockpile then redeploy her transports later to amphib duty. France should hold if she gives some of the right hexes
jbeigie
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RE: amphibious movement

Post by jbeigie »

What about amphibious operations against contested ground? ala Galipoli, or Jackie Fisher's planned landings in N. German plain.
SMK-at-work
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RE: amphibious movement

Post by SMK-at-work »

You can try...but only with 1 corps per turn, and if you do not capture the hex then your corps is destroyed!
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Skanvak
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RE: amphibious movement

Post by Skanvak »

Question : which Ocean are adjacent to which Ocean?
 
My question : is North Atlantic adjacent to Eastern Med as it should be (going all around africa)?
 
Is Black sea adjacent to anything??

Best regards

Skanvak
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RE: amphibious movement

Post by SMK-at-work »

North Atlantic is adjacent to Western Med only - the route around the Cape of Good Hope is not simulated.

Black Sea is adjacent to the Eastern Med.
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Skanvak
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RE: amphibious movement

Post by Skanvak »

Thank you and Aaargh.
 
Thought I think that blck sea is not adjacent, or that there might be a rule preventing the russian fleet to cross the strait.

Best regards

Skanvak
boogada
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RE: amphibious movement

Post by boogada »

There is a rule not allowing to cross the straights unless you own Constantinople. 
Franck
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RE: amphibious movement

Post by Franck »

There really is no need to transport Turn 1

there is only hundred thousand Tommies sitting on the Island, and the HSF could possibly be out on the prowl Turn 1 too.. The British have got to eat and trade plenty...England can stockpile then redeploy her transports later to amphib duty. France should hold if she gives some of the right hexes

But those British corps can Amphib right into Antwerp and create a nightmare for the germans! No one ever managed to make even Belgium surrender against me when I play the entente ( if they go west first ). Even less making any kind of progress in France itself. And the British corps have a big part to play in this (I also usually only set up 1 CAV in egypt the rest in Enland. )

And players pushing the issue more than they should usually get the german army mauled very quickly. Still I won't explain how I manage that because I think it is part of the game to learn such things. ( I personnally never failled with a west first strategy. But I still can't see how I could beat my strategy as the Entente when I play CP. )
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Sewerlobster
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RE: amphibious movement

Post by Sewerlobster »

ORIGINAL: Franck
But those British corps can Amphib right into Antwerp and create a nightmare for the germans! No one ever managed to make even Belgium surrender against me when I play the entente ( if they go west first ). Even less making any kind of progress in France itself. And the British corps have a big part to play in this (I also usually only set up 1 CAV in egypt the rest in Enland. )

And players pushing the issue more than they should usually get the german army mauled very quickly. Still I won't explain how I manage that because I think it is part of the game to learn such things. ( I personnally never failled with a west first strategy. But I still can't see how I could beat my strategy as the Entente when I play CP. )
Not a bad strategy, historically plausible. I would as the CP not care so much about the actual conquest of Belgium, I just need to go right and press France. I would think that you open yourself to a somewhat annoying set of troubles: possibly having the units in Antwerp isolated from the French front and of course a Britian first gambit. Lose enough of those class A's and have a little bad luck at sea vs. unrestricted subs and it's bye-bye England, France hold on to your hats.

Great idea though.
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SMK-at-work
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RE: amphibious movement

Post by SMK-at-work »

Whenever I've played a Western attack by the Germans, or defended against it, the BEF usually gets wiped out in 2-3 turns in Belgium, and Belgium always surrenders!! 
Meum est propisitum in taberna mori
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