Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: query re conversions

Post by Terminus »

You can't set the delay as such, but you CAN set the specific amount of damage points that the upgrade will cost. And no, upgrades don't cost ship building points.
We are all dreams of the Giant Space Butterfly.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

merchant ship costs

Post by el cid again »

The manual says merchant ships and warships both cost 3 HI points each.

Can this be changed so it is cheaper to build a merchant ship - or more expensive to build a warship?

Many ships were built to merchantile standards because it was cheaper - not because it was better. And indeed, if we had soft control over this, we could make DEs warships but FFs merchant ships. Or certain categories could be hard coded that way. Or are they?
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: query re conversions

Post by el cid again »

ORIGINAL: Terminus

You can't set the delay as such, but you CAN set the specific amount of damage points that the upgrade will cost. And no, upgrades don't cost ship building points.

Thank you for your prompt, courteous and germane reply.

Why do they not cost shipbuilding points? Certainly many should. Some Japanese ships even got entirely different kinds of engines.

How do you set damage points? Can we do that in WITP I?
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: query re conversions

Post by Terminus »

That's the line that has to be drawn somewhere between putting something in one "box" or another. Remember that the AE introduces engine damage; for a totally changed power plant, set a very large number of engine damage points, along with system and hull damage. Then it'll cost a bucket load of turns and repair points to get it combat ready again.

And no, you can't set specific damage points cost in stock WitP. It's done in the editor for AE.
We are all dreams of the Giant Space Butterfly.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: ASW Missions

Post by el cid again »

ORIGINAL: Mike Solli

I know this is nit-picky, but here goes:

Is LST-66 going to be in the game?  She's not in stock. 

My Uncle was on board her for the duration of the war.

Thanks.

AK Dreemer did an LST list - took him a man year or so - took me months just to enter the data - of USN LSTs in PTO as such (not some other function like AR) - and date of entry to theater. He (or I) can send it to anyone - in Excel format. This permits getting ALL the missing LSTs - plus getting rid of numbers of ones that never were PTO. I found there were only a minority of them in stock using his data - mainy derived from DNFS.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: query re conversions

Post by el cid again »

ORIGINAL: Terminus

That's the line that has to be drawn somewhere between putting something in one "box" or another. Remember that the AE introduces engine damage; for a totally changed power plant, set a very large number of engine damage points, along with system and hull damage. Then it'll cost a bucket load of turns and repair points to get it combat ready again.

And no, you can't set specific damage points cost in stock WitP. It's done in the editor for AE.

salamat po -

which is a more formal way to say thank you than is possible in English (reserved for an elder, a general, even a pope)

User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: ASW Missions

Post by Terminus »

ORIGINAL: el cid again

ORIGINAL: Mike Solli

I know this is nit-picky, but here goes:

Is LST-66 going to be in the game? She's not in stock.

My Uncle was on board her for the duration of the war.

Thanks.

AK Dreemer did an LST list - took him a man year or so - took me months just to enter the data - of USN LSTs in PTO as such (not some other function like AR) - and date of entry to theater. He (or I) can send it to anyone - in Excel format. This permits getting ALL the missing LSTs - plus getting rid of numbers of ones that never were PTO. I found there were only a minority of them in stock using his data - mainy derived from DNFS.

Yeah, I made one of those too, from the same source. Huge bunch of work...
We are all dreams of the Giant Space Butterfly.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: merchant ship costs

Post by Terminus »

ORIGINAL: el cid again

The manual says merchant ships and warships both cost 3 HI points each.

Can this be changed so it is cheaper to build a merchant ship - or more expensive to build a warship?

Many ships were built to merchantile standards because it was cheaper - not because it was better. And indeed, if we had soft control over this, we could make DEs warships but FFs merchant ships. Or certain categories could be hard coded that way. Or are they?

As far as I know, that's not in the cards (with the proviso that I haven't been Naval Team lead for a while)... The only way to simulate that sort of thing would be to mess around with Durability.
We are all dreams of the Giant Space Butterfly.
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: ASW Missions

Post by Tankerace »

Hehehhehe.

Can't believe I still have these. Only made them back in '05 when WPO was nothing more than a mod/expansion thingy.

Image
Image
Image


ORIGINAL: Ron Saueracker

ORIGINAL: Tankerace

Talk about the morale penalty (and the explosion) if that thing ever ate a torpedo though.

KaBOOM!
ORIGINAL: Feinder

"With a brewery installed they should really up the morale of any LCU in the port hex. "

Bingo.  Brewery ships.  Talk about wanting that assignment!

-F-

KABLAMMO!!!TM
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
wworld7
Posts: 1726
Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: ASW Missions

Post by wworld7 »

These were the FUNNIEST! I laughed for weeks...
Flipper
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: ASW Missions

Post by Ron Saueracker »

Ahhhhhh...the primo griper years...those were the days.[;)]
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Admirals Edition Naval Thread

Post by JWE »

ORIGINAL: Terminus
This is for all general questions regarding naval matters in the Admirals Edition. Don't ask very specific questions, ask for screenshots, specific unit data, etc. It's not that we don't want you to have them, but we don't want to promise something specific now that's not going to be in the final product.
Hi folks. This is supposed to be a thread for general questions regarding naval matters in the Admirals Edition. Going to have to ask ya’ll to keep the “banter” to a minimum, or move it off-thread.

I know I have been a similar offender in the past, but I’m stick with NavTeamLead, so hypocrisy aside, let’s keep this thread clean. That way we will all have a good referent for our discussions elsewhere, and the “powers” won’t get medieval upon our buttocks.


Image
Attachments
Medieval.jpg
Medieval.jpg (4.86 KiB) Viewed 515 times
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

Admiral's Edition Naval Thread

Post by JWE »

ORIGINAL: el cid again
The manual says merchant ships and warships both cost 3 HI points each.
Can this be changed so it is cheaper to build a merchant ship - or more expensive to build a warship?
There are many and various new data fields extant in AE that inform and define the parameters used in the game engine. Any reliance on the “names” and “effects” of the old WiTP data fields is misdirected, and will result in potentially fatal entanglements for the unfortunate.

WiTP is a computer wargame, it is a simulation, it is not a recreation. It is a commercial gaming product devised for enjoyment and that is the basis of the engine. We may tweak it, here & there, but certain fundamental principals hold.

There are multiple new fields that inform things like building cost, repair cost, conversion cost, upgrade cost, damage control parameters, and they are each, and independently variable, and controlled by editor values and hard coded data value tables resident in the executable code.

I am unable to give looks under the hood, but the values were developed by reference, by persons having a specific expertise in these matters.

There will be substantial differentiation between merchant vessels and commissioned vesels on the same design. However, the differentiation parameters will not necessarily relate to WiTP. They will be AE exclusive. They will depend on USN and shipyard records, where appropriate, and on established USN doctrinal imperitives, where data is unavailable.
User avatar
Feinder
Posts: 7177
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: merchant ship costs

Post by Feinder »

I did a search, and nothing turned up.  Are the various LCI support ships going to work for AE?  Like the LCI(R), LCI(M), LCI(G), etc.
 
Thanks,
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

Admiral's Edition Naval Thread

Post by JWE »

ORIGINAL: Feinder
I did a search, and nothing turned up.  Are the various LCI support ships going to work for AE?  Like the LCI(R), LCI(M), LCI(G), etc.
Thanks,
-F-
They exist, and they will have the same functionality as WiTP-1.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Admiral's Edition Naval Thread

Post by witpqs »

I think what Feinder meant is that they don't actually work in WITP-1! [&:]
User avatar
Feinder
Posts: 7177
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Admiral's Edition Naval Thread

Post by Feinder »

I think what Feinder meant is that they don't actually work in WITP-1

Exactly.

Not to sound like a smarty-pants, but thier "funtionality" in WitP-1, was...well...rather..."isn't".

JWE, with all due respect, do you mean that they still don't work?

I did a bit of testing a while back, it's because the device types are "Army Guns" and "Rockets", neither of which fire during naval bomardment. You can make them either Naval or DP guns. You don't want them as DP guns tho, because then you have some pretty awsome AAA ships. So you're left with either -
a. Setting them as "naval guns" - Works great, except a flotilla of LCI(M) become the defintion of "nuke" in surface combat. THAT test was fun to watch 12x DDs get vaporized by a fulisade of like numbered LCI(M)s. Needless to say, there is a flaw in the plan.
b. Fixing the settings for "Rockets" so they shoot at land (but not against naval targets, not sure if that's possible).

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition Naval Thread

Post by Terminus »

They work. Read that as "the functionality they were meant to have in WitP is now available in AE".

And for heavens sake, could you stop calling it WitP 1? That implies that the AE is a WitP 2, which it isn't.
We are all dreams of the Giant Space Butterfly.
User avatar
jwilkerson
Posts: 8126
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition Naval Thread

Post by jwilkerson »

TO come to JWEs aid here - he has just recently taken over the Naval Team Lead slot - and may not be privy to all the changes (or even what doesn't work in stock). Either JWE needs to check with Don to validate - or Don needs to come here and tell us himself. But I do believe I have seen internal communications indicating the the bombardment vessels have been changed (to work) in AE. Let's await confirmation from JWE/Don on this.


WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Admiral's Edition Naval Thread

Post by Buck Beach »

ORIGINAL: JWE
ORIGINAL: el cid again
The manual says merchant ships and warships both cost 3 HI points each.
Can this be changed so it is cheaper to build a merchant ship - or more expensive to build a warship?
There are many and various new data fields extant in AE that inform and define the parameters used in the game engine. Any reliance on the “names” and “effects” of the old WiTP data fields is misdirected, and will result in potentially fatal entanglements for the unfortunate.

WiTP is a computer wargame, it is a simulation, it is not a recreation. It is a commercial gaming product devised for enjoyment and that is the basis of the engine. We may tweak it, here & there, but certain fundamental principals hold.

There are multiple new fields that inform things like building cost, repair cost, conversion cost, upgrade cost, damage control parameters, and they are each, and independently variable, and controlled by editor values and hard coded data value tables resident in the executable code.

I am unable to give looks under the hood, but the values were developed by reference, by persons having a specific expertise in these matters.

There will be substantial differentiation between merchant vessels and commissioned vesels on the same design. However, the differentiation parameters will not necessarily relate to WiTP. They will be AE exclusive. They will depend on USN and shipyard records, where appropriate, and on established USN doctrinal imperitives, where data is unavailable.

Man you are completely full of yourself and your importance, even to the extent of jumping WITP sub forums. Also, your childish attempts of "I know something you don't know" relating to your new found information about merchant shipbuilding and to keep it, if you will, secretly to the CHS mod-builders shows exactly what kind of person you are and why I feel your position on the AE team should be reconsidered.

Of course, this is only one man's not so humble opinion.
Post Reply

Return to “War in the Pacific: Admiral's Edition”