Long term project, big departure.

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
User avatar
Delyn Locksmiths
Posts: 393
Joined: Wed Dec 26, 2007 1:47 pm
Contact:

Long term project, big departure.

Post by Delyn Locksmiths »

Right, I'm going to work on a new scenario, It will give me something to do as I try and get to grips with the editor. I'm going to change everything. Make it tactical (one battlefield, one battle) and fantasy style (elves, orcs etc).

I think first up I'll just set a battle. But then I was thinking of allowing players 5 turns or something to build whatever army they want. I also though I could include magic with event cards. Anybody have any other ideas to let me muck about with?
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Long term project, big departure.

Post by PDiFolco »

If you want to do that I suggest you use cards for army choice/setup, with the players being given a number of Prod points at start through events.
So the players will effectively "buy" their armies by selecting the cards - you can make them one-use or not to set  limits on numbers (say oly one Dragon per side). [;)]
 
PDF
User avatar
Delyn Locksmiths
Posts: 393
Joined: Wed Dec 26, 2007 1:47 pm
Contact:

RE: Long term project, big departure.

Post by Delyn Locksmiths »

That's a much better idea, thanks.
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Long term project, big departure.

Post by rickier65 »

ORIGINAL: Delyn Locksmiths

That's a much better idea, thanks.


Remember though, that the AI can't handle cards. You'll need to make some crorresponding events (maybe randomize them) for when AI is playing one or more sides.

Rick
User avatar
Delyn Locksmiths
Posts: 393
Joined: Wed Dec 26, 2007 1:47 pm
Contact:

RE: Long term project, big departure.

Post by Delyn Locksmiths »

Ah, that's what I just asked in another thread, I feared that might be the case. Maybe a AI variant where we have 5 turns of army building then.
 
Does anybody have any counter graphics I might use. I'm going to start with Orcs / Humans. (Fantasy wargames is even sadder than wargames eh? [:D]) so could do with Goblins, Orcs, Goblin Archers, Troll, Human Pikemen, Human Archers, Human Militia, Human Cavalry, Wolf Riders.  I'll have a quick look at Vics Tolkien Scenario now.
User avatar
Delyn Locksmiths
Posts: 393
Joined: Wed Dec 26, 2007 1:47 pm
Contact:

RE: Long term project, big departure.

Post by Delyn Locksmiths »

Right as it's tactical I'm going to have to disable supply aren't I. Anything else I'm going to have to take out of the game mechanics? And any ideas how to do so? I'm sitting down and starting it right now.
User avatar
Delyn Locksmiths
Posts: 393
Joined: Wed Dec 26, 2007 1:47 pm
Contact:

RE: Long term project, big departure.

Post by Delyn Locksmiths »

Hmmmm, it may be strategic rather than tactical. As I couldn't think of anyway to get random battlefields, and the same one time after time would be too boring.

Tried to upload my campaign map as a screenshot, but it's too big!
Post Reply

Return to “Mods and Scenarios”