Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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The Gnome
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RE: Admiral's Edition General Thread

Post by The Gnome »

Have some of the AI idiosyncrasies been looked into? I realize sweeping changes are probably out of scope, but one thing that comes to mind is something that has bugged me since Pacwar. Once a port comes under significant land based air attack the enemy will continue to send shipping into harms way.

The main culprit I encountered was Shortland. Any damaged ships from bombardment missions on Guadalcanal would head directly there. The port would be full of BB, CA, CL, and DD, even though I had 500+ medium bombers hitting the port.

What's worse, the AI would end up in a death spiral of forcing merchant shipping into the port. In one game I think I put the majority of the Japanese merchant marine to the bottom at Shortland in 1943.

This happens with such severity and regularity that my war plans always involve taking Shortland just so I have an opponent with shipping after mid 1943.
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RE: Admiral's Edition General Thread

Post by herwin »

ORIGINAL: The Gnome

Have some of the AI idiosyncrasies been looked into? I realize sweeping changes are probably out of scope, but one thing that comes to mind is something that has bugged me since Pacwar. Once a port comes under significant land based air attack the enemy will continue to send shipping into harms way.

The main culprit I encountered was Shortland. Any damaged ships from bombardment missions on Guadalcanal would head directly there. The port would be full of BB, CA, CL, and DD, even though I had 500+ medium bombers hitting the port.

What's worse, the AI would end up in a death spiral of forcing merchant shipping into the port. In one game I think I put the majority of the Japanese merchant marine to the bottom at Shortland in 1943.

This happens with such severity and regularity that my war plans always involve taking Shortland just so I have an opponent with shipping after mid 1943.

In reality, ships at a naval base under sustained air attack were always withdrawn. You can't repair/resupply/refuel/refit if you're constantly having to deal with a significant threat of air attack.
Harry Erwin
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: rockmedic109

I am hoping the manual makes it out before the game.  That way we can get a head start and play as soon as it is installed. 

Might even work as advertisement.  Get even more anticipation for the game.  <hint>


Due to long lead times at the printer - at the end of the project - the manual becomes the gating factor. And once we send the manual off to be printed we can't make too many changes to the game! So we could more easily release the game before the manual than release the manual before the game. But the plan is to release both together and that seems to be fairly standard practice.

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RE: Admiral's Edition General Thread

Post by rockmedic109 »

ORIGINAL: jwilkerson

ORIGINAL: rockmedic109

I am hoping the manual makes it out before the game.  That way we can get a head start and play as soon as it is installed. 

Might even work as advertisement.  Get even more anticipation for the game.  <hint>


Due to long lead times at the printer - at the end of the project - the manual becomes the gating factor. And once we send the manual off to be printed we can't make too many changes to the game! So we could more easily release the game before the manual than release the manual before the game. But the plan is to release both together and that seems to be fairly standard practice.



Once again, reality and wishes fail to intersect. I am not sure most of us could be hyped up any more for AE anyway.....at least not without signicant cardiovascular damage.
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RE: Admiral's Edition General Thread

Post by Dixie »

ORIGINAL: Andy Mac

1st US Army is in, Commonwealth X Corps is in and the three returning Indian Divs (4th/8th and 10th) arrive at Aden at their historical return dates.

If you want to launch Olympic the historical forces will be available.

ORIGINAL: Dixie

At what point are Allied reinforcements 'cut off'  Are ships/units that were on their way but didn't arrive befor VJ-day included?  How about units which were earmarked for the Far East but never set off due to the end of the war (which may not arrive in Aug 1945)?

Can I also ask, what about Operation Zipper? Will the forces earmarked for that be available as well?
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RE: Admiral's Edition General Thread

Post by Andy Mac »

Yes you have the balance of 44th Airborne Div and the Indpt 5th Brit Para Bde and as outlined above 8th Indian Div becomes available.
&nbsp;
All three Indian Divs from the Middle East return
&nbsp;
8th is the first then 10th and last 4th
&nbsp;
So you get the Zipper forces.
&nbsp;
I need to review this a bit more so its all far from final
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RE: Admiral's Edition General Thread

Post by Andy Mac »

If a game gets to late 45 with Japan holding out then I want both sides to have the historic option and forces to allow Zipper/Olympic to occur.
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RE: Admiral's Edition General Thread

Post by Ike99 »

I´m thinking this has been answered before but I don´t feel like flipping through 500 pages to find the answer....

Did they make the Fonts larger?
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Don Bowen
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RE: Admiral's Edition General Thread

Post by Don Bowen »

ORIGINAL: Ike99

I´m thinking this has been answered before but I don´t feel like flipping through 500 pages to find the answer....

Did they make the Fonts larger?

No

It would require realigning every screen in the system. Remember what Matrix went through when they brought in the -altFont option??

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Ike99
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RE: Admiral's Edition General Thread

Post by Ike99 »

No

It would require realigning every screen in the system. Remember what Matrix went through when they brought in the -altFont option??

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RE: Admiral's Edition General Thread

Post by jwilkerson »

Simple solution. Just play WITP on a larger monitor - that will automatically make the fonts larger!
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Mike Solli
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RE: Admiral's Edition General Thread

Post by Mike Solli »

Is there a difference in the use of PPs in AE vs WitP?
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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

The mechanism is more or less the same. What do you mean, Major Mike?
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Mike Solli
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RE: Admiral's Edition General Thread

Post by Mike Solli »

Actually, I was curious if there would be more constraints as far as what HQ a unit belongs to vs. where it actually is.&nbsp; Other than the restricted HQs, units can pretty much move wherever they want without paying the PPs.&nbsp; This allows for large Japanese ground forces in, say Burma or the SE Fleet area.&nbsp; Same with the Allies....
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RE: Admiral's Edition General Thread

Post by castor troy »

ORIGINAL: Mike Solli

Actually, I was curious if there would be more constraints as far as what HQ a unit belongs to vs. where it actually is.  Other than the restricted HQs, units can pretty much move wherever they want without paying the PPs.  This allows for large Japanese ground forces in, say Burma or the SE Fleet area.  Same with the Allies....


I like your new sig! [:D]
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Mike Solli
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RE: Admiral's Edition General Thread

Post by Mike Solli »

Thanks.&nbsp; Dixie is amazingly talented. [:D]
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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: Mike Solli

Actually, I was curious if there would be more constraints as far as what HQ a unit belongs to vs. where it actually is. Other than the restricted HQs, units can pretty much move wherever they want without paying the PPs. This allows for large Japanese ground forces in, say Burma or the SE Fleet area. Same with the Allies....

Okay... That's outside my former area of expertise...
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DrewMatrix
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RE: Admiral's Edition General Thread

Post by DrewMatrix »

Simple solution. Just play WITP on a larger monitor - that will automatically make the fonts larger!


Unfortunately each monitor has an optimum resolution and at other resolutions is fuzzy. So when I usemy monitor at lower res I get large fonts, but not as sharp.

(San Jose, CA, huh? That's where I am.

<looks over shoulder and under desk>

But I still don't see you)
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Beezle
Simple solution. Just play WITP on a larger monitor - that will automatically make the fonts larger!


Unfortunately each monitor has an optimum resolution and at other resolutions is fuzzy. So when I usemy monitor at lower res I get large fonts, but not as sharp.

(San Jose, CA, huh? That's where I am.

<looks over shoulder and under desk>

But I still don't see you)

I run WITP on my 24" ... 1920x1600 monitor ... of course WITP switches resolutions ... but thus it "spreads" the images across a greater number of pixels and occupies a greater amount of 2D space, hence the fonts are larger in real world terms.

I'm probably hiding under a different desk! I work at Novellus, north end of N 1st Street.

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RE: Admiral's Edition General Thread

Post by bradfordkay »

This is silly, but it has always bothered me since the game came out: the order of combat resolution during the phase. It seems to go from the north to south, and I always felt that it should go from east to west along with that particular time of the game day (i.e., a nighttime sub attack off Canton Island should occur before a nighttime sub attack off Rabaul, which would occur before a nighttime sub attack off Shanghai).
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