Malaya Map

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Froonp
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RE: Malaya Map

Post by Froonp »

Here's how I modified the Mekong delta :

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Earl Uhtred
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RE: Malaya Map

Post by Earl Uhtred »

Smart work.
ppglaf
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RE: Malaya Map

Post by ppglaf »

Hi:

The resource in Hainan is not in the same hex as the Kiungchow port and there is no railroad. How can be delivered to a factory?
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RE: Malaya Map

Post by Froonp »

ORIGINAL: ppglaf
The resource in Hainan is not in the same hex as the Kiungchow port and there is no railroad. How can be delivered to a factory?
By Sea.
All coastal resources are able to be picked from the Sea, even if not in a port.
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Mziln
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RE: Malaya Map

Post by Mziln »

[:D] I'm glad to see I'm not the only one to have missed that one [:D]
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RE: Malaya Map

Post by Froonp »

ORIGINAL: Mziln

[:D] I'm glad to see I'm not the only one to have missed that one [:D]
No worries, we are all learning the game.
marcuswatney
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RE: Malaya Map

Post by marcuswatney »

Very impressed by the accuracy of the research on these difficult maps. There are some problems with the Burma/India border zone, but I'll tackle those later.

A few minor points:

Brunei was (and is - why do you think the Sultan is one of the richest men in the world?) a major oil producer. There is an interesting description of the demolition of the Brunei facilities in Woodburn Kirby. I recommend shifting the Tarakan oil hex to Brunei.

Malaya needs more resources and spread out: mostly rubber, which in those days was a significant strategic resource.

Bataan is the hex west of Manila.

Leyte-Samar needs a crossing arrow.

Ulithi is one of the largest anchorages in the world (it is an atoll not an island). It was used extensively by the USN towards the end of the war. So I suggest Ulithi be a port.

The Sarawak port is actually Kuching. What is shown as North Borneo on the map consisted of three provinces. From south to north: Sarawak, Brunei, North Borneo. Brunei was independent (one hex), but Sarawak and North Borneo were administered from Malaya.

I suggest that Manila be a two front port, only useable by the side that controls Bataan. This gives MacArthur the historical incentive to hole up in Bataan and Corregidor, and also gives him an incentive to reconquer the whole of the Philippines, not just be satisfied with Legaspi and Manila from the south.

No point, I suppose, mentioning that the game continues to promote the idea of Singapore being a fortress.
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RE: Malaya Map

Post by Froonp »

I'll look deeper at your comments tonight, but you should know that all maps dated before summer / fall 2007 are not final. Those posted here are from november 2006, which is quite old. They changed a lot.

I'd love to post the updated maps here, but I'm limited to 200 kb per picture, this would take ages for me. Steve can upload more than that, so he uploads larger pieces in one time.
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RE: Malaya Map

Post by Shannon V. OKeets »

ORIGINAL: Froonp

I'll look deeper at your comments tonight, but you should know that all maps dated before summer / fall 2007 are not final. Those posted here are from november 2006, which is quite old. They changed a lot.

I'd love to post the updated maps here, but I'm limited to 200 kb per picture, this would take ages for me. Steve can upload more than that, so he uploads larger pieces in one time.
Tell me what you want. Or take the screen shots yourself and upload them to the server so I can download and post them. My limit is 500 KB and it is best to consider that 499 KB.
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Froonp
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RE: Malaya Map

Post by Froonp »

ORIGINAL: marcuswatney

Very impressed by the accuracy of the research on these difficult maps. There are some problems with the Burma/India border zone, but I'll tackle those later.
Thanks. Can you say that again ? [:D]
I put a lot of research into that, and also bought half a dozen vintage 40s atlases.
A few minor points:
Brunei was (and is - why do you think the Sultan is one of the richest men in the world?) a major oil producer. There is an interesting description of the demolition of the Brunei facilities in Woodburn Kirby. I recommend shifting the Tarakan oil hex to Brunei.
I'm reluctant to change that, as it changes the game in removing 1 oil from the NEI and giving it to the CW (Brunei is CW controlled). I prefer leave it that way. Also Tarakan always was an oil resource in WiF history, we are used to it, and Balikpapan & Palembang, names of fame :-)
Malaya needs more resources and spread out: mostly rubber, which in those days was a significant strategic resource.
I would agree to spread them out, leaving them in the same area though, but how ?
Bataan is the hex west of Manila.
Already on the maps.
Leyte-Samar needs a crossing arrow.
No need for that, as Leyte & Samar share the same hex in one place, so you can go from one to the other as if there were no water in between (see upcoming screenshot from Steve).
Ulithi is one of the largest anchorages in the world (it is an atoll not an island). It was used extensively by the USN towards the end of the war. So I suggest Ulithi be a port.
As a great fan of the US Navy, I'm sorry that this one is missing from WiF, but it would change the game too much to make it the major port it was. Even making it a minor port changes the game. I would need the word of the designer to change that. The port of the area is Yap, just assume that some ships that are in Yap are in Ulithi.
The Sarawak port is actually Kuching. What is shown as North Borneo on the map consisted of three provinces. From south to north: Sarawak, Brunei, North Borneo. Brunei was independent (one hex), but Sarawak and North Borneo were administered from Malaya.
Already done, but spelled Kurching. I've corrected the error. You'll see the screenshot (with the error) that Steve should post sometime soon.
I suggest that Manila be a two front port, only useable by the side that controls Bataan. This gives MacArthur the historical incentive to hole up in Bataan and Corregidor, and also gives him an incentive to reconquer the whole of the Philippines, not just be satisfied with Legaspi and Manila from the south.
I suppose this one is way beyond what we can modify in MWiF from WiF. There are no port in WiF FE that are restricted that way. This would need new rules. Manila however is a 2 seazones ports. Also, it is not invadable from the sea, contrarily to WiF FE.
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RE: Malaya Map

Post by Shannon V. OKeets »

Here are some quick screen shots of some of the areas you have been discussing (I chose these on my own, without imput from Patrice).

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RE: Malaya Map

Post by Shannon V. OKeets »

Another.

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RE: Malaya Map

Post by Shannon V. OKeets »

Third in a set of 6.

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RE: Malaya Map

Post by Shannon V. OKeets »

4 in the set of 6. I did these all at zoom 5 which I believe shows enough detail. Higher zoom means less of an overview though.

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RE: Malaya Map

Post by Shannon V. OKeets »

5th. All these have a slight overlap and proceed roughly counter-clockwise from the starting point (Calcutta).

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RE: Malaya Map

Post by Shannon V. OKeets »

6th and last in the series. I apologize if some of these are in the wrong thread. I am a bit of a hurry to get other things done today.

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RE: Malaya Map

Post by Shannon V. OKeets »

Patrice's screen shot.

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RE: Malaya Map

Post by Shannon V. OKeets »

2nd of 4 from Patrice for this thread.

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RE: Malaya Map

Post by Shannon V. OKeets »

3rd of 4 from Patrice.

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RE: Malaya Map

Post by Shannon V. OKeets »

4th and last in series from Patrice.

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