ORIGINAL: Legun
ORIGINAL: ColinWright
As with my other wishes, I wouldn't be surprised if this is already on there, but I really think there should be separate 'truck' units that can pick up and carry units.
OPART tends to assume either that a unit has organic transportation, or that it has no access to trucks at all. Actually, my readings are convincing me that neither one was the norm (pun not intended).
Italians, Britons, Germans, Japanese -- all spent most of the war without enough trucks to haul all of their infantry all the time. Rather, there were so many trucks, and these could be shifted around to move this or that unit to some position where it would thereafter be limited to shank's mare. The trucks, meanwhile, would have gone off to perform some other function.
This was the norm -- far more than the feast or famine TOAW requires. Since the game's focus really is on World War Two, shouldn't it at least allow the possibility of reproducing this situation. Truck units that can provide a long distance strategic movement capability to otherwise foot-bound infantry?
You could remember - we discussed the problem on TDG. There are 3 different ways: present-rail-like trucks (6.9), present-aircraft-carrier-like transport units (6.13) and one of effects of composite units 4.8.
Oh I'm aware many of these problems have been discussed before. It's just that I see two possible paradigms for what improvements get made and what don't.
The first is that Ralph Tricky et al carefully comb all the various 'TOAW improvement' columns for the past two years and judiciously pick out the most meritorious ideas to implement.
The second is that the squeaky wheel gets the grease. There are a hell of a lot of suggestions out there. I feel it's quite right that I single out those for which I think the need is particularly acute and reiterate the request.


