Issues that were addressed in 1.01b and 1.02

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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

Two more small bugs--no files at the moment, but I'll try to post one next time I see one of these.

1) If I try to diplomatically manipulate a minor that is already influenced by or allied to a major ally, the game says I can't do that. But the AI will poach my minors despite our alliance.

2) A couple of times lately I've seen invasion supply depots disappear. The supply works as normal the first month, but in the second, although the fleet stays in place, the depot vanishes. It can be rebuilt and will work again, but I have to pay for the new depot.
Tater
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1.01B...Still Major Surrender Issues

Post by Tater »

Playing 1.01b...

Don't know if anyone else mentioned it...but there are still major surrender issues with this patch and it always revolves around France.

As an example, I was playing GB and conducting a campaign against Spain. Over the course of 8 months Spain surrendered conditionally to France...and then twice unconditionally to France. All while I had corp in Spain and France had none.

In fact, whenever one is at war with an MP that MP starts periodically surrendering to France. France can be at war with other MP's who don't surrender but as soon as the human player DOW's on the MP they start randomly surrendering to France.
Later-

Tater
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Jimmer
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RE: Reporting Bugs (as of v.1.01)

Post by Jimmer »

ORIGINAL: zaquex

ORIGINAL: Jimmer

This isn't so much a bug as it is a way to speed things up (probably VERY easily):

The economic phase is played sequentially in the game currently. However, there is no reason this has to be this way. There seems to be a "pre-economic" phase that happens anyhow (including the collection of money and manpower, victory point collection and that sort of thing -- all the automatic stuff). The only things the players really need to do is buy troops and counters, set manipulation, etc.

All of the things the players need to actually put their fingers onto can be done independently from each other. There's no tie-in (except for giving money, but that happens in the diplomacy phases). So, all seven economic phases could be done asynchronously, without any impact to game play other than not knowing which countries built how many ships, and if any other nation made a kingdom.

If you decide to use this idea, and thus give credit for this one, please include gwheelock, as it was a conversation we had together that got us thinking about this.

It is not a bad suggestion, especially if some reactions/answers that are normally part of the diplomacy phase could be lifted out to the reinforcement phase, mainly change of movement order and responses to offers of alliance.

The alliance request is a bit more dodgy than movement as new alliances could shift where you want to place reinforcements, I personally dont think it will have any major impact on game play.

It could also open up for a possibility to resolve things like peace treaties and access requests interactivly in the reinforcement phase. Something that could be interesting, and make the flow of the game more like the boardgame, without slowing it down. This needs careful thinking though as it may have substantial impact on gameplay.
My post refers to the economic phase, not the diplomacy phase. This would be in addition to the changes you suggest for the diplo phase.
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Blacksheep
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RE: Reporting Bugs (as of v.1.01b)

Post by Blacksheep »

I herd from a friend that he had had a game go weird when while playing as Russian. He had defeated Turkey and occupied its capital. In the subseqqent Diplomatic turn Turkey surrendered to --France. I attempted to duplicate this and wound up having Turkey surrender to France, it ally at the time. T urkey was at war with virtually every other country. This surrender apparently does not occur all thi time as I reloaded the game at the December diplomatic phase and it proceeded without the Turkish surrender. But i have attached a folder that contains the November land phase showing Turkey as an ally of France and the December Diplomacy phase showing Turkey's surrender to France with the subsequent addition and subtraction of political points to the principles.
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zaquex
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RE: Reporting Bugs (as of v.1.01b)

Post by zaquex »

My post refers to the economic phase, not the diplomacy phase. This would be in addition to the changes you suggest for the diplo phase.
 
Sorry, got a bit ahead of myself, it should be possible to also do the diplomacy phase asynchronously. This would save 3x as much time as the eco phase and with a 12h email response time 288h could be saved each quarter if these two phases could be played asynchronously or over 10000h over a full game. Thats in theory a 14 months shorter game.
 
Thats a scary though that gives a picture of how long time a full game over pbem actually would take.
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zaquex
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RE: Reporting Bugs (as of v.1.01b)

Post by zaquex »

nothing to see here
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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

Followup to my report of disappearing invasion supply depots. Here are files. First the land combat phase (immediately following the land phase in which the depot was placed). You can see the depot on the fleet in the sea area east of Crete.
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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

And here is the diplomacy phase immediately afterwards. No more depot.
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Monadman
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RE: Reporting Bugs (as of v.1.01)

Post by Monadman »

ORIGINAL: Jimmer

This thread is WAY too hard to keep track of. But, in the hopes that these bugs have not yet been reported:

Use the list (continually updated), not the individual posts in the thread.

tm.asp?m=1679584#

Richard


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Monadman
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RE: Reporting Bugs (as of v.1.01)

Post by Monadman »

ORIGINAL: Jimmer

If you decide to use this idea, and thus give credit for this one, please include gwheelock, as it was a conversation we had together that got us thinking about this.

I realize that many of you could not have known what suggestions were made pre-release as you were all born into EiANW the day of its release. Eventually some of these ideas will be worked in, but if it comes at a time, say several months from now, when a new poster suggests the very same thing that one of you have already made, perhaps you will understand the current situation regarding “credit”.

Thanks

Richard

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Jimmer
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RE: Reporting Bugs (as of v.1.01)

Post by Jimmer »

OK, here's one that hurts:

Russia DOWed on Sweden. It was a British influenced minor, so control goes to GB. However (see the JPG), GB only received ONE PP for it, not two as she should have. Note that Russia DID lose 2PP.

Image
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gwheelock
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RE: Reporting Bugs (as of v.1.01)

Post by gwheelock »

Here is a copy of the backup files to use with Jimmer's Swedish pp bug (post 171) just prior to Spain's April 1805 Diplomacy phase + Spain's dp phase. The pw for France is
"heaven"
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Jimmer
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RE: Reporting Bugs (as of v.1.01)

Post by Jimmer »

ORIGINAL: Monadman

ORIGINAL: Jimmer

If you decide to use this idea, and thus give credit for this one, please include gwheelock, as it was a conversation we had together that got us thinking about this.

I realize that many of you could not have known what suggestions were made pre-release as you were all born into EiANW the day of its release. Eventually some of these ideas will be worked in, but if it comes at a time, say several months from now, when a new poster suggests the very same thing that one of you have already made, perhaps you will understand the current situation regarding “credit”.

Thanks

Richard

Oh, that's fine. I just didn't want to get sole credit for it when it was BOTH of our ideas.

Besides, all I was really thinking is in that BIG post at the beginning of this thread. I have no delusions of grandeur. :)
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Monadman
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RE: 1.01B...Still Major Surrender Issues

Post by Monadman »

ORIGINAL: Tater

Playing 1.01b...

Don't know if anyone else mentioned it...but there are still major surrender issues with this patch and it always revolves around France.

As an example, I was playing GB and conducting a campaign against Spain. Over the course of 8 months Spain surrendered conditionally to France...and then twice unconditionally to France. All while I had corp in Spain and France had none.

In fact, whenever one is at war with an MP that MP starts periodically surrendering to France. France can be at war with other MP's who don't surrender but as soon as the human player DOW's on the MP they start randomly surrendering to France.

Did you start that game using the 1.01b patch? Also, can you post a saved game for these erroneous surrenders (before they occur if possible)?

Thanks

Richard
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Monadman
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RE: Reporting Bugs (as of v.1.01b)

Post by Monadman »

ORIGINAL: Blacksheep

I herd from a friend that he had had a game go weird when while playing as Russian. He had defeated Turkey and occupied its capital. In the subseqqent Diplomatic turn Turkey surrendered to --France. I attempted to duplicate this and wound up having Turkey surrender to France, it ally at the time. T urkey was at war with virtually every other country. This surrender apparently does not occur all thi time as I reloaded the game at the December diplomatic phase and it proceeded without the Turkish surrender. But i have attached a folder that contains the November land phase showing Turkey as an ally of France and the December Diplomacy phase showing Turkey's surrender to France with the subsequent addition and subtraction of political points to the principles.

Can see that it happened, but unfortunately your game is still running on an older version (not 1.01b) and I am unable to duplicate this bug using your file with 1.01b or DEV 1.02.

Good saved game files though – thanks.

Richard
ndrose
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RE: 1.01B...Still Major Surrender Issues

Post by ndrose »

I can confirm the bug Tater's reporting (MP surrendering to France even if not at war), in games started with 1.01b.

I don't have a file off-hand, but will save one next time it happens. I don't know whether a before-it-happens file will help you. When it happens, since I'm just playing the AI, I go back to the previous phase and replay it; it usually doesn't happen the second time through. I imagine there's a roll the AI is making.

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Jimmer
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RE: 1.01B...Still Major Surrender Issues

Post by Jimmer »

This game confirms the "Sweden granting only 1 PP to the newly controlling power" bug I reported earlier. That game was in a PBEM game, but this one is just human-AI.

However, this isn't the reason for THIS post. This post is to show a problem that I thought I saw earlier, but couldn't really tell: GB does not pay reparations consistently.

If you need screenshots, I have them. Basically, GB sued for peace in March and was given an unconditional. That peace included both Reparations:ALL and "half trade". France received nothing, however.
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Jimmer
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RE: Reporting Bugs (as of v.1.01b)

Post by Jimmer »

Check out the picture first. This is just after Davout lost a battle to Bagration NW of Abo (Finnish Capital). There are no other depots anywhere in Scandanavia, so Davout SHOULD have been retreated East. Instead, he retreated West, out of range of his own depot.

Because the game won't allow free state factors to garrison a depot, that depot in Abo can be safely eaten by the other Russian corps, thus forcing Davout to starve (there happen to be no other French depost in port, either. If this were against real people, this would be devastating. It really needs to be fixed.

NOTE: The name of the zip file is incorrect. I used the same ZIP file without thinking about it. Sorry.
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Tater
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RE: 1.01B...Still Major Surrender Issues

Post by Tater »

Sorry, I have already upgraded to the official patch (1.01B). However, I notice that the French surrender issue doesn't seem to be happening any more. This seems to be the case in old games and new games.

If it crops up again I will try to pull a saved game.
Later-

Tater
Grognot
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Setup... in 1806?

Post by Grognot »

Attached --

Backup saved game file for Russia in a Prussia/Russia -vs- 5 AI PBEM game, where the game has decided that it's time for everybody to go through a setup phase. Problem -- it's February 1806, not January 1805. Prussia was host.

This particular game was started in 1.01 beta 1, if memory serves, and has behaved very oddly at times (naval combat phases where there aren't naval combats, humans-turning-AI, and so forth). This is actually the third round of setup in this particular game.

Edit -- Attachment supposedly uploaded but not actually showing. Retrying.
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--
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