World at War 27a - fixes

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von altair
Posts: 316
Joined: Tue Apr 27, 2004 3:22 pm

World at War 27a - fixes

Post by von altair »

There are few units without research upgrades. I really belive,
they need them, to be effective in late war as well.

- engineers
- paratroopers
- armoured car

There is a bug with Vichy event. It leaves some West
hexes between Vichy and Italy. Also one hex NE at Swiss.
If there are some west units in those hexes while Axis
triggers event, they will stay there.

WAW27A acts slower than earlier 27 version did. It takes
longer for the game to react "start turn button".

Japan also needs some roads in that island! :)
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
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RE: World at War 27a - fixes

Post by Twotribes »

Those are not vichy hexes, they are Italian so not effected by the Vichy surrrender, same thing can happen in Libya.
Favoritism is alive and well here.
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