Major Power Exceptions

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pzgndr
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Major Power Exceptions

Post by pzgndr »

I made a list for myself of rules exceptions for each major power. Each MP seems to have special abilities or restrictions, and while most are obvious some are not. At one point I thought about asking, but best way to learn something is to teach a class. I may be missing a few, but here's my list.


FRANCE
- may choose to change the order that they wish to move during the next land phase
- has extremely large corps and good leaders
- has the use of an artillery corps
- has a cavalry leader (Murat)
- corps (including artillery and some minor allies) have a movement allowance of “4”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- infantry has 4 morale
- Napoleon gets extra +1 pp for victories; loses extra -2 for losses
- may create the Confederation of the Rhine
- may create the Ottoman Empire

GREAT BRITAIN
- may choose to change the order that they wish to move during the next naval phase
- fleets add one to the wind gauge result and a further one if Nelson is present
- fleets add one to the naval combat resolution
- Nelson gets extra +1 pp for victories; loses extra -1 for losses
- guard factors may not be committed for morale level shifts
- infantry has 4.5 morale
- may choose which major power they will allow to trade
- may trade with any eligible ports, but only if the major power controlling the port also wishes to trade
- receives additional money points for trade with its colonies
- may settle peace with America
- can capture the yearly Spanish gold convoy
- may spend up to one third of the victory points gained during a quarter to subtract that same number of victory points from the total victory points of any ONE major power with which Great Britain is currently at war
- wins if no player reaches the required victory level by the end of a campaign game
- may create the Ottoman Empire

SPAIN
- receives special land forces (guerrillas) when invaded by an enemy
- guerrillas have a movement allowance of one area (regardless of terrain)
- guard factors may not be committed for morale level shifts
- receives money from a yearly gold convoy from Spanish overseas colonies
- may create the Ottoman Empire

PRUSSIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Berlin area, if that area is under home nation control and the city is unbesieged, starting in the March, 1813
- freikorps have a movement allowance of “5”
- new freicorps may be placed on map during December levy step
- has a cavalry leader (Blucher)
- may save excess manpower
- may create the Confederation of the Rhine
- controls Masovia at start of game, required to create Poland

TURKEY
- feudal corps (infantry and cavalry) start the game at full strength in feudal infantry or cavalry factors
- full strength feudal corps may be placed on map during December levy step
- may “stand down” any or all unbesieged feudal corps during Land Phase without altering their army factor strengths
- any feudal corps that stands down may be placed back on the map during any later Land Phase
- may purchase army factors and ships only for the Janissary, Imperial Cavalry and Nizami-Cedid corps and fleets
- has a cavalry leader (Kushanz Ali)
- side’s final morale level may be increased by “+1” if commanded by a Turkish leader, and only if the Turks picked the Assault or Escalated Assault chit against Counter Attack or Escalated Counter Attack

- may not build militia infantry
- may not build any guard factors
- may create the Ottoman Empire
- if Turkey controls the Ottoman Empire, the morale value of every Ottoman Empire corps becomes “2.0” for infantry and “3.0” for cavalry
- if Turkey controls the Ottoman Empire, at the conclusion of the December Economic Phase, any unspent Ottoman Empire money points are added as “tribute” to Turkey’s remaining money points instead of being lost

RUSSIA
- has the use of an artillery corps
- may place one cossack counter in any Russian-controlled “cossack province”
- new cossacks may be placed on map during December levy step
- cossacks have a movement allowance of “5”
- two or more guard factors may be used to attempt to increase the morale level by “+2”
- defender’s final morale level may be increased by “+1” if commanded by a Russian leader, and only if the Russians picked the Defend chit against Probe, Assault or Escalated Assault

AUSTRIA
- fleets subtract one from the naval combat resolution
- freikorps counter may be placed in the Vienna area, if that area is under home nation control and the city is unbesieged, starting in the March, 1809
- new freicorps may be placed on map during December levy step
- light infantry and freikorps have a movement allowance of “5”
- has two insurrection corps available immediately after an enemy corps, cossack, or freikorps has entered an area in an Austrian province
- may place the Tyrol corps in any Tyrol area that does not contain an enemy corps if a major power to which the Tyrol province has been ceded goes to war with Austria
- an Austrian commander may add “+1” to Combat Resolution Chart, and only if the Austrians picked the Cordon chit against Echelon
- may create the Confederation of the Rhine



[Updated with additional information as replies come in. I keep learning new things. Thanks!]
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gwheelock
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RE: Major Power Exceptions

Post by gwheelock »

Add
France :
Napoleon gets extra +1 pp for victories; loses extra -1 for losses
Britain :
Nelson gets extra +1 pp for victories; loses extra -1 for losses
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zaquex
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RE: Major Power Exceptions

Post by zaquex »

New cossacks, friecorps and full strenght feudal corps may be placed on map during december levy step.
 
France has extremly big corps and good leaders
 
France, Prussia and Turkey has a cav leader.
 
GB infantry has 4.5 morale
 
Prussia controls Masovia at start of game, required to create Poland.
 
Optional and/or not yet implemented:
 
'7.3.1.1 MOVEMENT ALLOWANCES: ...French controlled minor free state corps having an infantry symbol and having their "3" movement allowance number in parenthesis the allowance is "4"...' May be implemented at the time of reading.
 
'12.3.2 BRITISH TRAINING: Great Britain proved quite adept at turning certain minor country troops into first-class soldiers, notably the Portuguese and Hanoverian (the "King's German Legion" or "KGL") troops that they trained. Under this option, after 24 continuous months as a British-controlled minor free state, the morale of the army factors in the Hanover or Portugal corps is considered to be "4.0" for both infantry and cavalry in those corps. Garrison infantry factors of these nationalities retain their usual ("2.0") morale.'
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Jimmer
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RE: Major Power Exceptions

Post by Jimmer »

ORIGINAL: gwheelock

Add
France :
Napoleon gets extra +1 pp for victories; loses extra -1 for losses
Britain :
Nelson gets extra +1 pp for victories; loses extra -1 for losses
Wow! It's only -1 for losing? It used to be -2 (in the board game). This, coupled with Nappy not losing his mind as he aged REALLY makes France a tough target.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
gwheelock
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RE: Major Power Exceptions

Post by gwheelock »

Opps - my bad; you are right its lose >2< extra pp if Nappy loses a combat.
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AresMars
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RE: Major Power Exceptions

Post by AresMars »

I would really love to see a summary of the Political Point (PP) Changes programmed&nbsp;in EIANW.....
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bresh
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RE: Major Power Exceptions

Post by bresh »

French infantry morale of 4.
Should also be mentioned if you asked me :)
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Regards
Bresh
Grognot
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RE: Major Power Exceptions

Post by Grognot »

Caveat regarding end-of-game -- at least in the original version of EiANW (i.e. pre-patch) the game did not automatically end after December 1815, so unless that's been changed since 1.0 the British cannot win simply by denying everybody else their VP total.

Regarding Spanish gold -- if at war with Britain, a bad gold roll results in the British getting 15$ and the Spanish getting zero.

A port directly controlled by Prussia (read conq, not FS) is limited in the ship types it may build.

Turkish feudals may be removed from the map during any land phase, and placed at their previous strength in their home province during any subsequent land phase (or at full strength during Dec. economic phase -- levy step).&nbsp; Handy if the Turkish player is broke, and the feudal corps aren't in range of an enemy to attrit.

Russian +1 morale bonus is only for a 'Defend' chit; Turkish morale bonus applies for A/EA/CA/ECA; Austrian combat bonus applies solely for Cordon against a river crossing, IIRC.
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Murat
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RE: Major Power Exceptions

Post by Murat »

ORIGINAL: Grognot
Russian +1 morale bonus is only for a 'Defend' chit; Turkish morale bonus applies for A/EA/CA/ECA; Austrian combat bonus applies solely for Cordon against a river crossing, IIRC.

Russian +1 morale is only if the Russians are defending and picked the Defend chit against Probe/A/EA; Austrian combat bonus applies to any Echelon -v- Cordon.
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