Issues that were addressed in 1.01b and 1.02

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Grognot
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Teleporting corps

Post by Grognot »

Attached -- backup save file for France, in a France/GB PBEM game (5 AIs) where the GB Guards corps has inexplicably teleported (from Italy, IIRC) into Paris, and other British corps have vanished. GB is host.

Game was started in 1.01 beta 1, IIRC. Said game was previously stalled due to occupation of London by Swedish corps -- GB required to sue Sweden for peace, but that's not an option. Game was un-stalled by letting the AI play that diplomatic phase.

Edit -- Attachment not showing.
Attachments
GB_Teleport.zip
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bresh
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Minor country income

Post by bresh »

I notiched minor free states, even when controlled by a nation allied to GB (havent check if owned by GB), and who GB trades with, does not get any trade income ?

Sounds like a bug. Acording to manual rule 12.2.3 states :
minor free states gain double the printed money&manpower values printed on the map. To this is added the money value of any domestic trade.
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Bresh
ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

Russia declares war on Sweden, Britain gets control. A couple of possible bugs arise:

First, Britain places a British garrison (as well as the Swedish one) in Stockholm, but there's no depot there. How did they do that? Also, are they allowed to do that even with a depot if they're not supporting the minor by going to war with Russia? (Maybe they are; but it creates a weird situation, as follows.)

Then, the British garrison starts causing other problems. First month, Russia gets no breach, but the Swedish garrison starves, leaving the British garrison. The game then moves the Russian corps out of siege. I suppose that's because Russia and Britain are not at war. However, the Russian corps is not allowed inside the city (which presumably it should be with only a neutral garrison there?) and cannot detach factors to garrison. So the Brit. garrison is treated as hostile for the purpose of Russia getting into the city, but as neutral for the purpose of Russia trying to besiege.

The game will let the Russian corps move back into siege position, but will not let it attempt to assault the city. I haven't seen yet whether the siege puts the British garrison out of supply so that it might at least eventually starve; if not, I guess there will be no way ever to get into the city....

Nathan
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Stockholm.zip
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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

Here are files for the surrender bug.

Game started in 1.01b. Russia at war with Turkey. As you can see in the diplomatic phase (attached), France and Turkey are not only not at war, they are allied.
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turkey1.zip
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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

And here is the reinforcement phase (immediately after diplomacy). Turkey has surrendered--to France.
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turkey2.zip
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ndrose
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RE: Reporting Bugs (as of v.1.01b)

Post by ndrose »

Even worse instance of the surrender bug; attaching file in case the difference, whatever it is, can help you figure out the problem.

Russia at war with Austria, Austria surrenders to France (not at war).

What makes this one worse is that, whereas usually if I just replay the phase the bug won't repeat, in this case Austria is determined to surrender to France. I even tried going back to the economic phase, but no luck.
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Austriansurrender.zip
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Grognot
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Turkish AI making illegal moves, depot placement

Post by Grognot »

This awaited my Russian land phase --

* a Turkish depot co-located with one of mine
* Turkish corps co-located with multiple of mine

Image
Attachments
depot_violation.jpg
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WJPalmer1
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RE: Reporting Bugs (as of v.1.01b)

Post by WJPalmer1 »

Nelson PP Bug in Blockade Break Situations -

This occurred both in a PBEM game of mine and when I tested it later in a desktop game playing Spain and GB as human. The file attached is the save game files from the PBEM occurrence and is described below:

Nelson and fleets sailed from Gibraltar to Cagliari to break the blockade of two Austrian-controlled Neapolitan Fleets on that port. Britain won the naval combat with the Naples fleets retreating to Palermo, but only two PP's were tallied for the fleets - nothing for Nelson's presence.

Thanks,
Ron
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Jimmer
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Besieging GARRISON???

Post by Jimmer »

Situation: AI Russia has declared war on Sweden. France got her, and decided to try something odd: Placing the bulk of the Swedish troops in Sveaborg, in a corps counter. To make the ruse work, I put a 1-factor corps into the two capitals (Stockholm and Abo). As expected, Russia attacked Abo, but left Sveaborg alone. Russia also did not garrison his depot between Sveaborg and Viborg, leaving a tender, tasty morsel for the Swedes to eat.

Russia attacked Abo, broke in, and killed the factor. Then, Russia placed one of her own factors in what looked like the city. However, as will be seen in the picture, it is actually a RURAL garrison, and it is besieging the empty city!

Anyhow. Sweden attacks Abo, and besieges the city. Or, rather, clicks the button that does double-duty: Move into the city or besiege. Well, in this case, it moved Sweden's corps into the city all right, to be besieged by Russia's 1-factor garrison. This went on for 3-4 turns. I kept wondering how I was never breaking in, and then it dawned on me: I wasn't even being given the chance! When I looked carefully, I saw the problem: Russia's 1-factor city garrison (see the picture of the unit in the picture) wasn't IN the city, but in the rural area.

Nothing I could do could correct the problem. I gave up on the game.

NOTE: This is version 1.01b (beta).
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zaquex
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RE: Besieging GARRISON???

Post by zaquex »

ORIGINAL: Jimmer

Situation: AI Russia has declared war on Sweden. France got her, and decided to try something odd: Placing the bulk of the Swedish troops in Sveaborg, in a corps counter. To make the ruse work, I put a 1-factor corps into the two capitals (Stockholm and Abo). As expected, Russia attacked Abo, but left Sveaborg alone. Russia also did not garrison his depot between Sveaborg and Viborg, leaving a tender, tasty morsel for the Swedes to eat.

Russia attacked Abo, broke in, and killed the factor. Then, Russia placed one of her own factors in what looked like the city. However, as will be seen in the picture, it is actually a RURAL garrison, and it is besieging the empty city!

Anyhow. Sweden attacks Abo, and besieges the city. Or, rather, clicks the button that does double-duty: Move into the city or besiege. Well, in this case, it moved Sweden's corps into the city all right, to be besieged by Russia's 1-factor garrison. This went on for 3-4 turns. I kept wondering how I was never breaking in, and then it dawned on me: I wasn't even being given the chance! When I looked carefully, I saw the problem: Russia's 1-factor city garrison (see the picture of the unit in the picture) wasn't IN the city, but in the rural area.

Nothing I could do could correct the problem. I gave up on the game.

NOTE: This is version 1.01b (beta).

This looks like a variant of the same problem i described here fb.asp?m=1690458 Have so far not seen any official comment on this kind of problem. I will look with interest for any official comment.
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Monadman
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RE: Besieging GARRISON???

Post by Monadman »

ORIGINAL: Jimmer

Situation: AI Russia has declared war on Sweden. France got her, and decided to try something odd: Placing the bulk of the Swedish troops in Sveaborg, in a corps counter. To make the ruse work, I put a 1-factor corps into the two capitals (Stockholm and Abo). As expected, Russia attacked Abo, but left Sveaborg alone. Russia also did not garrison his depot between Sveaborg and Viborg, leaving a tender, tasty morsel for the Swedes to eat.

Russia attacked Abo, broke in, and killed the factor. Then, Russia placed one of her own factors in what looked like the city. However, as will be seen in the picture, it is actually a RURAL garrison, and it is besieging the empty city!

Anyhow. Sweden attacks Abo, and besieges the city. Or, rather, clicks the button that does double-duty: Move into the city or besiege. Well, in this case, it moved Sweden's corps into the city all right, to be besieged by Russia's 1-factor garrison. This went on for 3-4 turns. I kept wondering how I was never breaking in, and then it dawned on me: I wasn't even being given the chance! When I looked carefully, I saw the problem: Russia's 1-factor city garrison (see the picture of the unit in the picture) wasn't IN the city, but in the rural area.

Nothing I could do could correct the problem. I gave up on the game.

NOTE: This is version 1.01b (beta).

Jimmer,

I don’t see a rural garrison in Finland. When I run your file everything works just fine. Did you post the correct file? If so, load it again and see if you can duplicate the problem. This may be one of those AI bugs that happen infrequently and are hard to trap with saved games files.

Richard
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Jimmer
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RE: Besieging GARRISON???

Post by Jimmer »

ORIGINAL: Monadman
Jimmer,

I don’t see a rural garrison in Finland. When I run your file everything works just fine. Did you post the correct file? If so, load it again and see if you can duplicate the problem. This may be one of those AI bugs that happen infrequently and are hard to trap with saved games files.

Richard
Look carefully in the box with corps counters and garrisons. I don't know what it's called, but it's the one next to the mini-map. It's hard to read, but notice that I have "Besieging Units (City)" currently selected. The only problem is that it's the SWEDES who are supposed to be besieging. Well, not in the picture I show here. I moved them to the other half of the area (rural) so it would be clear that the Russians were alone, besieging (themselves?).

Note also that the garrison's picture is NOT in the city.

I've zipped up four pictures for this post. One of Sweden's corps selected and in "Rural Area". The second is "Units in city". The third is a cropped version of the one from before (Russia's garrison besieging in city). The last one is from a nearby Russian city, showing what the garrison SHOULD look like.

Now, take the saved game from the last post and try besieging the city, and then quit the land phase. There will not be a battle selected. I believe the reason is because the "besieging" force is not phasing (i.e. the Russians are considered besieging). However, the picture is not complete. I can pay for invasion supply. If I were truly being besieged, I would have to build a depot inside the city.

Anyhow, it's VERY strange.

By the way, Sveaborg's garrison is in approximately the same condition, except there's no Swedes up there to mess things up.
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zaquex
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RE: Besieging GARRISON???

Post by zaquex »

Plz have a look at this save

I think it might be remotly related to the problems jimmer describes.

it starts in the naval phase, when you end this phase study carefully what happens in linz

make sure to rerun it until the austrian corp doesnt get a breach and you will discover alot of things wrong as described in fb.asp?m=1690458.
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zaquex
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RE: Besieging GARRISON???

Post by zaquex »

I experienced an interesting repatriation "bug" that at least is new to me even though it might have been reported before.



Playing France I'm besieging Vienna with Napoleon and 4 corps in the area is also Murat with a cav corp but he is not besieging the city.



In the diplomacy phase Austria surrenders unconditionally, ceding bohemia, tyrol and moravia to france. Paying full reparations and giving enforced access to france.

The french forces under napoleon are now repatriated to the new french moravia protectorate but murat in the same area is not repatriated.

The consequenses of this is apart from being inconsistant and wrong also that the french guard corp no longer are within one area of a depot and reinforcements are lost.

Need this to be looked into or alternativly a confirmation its fixed in 1.02
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bresh
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RE: Besieging GARRISON???

Post by bresh »

ORIGINAL: zaquex

I experienced an interesting repatriation "bug" that at least is new to me even though it might have been reported before.



Playing France I'm besieging Vienna with Napoleon and 4 corps in the area is also Murat with a cav corp but he is not besieging the city.



In the diplomacy phase Austria surrenders unconditionally, ceding bohemia, tyrol and moravia to france. Paying full reparations and giving enforced access to france.

The french forces under napoleon are now repatriated to the new french moravia protectorate but murat in the same area is not repatriated.

The consequenses of this is apart from being inconsistant and wrong also that the french guard corp no longer are within one area of a depot and reinforcements are lost.

Need this to be looked into or alternativly a confirmation its fixed in 1.02

Could be fixed in 1.02, think Marshal wrote instead of teleporting corps, you might get 3 months to leave ?

Regards
Bresh
ndrose
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RE: Besieging GARRISON???

Post by ndrose »

I think what Zaquex is describing may not be fixed by the three-month grace period since it is not prevented now by the forced access peace condition. I've seen it too.

If you have forced access, your forces are generally left where they are when the war ends instead of being repatriated. However, there are certain positions which are not legal for them--they can't still be besieging, and they can't be inside the capital; the defeated country, having surrendered, has a right to his own capital. So those forces do have to be moved.

The problem is that instead of just being moved out to the rural area, which is what would make most sense, besieging or in-city forces get repatriated as if there were no forced access (even at the same time that the rest of the army, out in the rural area, stays in place).

I saw this with the French in London--London falls, one French corps moves inside the city, Britain surrenders. The French army remains at London, with forced access, except the corps in the city--which ends up in Wales. With forced access, you can still get it home, of course; but as Zaquex says, it may be temporarily out of supply.

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zaquex
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RE: Besieging GARRISON???

Post by zaquex »

ORIGINAL: bresh

ORIGINAL: zaquex

I experienced an interesting repatriation "bug" that at least is new to me even though it might have been reported before.



Playing France I'm besieging Vienna with Napoleon and 4 corps in the area is also Murat with a cav corp but he is not besieging the city.



In the diplomacy phase Austria surrenders unconditionally, ceding bohemia, tyrol and moravia to france. Paying full reparations and giving enforced access to france.

The french forces under napoleon are now repatriated to the new french moravia protectorate but murat in the same area is not repatriated.

The consequenses of this is apart from being inconsistant and wrong also that the french guard corp no longer are within one area of a depot and reinforcements are lost.

Need this to be looked into or alternativly a confirmation its fixed in 1.02

Could be fixed in 1.02, think Marshal wrote instead of teleporting corps, you might get 3 months to leave ?

Regards
Bresh

The thing is that france has enforced access so there should not even be a 3 month to leave clause activated, what I understand the corps under napoleon should just be moved to rural area.

btw according to the EiA rules

"7.3.7.1 ENEMY CORPS OR CITY GARRISON IN AREA: ... if any friendly forces in an area besiege enemy forces then all friendly forces in that area (except depot garrisons) must besiege the enemy forces."

This rule is not implemented in EiANW, but would save a fair bit of clicking corps back and forward, it might also make it easier to structure the logic of the game if it was enforced.
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zaquex
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RE: Reporting Bugs (as of v.1.01b)

Post by zaquex »

ORIGINAL: ndrose

Russia declares war on Sweden, Britain gets control. A couple of possible bugs arise:

First, Britain places a British garrison (as well as the Swedish one) in Stockholm, but there's no depot there. How did they do that? Also, are they allowed to do that even with a depot if they're not supporting the minor by going to war with Russia? (Maybe they are; but it creates a weird situation, as follows.)

Then, the British garrison starts causing other problems. First month, Russia gets no breach, but the Swedish garrison starves, leaving the British garrison. The game then moves the Russian corps out of siege. I suppose that's because Russia and Britain are not at war. However, the Russian corps is not allowed inside the city (which presumably it should be with only a neutral garrison there?) and cannot detach factors to garrison. So the Brit. garrison is treated as hostile for the purpose of Russia getting into the city, but as neutral for the purpose of Russia trying to besiege.

The game will let the Russian corps move back into siege position, but will not let it attempt to assault the city. I haven't seen yet whether the siege puts the British garrison out of supply so that it might at least eventually starve; if not, I guess there will be no way ever to get into the city....

Nathan

This is a serious anomaly and a breach of the rules

As soon as you besiege none hostile forces in an area you are at war with the neutral forces are immidiatly forced to surrender

If marshall implements this rule alot of anomalies disapears


Regards

zaq
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Trin
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RE: Reporting Bugs (as of v.1.01b)

Post by Trin »

ORIGINAL: zaquex
ORIGINAL: ndrose

Russia declares war on Sweden, Britain gets control. A couple of possible bugs arise:

First, Britain places a British garrison (as well as the Swedish one) in Stockholm, but there's no depot there. How did they do that? Also, are they allowed to do that even with a depot if they're not supporting the minor by going to war with Russia? (Maybe they are; but it creates a weird situation, as follows.)

Then, the British garrison starts causing other problems. First month, Russia gets no breach, but the Swedish garrison starves, leaving the British garrison. The game then moves the Russian corps out of siege. I suppose that's because Russia and Britain are not at war. However, the Russian corps is not allowed inside the city (which presumably it should be with only a neutral garrison there?) and cannot detach factors to garrison. So the Brit. garrison is treated as hostile for the purpose of Russia getting into the city, but as neutral for the purpose of Russia trying to besiege.

The game will let the Russian corps move back into siege position, but will not let it attempt to assault the city. I haven't seen yet whether the siege puts the British garrison out of supply so that it might at least eventually starve; if not, I guess there will be no way ever to get into the city....

Nathan

This is a serious anomaly and a breach of the rules

As soon as you besiege none hostile forces in an area you are at war with the neutral forces are immidiatly forced to surrender

If marshall implements this rule alot of anomalies disapears


Regards

zaq

Agreed. Its bothered me quite a few times in the examples people quote of strange behaviours.

10.3.3 NEUTRAL GARRISONS IN ENEMY TERRITORY: Neutral garrisons or portions of garrisons (army factors belonging to a major power not at war with any of the besieging corps) in a city belonging to an enemy of a besieging corps must surrender as soon as a siege of the city is announced. These surrendered army factors and corps are automatically "exchanged" and automatically returned to the map as reinforcements during the surrendered forces next Army Reinforcement Step.

Trin

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Jimmer
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Piracy

Post by Jimmer »

I reported this somewhere else, but can't find it and I don't believe it was answered anyhow. By the way, the search engine is broken. Doesn't find anything at all.

Anyhow, the bug is that Piracy in the actual game seems to be ignored when a nation is not trading with GB. However, the rules clearly state that piracy operates against "trade", not just "British trade".

If GB assigns a fleet to a piracy mission against France (who is at war with GB), it all seems to work. But, the next turn, the fleet will no longer be assigned to any nation. It's just sitting there using up saltwater.
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