Salerno VI Corps v11

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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

Salerno VI Corps v11

Post by rickier65 »

I've just uploaded a revised version of the Salerno VI Corp scenario. This sceanrio covers the landings of the US VI on the coast of Italy at Salerno. It's a short scenario covering the first week of operations with 1 day turns. Units are battalion scale.

The revised version incorporates features from AT v1.10N including:

Map labels,
Roads that exit the area of operations
HQ come in historically, rather than starting on map.

Other changes include:
Strengthened Allied AI
Increased artillery range to 4-5 hexes.

Most of the time was spent trying to tweak the Allied AI. The tweaks are only done when the Allied side is handled by the AI : adding 2 armor bn. coming in on Sept 11. Also using the using the changeAIVP function to make the AI think certain VP's were worth more than they are, using the AIconservative function to make the AI more aggressive. and finally reducing the strength of one German Armored Bn. lastly, putting the supply HQ directly on the mainland and elimating the need to stage HQ's and supplies from Palermo. Again, these are only in effect when the Allied side is handled by the AI.

Rick
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