[ EDIT: I have decided to call the thing "Ostfront", being not very good in the making up names for things department ...
The things are I am seeking to achieve with this are:
1) Greater unit granularity. What I mean by this is that you have more as a "norm" than e.g. 2 tanks in a division. As it is now if you lose one that's 50% of the force gone (essentially a disaster), whereas if you had e.g. 10 it would only be 10%. Which, at least to me, would feel a lot more realistic.
2) An alternative more constrained production model, using what I would call "R&D Labs". I have just discovered (and verified) that instead of the standard PP model you can implement research via Regimevar counters. Without going into the details this means that you can set absolute minimum delays on various equipment but also allow the player to accelerate the stuff that they want. Perfect for the historical context, no more "Medium Tank IIIs" in 1942 etc. This will also mostly remove the magical upgrade via supply consumption thing. New equipment will actually have to be built and physically despatched to the front line, with a few exceptions e.g. infantry.
3) Alongside this new model, a substantial SFType revamp with different non-generic equipment for both sides.
4) Removal of arbitrary unit creation, replaced by real named units being brought onto the map via ActionCard. Either fully filled out or as "cadres" which need to be built. Whilst not fully overcoming the ToE/OOB issue this may go some way towards it.
Of course 1) and 3) will require the combat and production parameters to be tweaked and subsequently a lot of testing to get the balance right. It seems worth it though ...
This will take a lot of work, so don't hold your breath. However, for a taster here is a view of what a Panzer Division may look like at start.




