ORIGINAL: Lebatron
MrQ, I totally agree with what you said earlier "I think the strength of Island op-fire is very important and should be preserved against naval units that get themselves into bad situations." As I said, in general I like the idea of placing op-fire before, instead of after, island passings because it's more intuitive and uniform. My post was a warning that it would seriously effect game balance. I can already imagine how I would exploit such a change. As is it just can't be reversed without opening a big can of worms. But if op-fire was toned down then reversing it could work well.
A truely intuitive and uniform op-fire system should look like this.
1. Have air on islands op-fire immediately on hostile ship entry.
Why not make island based air act like the CAG/CV combo? disregard my balance objections for now. Just think in logic and principle.
2. Have air on sea zone CAP op-fire immediately on hostile ship entry.
Isn't a CAG on sea zone CAP inherently the same as a CAG on a CV? Then op-fire in both cases immediately.
There should be no difference between whether air is on the island or on CAP.
Glad you agree about the importance of Island air based op fire.
Not sure what you mean by that.As is it just can't be reversed without opening a big can of worms.
I agree with that, It currently is very potent. The best Idea I can think of is to limit air vs naval opfire to the airpower ship attack or torpedo attack only (whichever is greater after armor considerations). If keeping everything uniform is a concern I could live with that same rule applied universally includeing CAG/Carrier, narrows etc opfire.But if op-fire was toned down then reversing it could work well.
I am not big on the idea of having the air units on the island auto involved in the sea battle. Maybe a way to flag them as available for sea battle but I really dont want my HB flying off to meet its fate when a HF with 10 fighters enters the Island zone. Even better would be to allow a player to place airpower on CAP on the same turn it has moved strategicly if the region is a Island (0mp to fly CAP) and the player expends 1supply.
Now when you say they 'fire imediatelly' I presume you mean after the player reads the op-fire warning and agrees to it. Because its very possible a player does not even know there is airpower on that island until he enters the sea zone, so they would have to be warned first.