The first screenshot is mine (textured land on, textured water off), the second is Rene's nice work of modifying the textured image to give a more playable map in terms of seeing groups on it.



ORIGINAL: NefariousKoel
Ummm... I think I'm seeing changes taking place here but I'm not exactly sure what's being done differently. [&:]
ORIGINAL: Divefreak
ORIGINAL: NefariousKoel
Ummm... I think I'm seeing changes taking place here but I'm not exactly sure what's being done differently. [&:]
I took irfanview and gave the map more (a bit too much [8D]) brigthness, more contrast and more colour saturation.
ORIGINAL: mack2
Does anyone use textured land? I never see the point really. I'm LtGrey Land, Light water all the way.
Dark Water is way too dark, units blend in way too much. Textured water does the same (when it's working).
Black land is okay for bases inland, but when they are on the coast, they often cause bases to lose their definition. Textured land impacts on base visibility.
LtGrey Land and Light Water show up everything clearly, as the blue and red units are easier to see.
ORIGINAL: Shark7
Actually, I like it better the way you have it there. Makes it easier to see the little icons with that lighter green.





