Issues that were addressed in 1.01b and 1.02
Moderator: MOD_EIA
RE: Besieging GARRISON???
Jimmer and zaquex
That is the programs {ahem} strange way of reporting a unit’s location in the Selected Area Info box when the side that controls the city does not also control the territory. Although functional when working (albeit illogical as presented) there are now problems associated with it (not the first time either).
Added it to the list, thanks for the files guys.
Richard
That is the programs {ahem} strange way of reporting a unit’s location in the Selected Area Info box when the side that controls the city does not also control the territory. Although functional when working (albeit illogical as presented) there are now problems associated with it (not the first time either).
Added it to the list, thanks for the files guys.
Richard
RE: Piracy
ORIGINAL: Jimmer
If GB assigns a fleet to a piracy mission against France (who is at war with GB), it all seems to work. But, the next turn, the fleet will no longer be assigned to any nation. It's just sitting there using up saltwater.
Jimmer,
Click on the fleet in the Privateer screen. Its target should be highlighted with a red border.
Richard
RE: Besieging GARRISON???
I TOLD you it was weird. Strange. VERY strange.ORIGINAL: Monadman
Jimmer and zaquex
That is the programs {ahem} strange way of reporting a unit’s location in the Selected Area Info box when the side that controls the city does not also control the territory. Although functional when working (albeit illogical as presented) there are now problems associated with it (not the first time either).
Added it to the list, thanks for the files guys.
Richard
It was hard to catch, too. I didn't even notice it until several months went by.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Piracy
Oh, I know how to do it. In Feb (or Mar; can't recall), I put 1 10-pt fleet on pirate duty, and selected France as its target. I double-checked at the end of naval move that month, and sure enough it was pointing at France (France was red).ORIGINAL: Monadman
ORIGINAL: Jimmer
If GB assigns a fleet to a piracy mission against France (who is at war with GB), it all seems to work. But, the next turn, the fleet will no longer be assigned to any nation. It's just sitting there using up saltwater.
Jimmer,
Click on the fleet in the Privateer screen. Its target should be highlighted with a red border.
Richard
In the econ phase, I noticed that there was no piracy roll made against France. This confused me.
So, anyhow, I thought maybe the interface messed up or something, so I went back to the same fleet again (still on piracy duty), and re-selected France as the target. Everything looked fine.
Until May. I checked again, and the fleet was no longer targetting France.
My guess is that the game doesn't honor the wording of the manual (piracy losses come from "trade"), and instead pirates only work against trade with GB.
Unfortunately, I took that fleet off pirate duty, so I can't give you the saved game. I'll try to reproduce in a non-PBEM game and post the save files.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Piracy
ORIGINAL: Jimmer
Unfortunately, I took that fleet off pirate duty, so I can't give you the saved game. I'll try to reproduce in a non-PBEM game and post the save files.
Got it. Was able to trap it in a PBEM test game on this end. Thanks again
Richard
RE: Piracy
I wish I worked for you guys. THIS is the kind of job I like (breaking into things, finding bugs, etc.)
This one was a monster to even SEE. I'm surprised you were able to pin it down this quickly.
Thanks!
This one was a monster to even SEE. I'm surprised you were able to pin it down this quickly.
Thanks!
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Piracy
Havent seen this before so not sure if its new.
In PBM history or info base game-log not sure what it is called.
January 1805.
France changed land move order, but it did not report in game-log ?
In the pbm-game i joined. GB changed their naval-move order, which also showed in game log. But nothing about any France land-move-changes.
So i expected France to move after all naval-stuff. Instead it was Russia ???
Turns out France changed its moveorder but without any reports. Sounds like a bug ?
Dont know if it only can show 1 change eg French/GB move ?
Regards
Bresh
In PBM history or info base game-log not sure what it is called.
January 1805.
France changed land move order, but it did not report in game-log ?
In the pbm-game i joined. GB changed their naval-move order, which also showed in game log. But nothing about any France land-move-changes.
So i expected France to move after all naval-stuff. Instead it was Russia ???
Turns out France changed its moveorder but without any reports. Sounds like a bug ?
Dont know if it only can show 1 change eg French/GB move ?
Regards
Bresh
RE: Piracy
Bresh,
I've seen that, too. I wasn't sure until two days ago if it was really happening, but yes, it was definitely not showing up (some times -- other times it worked).
I can get a saved game file showing this, if you guys need it (actually, gwheelock has the saved games where this is occurring.
Bresh, was your game a PBEM game, or a "human vs. AI" game? Ours is PBEM.
I've seen that, too. I wasn't sure until two days ago if it was really happening, but yes, it was definitely not showing up (some times -- other times it worked).
I can get a saved game file showing this, if you guys need it (actually, gwheelock has the saved games where this is occurring.
Bresh, was your game a PBEM game, or a "human vs. AI" game? Ours is PBEM.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Piracy
ORIGINAL: Jimmer
Bresh,
I've seen that, too. I wasn't sure until two days ago if it was really happening, but yes, it was definitely not showing up (some times -- other times it worked).
I can get a saved game file showing this, if you guys need it (actually, gwheelock has the saved games where this is occurring.
Bresh, was your game a PBEM game, or a "human vs. AI" game? Ours is PBEM.
Nope, all humans, I was wondering if gamelog only able to show 1 move-change during the turn, and Naval-move beeing first. So GB's in this case.
You might only see France changing move-order, if GB doesnt change his naval-moveorder same turn.
A few anoying bugs, which anoy me in pgm-games, in random order.
-This one

-The capital-surender(hopefully fixed 1.02)
-Even when controlling mp is trading with GB. Their free-states do not receive the domestic-trades as rules say.(havent checked if minors get, if GB is the controlling mp)
-Not able to lend corps with leader attached, its not noted in rules. And the point of lending corps to combine actions pretty much falls apart if you can only use 1 nations leaders.
Regards
Bresh
Regards
Bresh
RE: Piracy
No, that's not it. Well, it might be PART of the problem, but not the whole. Here's how our game went:ORIGINAL: bresh
ORIGINAL: Jimmer
Bresh,
I've seen that, too. I wasn't sure until two days ago if it was really happening, but yes, it was definitely not showing up (some times -- other times it worked).
I can get a saved game file showing this, if you guys need it (actually, gwheelock has the saved games where this is occurring.
Bresh, was your game a PBEM game, or a "human vs. AI" game? Ours is PBEM.
Nope, all humans, I was wondering if gamelog only able to show 1 move-change during the turn, and Naval-move beeing first. So GB's in this case.
You might only see France changing move-order, if GB doesnt change his naval-moveorder same turn.
Regards
Bresh
Jan France changes order. It shows in the log
Feb Both GB and France change order. Only GB's change shows in the log.
Mar through Jun: France changes order several times. GB does not. France's changes never show up in the log.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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Invalid Surrenders
Using Version 1.01b.
When playing as Turkey, all countries refuse to surrender to you until Turkey holds their capital long enough that they have no money left. Then they surrender to everyone they are at war with and France. Even though they are not at war with France and have surrendered to France 4 of the last 5 diplomacy phases.
See attached Game. It is at the Diplomacy Phase. I have played it multiple times. Most of the time Russia surrenders to France. Once it a while, Prussia will declare war on Spain or England. However, Russia will not surrender to Turkey even though you hold Moscow. If you play it out and hold on to Moscow until October, Russia will surrender to France and Turkey unconditonally. {Through 2 economic phases.} And they will surrender to France every turn.
However, this is not just a Turkey bug. It affects all major powers I have played. When playing as France, I had Prussia surrender to me even though we were not at war.
I can confirm the Conf. of Rhine Morale dropped to 2/3 for corps that as free states have 3/4.
Also, when chosing Hard AI for Prussia, it gets 80 MP bonus. Other countries get about 3 excpet for France which gets 14. I think that might be too large.
Also, when capturing a port where enemy fleets are blockaded, the enemy flights often don't leave until the econ. phase. Sometimes the leave right away. Very noticable when taking londow while their fleets are blockaded there.
Additionaly, for supply through ports. You have to occupy the ports for two turns before you can place a depot there. IE, if you take a port city and have a corp there, the next land phase you can not place a depot there. But the next land phase you can. This makes it much harder ofr GB to storm ports and force ships out. It also makes putting garrisons in ports less important because you have an extra turn to get to them.
When playing as Turkey, all countries refuse to surrender to you until Turkey holds their capital long enough that they have no money left. Then they surrender to everyone they are at war with and France. Even though they are not at war with France and have surrendered to France 4 of the last 5 diplomacy phases.
See attached Game. It is at the Diplomacy Phase. I have played it multiple times. Most of the time Russia surrenders to France. Once it a while, Prussia will declare war on Spain or England. However, Russia will not surrender to Turkey even though you hold Moscow. If you play it out and hold on to Moscow until October, Russia will surrender to France and Turkey unconditonally. {Through 2 economic phases.} And they will surrender to France every turn.
However, this is not just a Turkey bug. It affects all major powers I have played. When playing as France, I had Prussia surrender to me even though we were not at war.
I can confirm the Conf. of Rhine Morale dropped to 2/3 for corps that as free states have 3/4.
Also, when chosing Hard AI for Prussia, it gets 80 MP bonus. Other countries get about 3 excpet for France which gets 14. I think that might be too large.
Also, when capturing a port where enemy fleets are blockaded, the enemy flights often don't leave until the econ. phase. Sometimes the leave right away. Very noticable when taking londow while their fleets are blockaded there.
Additionaly, for supply through ports. You have to occupy the ports for two turns before you can place a depot there. IE, if you take a port city and have a corp there, the next land phase you can not place a depot there. But the next land phase you can. This makes it much harder ofr GB to storm ports and force ships out. It also makes putting garrisons in ports less important because you have an extra turn to get to them.
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RE: Reporting Bugs (as of v.1.01b)
Version 1.01b
Playing GB. Invaded Sweden, took capital 1st turn. On next turn, during France's {Major Controlling Power of Sweden} Naval move, game locks up.
Playing GB. Invaded Sweden, took capital 1st turn. On next turn, during France's {Major Controlling Power of Sweden} Naval move, game locks up.
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- SwedenNavalLockup.zip
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RE: Reporting Bugs (as of v.1.01)
ORIGINAL: Monadman
#102-LC5 LAND COMBAT PHASE
From: Bresh
Problem: When one major power attacks another in a neutral minor country, there was no land combat phase.
File: No combat when in neutral minor.sav
Status: Confirmed bug - Pending
Richard
Richard i dont think its because of the battle happening in a neutral minor. Since if Austria doesnt move there. France - Pr will have battle during their phase.
I belive it has more to do, on how the engine solves if something triggers a battle.
If you need to, though bit time consuming, I could produce the same elsewhere.
Im just using Austria/Prussia/France nations since its easier to test.
Say if all happend in Prussia controlled minor/prussia, and until the X-month, Prussia had allowed "France" & "Austrian" access, so that both nations could stack in the same area. (In this case Fr-Pr).
Then in the running diplomacy month, France/Prussia breaks alliance and dows. Ending with Fr-war vs Pr+Aus,
and moving in this order: Aus-Fr-Pr.
What could also be tested is if battle happens, if prussia had no leaders attached.
I added 2 saves from a testgame i created today, to prove my point.
This time the "no-battle" doesnt happen in a minor, but in Magdeburg province inside Prussia.
Scenario is still Moveorder Aus-Fr-Pr. With current phase Austrian land.
Save-A is with no Prussian Leader attached to the Prussian Force. When Austria sends troops(just use Mack corps) or Austrian corps in Saxen, to test, to engage France, battle will happen, as expected, both ways.
Save-B is with Prussian Leader attached to the Prussian force. No matter how Austria sends its troops into Magdeburg province, no battle will be triggered, and the Austrian turn ends, without any battle.
Note you do need to move the Austrian forces yourself

Hope this helps you more finding the bug.
Regards
Bresh
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- testgamesave.zip
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RE: Reporting Bugs (as of v.1.01b)
#102-D18 DIPLOMACY PHASE
From: Grapeshot Bob
Problem: Program changes the enforced peace period for the losing side several months after surrender
No file available
Status: Not Confirmed Yet – Pending further action
This happened to me while playing France.
Cause, surrender bug where Prussia surrendered to France while France was not at war with them which reset the enforced peace period. Since you are not currently at war, it is easy to miss the extra surrender message.
From: Grapeshot Bob
Problem: Program changes the enforced peace period for the losing side several months after surrender
No file available
Status: Not Confirmed Yet – Pending further action
This happened to me while playing France.
Cause, surrender bug where Prussia surrendered to France while France was not at war with them which reset the enforced peace period. Since you are not currently at war, it is easy to miss the extra surrender message.
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RE: Invalid Surrenders
#102-L4 LAND PHASE
From: Grollub
Problem: Poland’s cavalry corps is reported to have a MA of [6] when controlled by France.
No file available
Status: Not Confirmed Yet - Pending
I can confirm this with a 1.01b game. Can upload file if needed.
From: Grollub
Problem: Poland’s cavalry corps is reported to have a MA of [6] when controlled by France.
No file available
Status: Not Confirmed Yet - Pending
I can confirm this with a 1.01b game. Can upload file if needed.
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RE: Invalid Surrenders
#102-LC3 LAND COMBAT PHASE
From: larrywrose
Problem: Program did not take any militia factors as casualties when there was nothing but militia to take
File Not taking militia in battle.sav
Status: Confirmed bug - Pending
I have seen this bug in every game I have played. You see it almost all the time if your opponet's army is mostly milita with a cav or infantry present and you outflank. The first round of the outflank you normally do just minor morale. Once the outflanking force arrives, you major casulalties and more than 2.0 morale and the opponet's army breaks. The opponet takes the one cav or infantry as a casuality and none of the milita even if you do enough casualties to wipe out the entire force.
The problem is in the implementation of not taking milita if more than 2.0 morale is taken rule. An exception needs to be added that if more casualities are caused than regular infantry, gds, and cav exists, the remaining casualities can be taken off the milita.
If it wasn't for the pursuit rules, you could stop someone forever by placing one infantry with a stack of milita. You take the one infantry as casuality and the rest of the milita escape for the next battle.
From: larrywrose
Problem: Program did not take any militia factors as casualties when there was nothing but militia to take
File Not taking militia in battle.sav
Status: Confirmed bug - Pending
I have seen this bug in every game I have played. You see it almost all the time if your opponet's army is mostly milita with a cav or infantry present and you outflank. The first round of the outflank you normally do just minor morale. Once the outflanking force arrives, you major casulalties and more than 2.0 morale and the opponet's army breaks. The opponet takes the one cav or infantry as a casuality and none of the milita even if you do enough casualties to wipe out the entire force.
The problem is in the implementation of not taking milita if more than 2.0 morale is taken rule. An exception needs to be added that if more casualities are caused than regular infantry, gds, and cav exists, the remaining casualities can be taken off the milita.
If it wasn't for the pursuit rules, you could stop someone forever by placing one infantry with a stack of milita. You take the one infantry as casuality and the rest of the milita escape for the next battle.
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RE: Reporting Bugs (as of v.1.01)
Bug.
You have a fleet in a unblockaded home nation city with a depot. You use sea transport to unload a corp next to an enemy city. Your corp attackes the garrision, destroys it, and moves into the city. The next naval phase, you move your fleet into the city you now control. During the land phase, you can not build a depot. You have to wait until the next land phase to build a depot in the city.
You have a fleet in a unblockaded home nation city with a depot. You use sea transport to unload a corp next to an enemy city. Your corp attackes the garrision, destroys it, and moves into the city. The next naval phase, you move your fleet into the city you now control. During the land phase, you can not build a depot. You have to wait until the next land phase to build a depot in the city.
RE: Reporting Bugs (as of v.1.01)
ORIGINAL: BruceSinger
Bug.
You have a fleet in a unblockaded home nation city with a depot. You use sea transport to unload a corp next to an enemy city. Your corp attackes the garrision, destroys it, and moves into the city. The next naval phase, you move your fleet into the city you now control. During the land phase, you can not build a depot. You have to wait until the next land phase to build a depot in the city.
I beleive this possibly is a known bug, your post does not specify that the fleet and depot in the home area is still valid for sea supply but I assume they still are. If so, note that there should according to the EiA rules not be necisary to move any fleet in to the new city to make it viable for sea supply.
An Elephant
RE: Piracy
This human-vs-AIs game appears to hang in reinforcement phase (after 'Russia playing reinforcement phase' shows up in log). No error messages.
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- Reinforce_Hang.zip
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--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
RE: Reporting Bugs (as of v.1.01)
Correcting myself. THIS IS NOT A GAME-BUG !
It is a feature of G-Mail. I'll leave the original post to the benefit of other G-mailers
Sorry to bother you all
/eske
It is a feature of G-Mail. I'll leave the original post to the benefit of other G-mailers
Sorry to bother you all
/eske
LAND COMBAT PHASE
Problem: In PBeM game when nonphasing player returns battlefile to phasing player, blanks in the gamename have been replaced with underscores.
Example:
'pbembattle_TGHQ GAME ONE_Munich0.battle' turns into
'pbembattle_TGHQ_GAME_ONE_Munich0.battle'
Game will not accept file with changed name.
Manually changing the filename back solves problem.
Alea iacta est