ORIGINAL: ColinWright
? Just have a lot of mortars in the pool. Having all their units up to snuff on mortars all the time won't save the Germans.
ah, but that is not the problem. The problem is that there wouldn't be a lot of mortar in the pool, but rather lot's of other equipment. This would eventually create an unit that is pretty much everything the historical unit wasn't. The more quipment the more likely this is to happen. And the thing is, it wouldn't solve the main problem.
As to 'cases where tanks, artillery, etc are replaced by rifle squads' -- have you ever looked at a late-war German 'Panzer Army'? Or checked out the artillery-units-fighting-as-infantry on Crete?
I don't think you wholly undrestand the problem.
Say we have the following unit
20/20 rifle squads
0/20 light rifle squads
5/5 tank
max 25 equipment
Then you have replacements of
20 rifle squads a turn
40 light rifle squads a turn
and 1 tank a turn.
What happens is that the tanks will be replaced by infantry. Even if there are tanks available in the inventory, this is simply caused by there being far more infantry available as reinforcements. It has to do with the game system of allocating replacement equipment. So you lose a tank and the 'opening' is more likely to be filled with a light rifle squad than a tank.
I'll grant the solution isn't perfect. I even would be the last one to argue that its universally useful. However, it does elevate a good idea of Norm's that up until now has been a largely useless noble intention to something that would be susceptible to practical use.
To take the cases I mentioned -- well, I just wouldn't attempt to apply the idea to Panzer divisions. Let things go on as they have until now. But if I was dealing with Panzer regiments -- and wanted them to be able to re-equip from Mk II's and short-barrel Mk III's to long-barrel Mk III's -- well, it should work rather nicely.
I agree it's a good idea. Although Legun's idea would be even better....well actually I'd combine the two. But changes of this magnitude I suspect are a thing for TOAW IV.