Admiral's Edition General Thread
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				Oldguard1970
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RE: Admiral's Edition General Thread
 Information about LCUs engaged in combat -
 
Right now I have to watch the combat animations to catch the unit designators of LCUs in combat.  Once the animation is over, that information cannot be found during the player's movement phase.  I hope that whatever information we could gather from animations will also be included in a combat report screen.
 
I apologize if this topic has already been raised.  Sincere thanks to all who are so engaged in helping to improve this fascinating game.
			
			
									
						
							 
Right now I have to watch the combat animations to catch the unit designators of LCUs in combat.  Once the animation is over, that information cannot be found during the player's movement phase.  I hope that whatever information we could gather from animations will also be included in a combat report screen.
 
I apologize if this topic has already been raised.  Sincere thanks to all who are so engaged in helping to improve this fascinating game.
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						- jwilkerson
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RE: Admiral's Edition General Thread
I think JeffK is "gearing up" !!!I hope any potential WITP CLIV developer takes them into account.
[:D]
WITP Admiral's Edition - Project Lead
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						War In Spain - Project Lead
- treespider
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RE: Admiral's Edition General Thread
ORIGINAL: JeffK
Other comments are affected by the size of the hex, we have companies & batallions having too much effect on a 60 mile hex (more like 4500sq miles, someone can do the math), I understanfd AE will solve some of these, and probably create more. However I am unsure of letting the loser choose their retreat, again maybe dependent on leader ratings.
So would Maroubra Force or simply just Company B of the 39th Infantry Battalion have too much influence in delaying the Japanese advance over the Kokoda Trail?
Unlike the vast open steppes of Russia - many (but not all of the places) represented on the AE map by 40 mile hexes - in particularly many of the areas where the actual conflict was fought - could be influenced by units as small as a company... even if only for a day.
Because of the changes in the ZOC rules the small units will have some influence but not nearly as much as they once did...
 Here's a link to:
Treespider's Grand Campaign of DBB
 
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
			
						Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Admiral's Edition General Thread
 Yeah, each hex of the map has its unique character, put the same units at Alice Springs and see what effect they would have on an attacker.
 
Thats why you guys get the big bucks working it out[:D]
 
In the massive GDW Europa games ZOC was dependent on size of the unit (& I thnk Armour content), in AE are you able to code different effects based on the size of the unit?
			
			
									
						
							 
Thats why you guys get the big bucks working it out[:D]
 
In the massive GDW Europa games ZOC was dependent on size of the unit (& I thnk Armour content), in AE are you able to code different effects based on the size of the unit?
 Interdum feror cupidine partium magnarum Europae vincendarum
			
						- treespider
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RE: Admiral's Edition General Thread
ORIGINAL: JeffK
Yeah, each hex of the map has its unique character, put the same units at Alice Springs and see what effect they would have on an attacker.
Thats why you guys get the big bucks working it out[:D]
In the massive GDW Europa games ZOC was dependent on size of the unit (& I thnk Armour content), in AE are you able to code different effects based on the size of the unit?
It's in the works but will likely not be in the first build...there are are a whole bunch of exceptions and quirks involved with setting a minimum unit size and how it interacts with the ZoC. Unlike Europa units in our game are constantly able to shift sizes.
For example if a unit is too small to exert a Zoc today...and tomorrow it gains a device pushing it over the threshold to allow it to exert a ZoC you have to be able to track all of that...
or during combat a unit losses devices no longer allowing it to exert ZoC's...and then two days later it is able to exert a ZoC.
Or you have a bunch of small units that enter a hex separately...etc etc
With the new ZoC rules the impact of small units will be minor. They will block supply. Hopefully they will not stop a unit from entering its hex even in a retreat - because a unit can always leave a hex across a hexside it controls...A hexside has two parts the part in your hex and the part in the adjacent hex. The part in your hex dictates whether you can cross the hexside or not.
 Here's a link to:
Treespider's Grand Campaign of DBB
 
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
			
						Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Admiral's Edition General Thread
 Sounds good for AE,
 
I hope any future developers consider working on this
			
			
									
						
							 
I hope any future developers consider working on this
 Interdum feror cupidine partium magnarum Europae vincendarum
			
						RE: Admiral's Edition General Thread
ORIGINAL: JeffK
Sounds good for AE,
I hope any future developers consider working on this
So, you figure all the current ones will be canned once the game comes out??
RE: Admiral's Edition General Thread
 You'll be given a full time WITP playing - I mean 'Quality Assurance' - job, Don! [:D]
			
			
									
						
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				bradfordkay
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RE: Admiral's Edition General Thread
 I'm expecting that Chez will be given time off so that we can actually play the bloody game! [:'(]
			
			
									
						
							 fair winds,
Brad
			
						Brad
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				bradfordkay
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RE: Admiral's Edition General Thread
 I don't know if this has been asked yet: what, if any, later war scenarios are planned?
			
			
									
						
							 fair winds,
Brad
			
						Brad
RE: Admiral's Edition General Thread
ORIGINAL: Don Bowen
ORIGINAL: JeffK
Sounds good for AE,
I hope any future developers consider working on this
So, you figure all the current ones will be canned once the game comes out??
yep.[8D]
I was assuming a whole new breed of programmers to bring WITP into the 21st Century, of course with the experience of the old farts from the earlier releases.[&o][&o]
 Interdum feror cupidine partium magnarum Europae vincendarum
			
						RE: Admiral's Edition General Thread
ORIGINAL: Ursa MAior
Will the combat anims also changed? If one played historcally it gave away too much info.
THX.
Even more FOW-ier.
The question is, how many of you would watch that animation and then complain to us that the Sync Bug was rampant in your game?
 IN PERPETUUM SINGULARIS SEDES
 
 
			
						
RE: Admiral's Edition General Thread
 I hope I'm in the right pew. If not, firgive me. 
 
My question is, will you replace MacArthur with Nimitz, Halsey or Spruance as the face we see all the time? Seems to me if this is The Admiral's Edition, we should have an admiral rather than Mac.
 
Thanks, Hugh Browne
			
			
									
						
							My question is, will you replace MacArthur with Nimitz, Halsey or Spruance as the face we see all the time? Seems to me if this is The Admiral's Edition, we should have an admiral rather than Mac.
Thanks, Hugh Browne
 hbrsvl
			
						RE: Admiral's Edition General Thread
 This is just a small thing...maybe not even in the right thread.
 
But please, pretty please, can you have the British Withdrawl of ships not require the withdrawl of ships that do not exist on the map? In particular, I refer to British Destroyers. If you get hit with a lot of required British withdrawls, in several past games, the game is demanding that I withdraw for example, 1 CLAA and 2DD's. But sadly...I don't have ANY British DD's to withdraw...as they have already been withdrawn! And thus, I get hit with the PP Penalty.
 
On another note, I'm very glad to hear the AI is going to be substantially reworked. I love WiTP, but the AI has never been good.
 
			
			
									
						
										
						But please, pretty please, can you have the British Withdrawl of ships not require the withdrawl of ships that do not exist on the map? In particular, I refer to British Destroyers. If you get hit with a lot of required British withdrawls, in several past games, the game is demanding that I withdraw for example, 1 CLAA and 2DD's. But sadly...I don't have ANY British DD's to withdraw...as they have already been withdrawn! And thus, I get hit with the PP Penalty.
On another note, I'm very glad to hear the AI is going to be substantially reworked. I love WiTP, but the AI has never been good.
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				Speedysteve
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RE: Admiral's Edition General Thread
 Just a check on PP's.
 
I was thinking of my recently finished game with Faber and had noticed something (I think).......i'm fairly sure that British ship withdrawals are nto working properly come 1945. By that I mean that it was asking for a CVE and 2 x DD for the lats few months and every month I didn't withdraw them BUT I also didn't lose the equivalent PP's.....
 
Just mentioning in case it needs any checking in AE.
 
Steven
			
			
									
						
							 
I was thinking of my recently finished game with Faber and had noticed something (I think).......i'm fairly sure that British ship withdrawals are nto working properly come 1945. By that I mean that it was asking for a CVE and 2 x DD for the lats few months and every month I didn't withdraw them BUT I also didn't lose the equivalent PP's.....
 
Just mentioning in case it needs any checking in AE.
 
Steven
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				anarchyintheuk
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RE: Admiral's Edition General Thread
 Probably shouldn't lose pps.  What pressing needs did the British have for their ships in the Atlantic in '45 anyway?
			
			
									
						
										
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				Speedysteve
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RE: Admiral's Edition General Thread
 I agree but my thoughts is was it intentional that the game didn't take PP's come 1945?
			
			
									
						
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RE: Admiral's Edition General Thread
 Just a thought, but maybe the most recent posts are kinda moot, given that the British withdrawal system doesn't exist any more?
			
			
									
						
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				Speedysteve
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RE: Admiral's Edition General Thread
 The Monty Python fish-slapping dance?[:'(]
			
			
									
						
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