ORIGINAL: marcuswatney
The problem with creating MWiF swamps is that they make the terrain more desirable, not less.
This was exactly my issue with the swamp hex in this front line area. Swamps in this game are excellent terrain to hold for the defender, when in reality they are pretty miserable places for *both* sides to fight and notoriously hard to defend.
In this historical case the dikes were breached to create an area that neither side could move in, so effectively cutting off an avenue of attack for the Japanese. They weren't breached so the Chinese would have instant defensive terrain to fight in ( "Fortress Bisquick" - just add water![:D] )
Lake Hexsides seems more rational in this case.
.


