Where did the Cavalry Go!!!?

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Soapy Frog
Posts: 282
Joined: Sat Jul 16, 2005 12:33 am

RE: Where did the Cavalry Go!!!?

Post by Soapy Frog »

Thresh, you miss the point, we want to play EiA. If you bought Monopoly and discovered that on that particular printing, Boardwalk was half price and all the Chance cards gave $200 regardless, would you feel like you were playing Monopoly?
 
The complaints about OOB are not that they are/aren't historical, it's that they aren't EiA. If you want to mod the game to your tastes, that's cool, but let's start with the boardgame as a baseline.
 
Regarding Prussian corps arrangement; sometimes (a LOT of the time!) gameplay and practicality take a backseat to realism. Again, "corps" are very nebulous organizations, just as you might complain that the Prussian OOB is not correct pre-1812, equally there is no practical reason why the French XII corps must be limited in size compared to the French I corps... and so on...
sw30
Posts: 183
Joined: Wed Sep 20, 2000 8:00 am
Location: San Francisco, CA

RE: Where did the Cavalry Go!!!?

Post by sw30 »

I would hope that the "fix" is not to implement the EiA OOB, but to implement EiHv5.  I hated the EiA OOB, even when I was playing it.  Never mind historicalness, it was junk balance-wise.
moopere
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RE: Where did the Cavalry Go!!!?

Post by moopere »

ORIGINAL: Soapy Frog

The complaints about OOB are not that they are/aren't historical, it's that they aren't EiA. If you want to mod the game to your tastes, that's cool, but let's start with the boardgame as a baseline.

This seems like a reasonable proposition, however, are we going to get a scenario editor? I believe so, and if we do then I'm guessing that such stuff will be able to be changed by players and groups of players to more closely resemble either the boardgame or their own interpretation of history.

Regards,
Moopere


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Thresh
Posts: 393
Joined: Mon Dec 25, 2006 4:19 am
Location: KCMO

RE: Where did the Cavalry Go!!!?

Post by Thresh »

Either its a historical game, or its a game based on history.

Right now, its the latter.. which for some people is fine.

Thresh

ORIGINAL: Soapy Frog

Thresh, you miss the point, we want to play EiA. If you bought Monopoly and discovered that on that particular printing, Boardwalk was half price and all the Chance cards gave $200 regardless, would you feel like you were playing Monopoly?

The complaints about OOB are not that they are/aren't historical, it's that they aren't EiA. If you want to mod the game to your tastes, that's cool, but let's start with the boardgame as a baseline.

Regarding Prussian corps arrangement; sometimes (a LOT of the time!) gameplay and practicality take a backseat to realism. Again, "corps" are very nebulous organizations, just as you might complain that the Prussian OOB is not correct pre-1812, equally there is no practical reason why the French XII corps must be limited in size compared to the French I corps... and so on...
bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Where did the Cavalry Go!!!?

Post by bresh »

So dont forget in your editor change back all :
Prussia Gd-corps,
Austrian Gd-corps, 
Tyrkish Jan-corps.
Russian cav-corps.

Else you wont really have EIA.

Regards
Bresh 
pzgndr
Posts: 3758
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: Where did the Cavalry Go!!!?

Post by pzgndr »

I would hope that the "fix" is not to implement the EiA OOB, but to implement EiHv5.

This does not have to be an either/or debate. With an editor, we can have both and more.

Question for Marshall and Richard would be, why not simply provide both OOBs (EiA original defaults and EiH v4/v5 mods) for all scenarios when you get around to working on them for the update?? Just make them part of the standard patch release.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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