Issue with MAIO

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Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

Issue with MAIO

Post by Buck Beach »

Using the new saved game 10, the Player defined A/C Upgrades is left off for scenario. I thought this was a game in progress toggle but it must be associated with the initial set up as I toggled it to on to try to correct the issue and it had no effect.

If this is turned on (restricting upgrades) at game beginning will the computer player upgrade or not? How about the various other game toggles, which others are for the initial set up only and won't effect a change to a game in process?
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Issue with MAIO

Post by el cid again »

As a rule the computer player likes everything on. As a rule the computer player leaves things as manually set only for one day.
Aircraft upgrades appear to be an exception to this - as if the computer expects you to know what you are doing when you start - and
not waht that rate to change.

Ideally - the goal of MAIO is to have a program you run at the end of each turn to make the Japanese (computer) player settings right
in several senses. But we need some experience to collect data to do this - and it may never happen. But that is the idea - to have
an impersonal, automatied correction routine right on your computer.

Practically, the workaroud for now is to send turns to the update service as often as possible. This will correct any errors - make clear what errors are being introduced so we can fix them in a macro - and you won't know about them.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Issue with MAIO

Post by Buck Beach »

[quote]ORIGINAL: el cid again

As a rule the computer player likes everything on. As a rule the computer player leaves things as manually set only for one day.
Aircraft upgrades appear to be an exception to this - as if the computer expects you to know what you are doing when you start - and
not waht that rate to change.

Ideally - the goal of MAIO is to have a program you run at the end of each turn to make the Japanese (computer) player settings right
in several senses. But we need some experience to collect data to do this - and it may never happen. But that is the idea - to have
an impersonal, automatied correction routine right on your computer.

Practically, the workaroud for now is to send turns to the update service as often as possible. This will correct any errors - make clear what errors are being introduced so we can fix them in a macro - and you won't know about them.
[/quote

OK, then the Japanese will update even when the toggle is set for "Player Defined". In that case and since it would not screw up the initial settings for the Japanese Computer Player, I would recommend that the toggle for the start of your game (that is save game 10) be set in that way as to not cause the Allied human player the burden of going through each of his aircraft groups to turn off the upgrade when playing the scenario. That way those sending you the turns and data wouldn't adversely be effected either way and the benefits of the toggle and to the Allied Player would be those as intended. As it stands if I wish to continue this game, I have to make approximately 1,393 do not upgrade changes or just let the upgrades occur without any a/c management.





el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Issue with MAIO

Post by el cid again »

that WAS my setting - but players said that was bad form - that it is easier to just turn it on for a few units - and have all the rest be off - so I changed it to honor Allied player preferences. I suppose there are different playing styles.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Issue with MAIO

Post by Buck Beach »

ORIGINAL: el cid again

that WAS my setting - but players said that was bad form - that it is easier to just turn it on for a few units - and have all the rest be off - so I changed it to honor Allied player preferences. I suppose there are different playing styles.

This can get confusing. Are you saying that the players wished to have most of the a/c groups
auto
update, because that is what happens when the toggle is off? There is a reason for having the toggle in the first place to allow for the different playing styles as you suggest.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Issue with MAIO

Post by el cid again »

rather the toggle meana what it says (off does NOT auto upgrade - not if English is used properly)

however - it is easy to set it the other way - so I will issue a save game file 11 with it set to on - otherwise identical
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Issue with MAIO

Post by Buck Beach »

ORIGINAL: el cid again

rather the toggle meana what it says (off does NOT auto upgrade - not if English is used properly)

however - it is easy to set it the other way - so I will issue a save game file 11 with it set to on - otherwise identical

My not using the correct terminology adds further to the over all confusion. I do understand what I mean even though I am not conveying very well . Not to belabor the issue but I think it is important to clarify for those playing the scenario (save turn 10) so they can adjust their groups if desired.

The Toggle is named: Player Def. Upgrades
In the up position (green), the players decide the timing of the air groups they wish to upgrade.
In the down position (red), all a/c groups automatically upgrade when the upgrade criteria are met.

In save game 10 the setting/toggle is/was set to the down position providing that all upgrades are automatic.

Clear as mud right[:D]

BTW thank you for the revised turn.
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