Ship Art Question...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Ron Saueracker
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Ship Art Question...

Post by Ron Saueracker »

Are you guys including various later paint/camo schemes and altered profiles for ships historically sunk? Like Wasp CV 7 wearing later war dazzle? What about a refitted Repulse...that kinda thing?

Oh yeah...USS Utah!!

Thanks for all your hard and amazing effort.[&o]
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kokubokan25
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RE: Ship Art Question...

Post by kokubokan25 »

Good question Ron.
AE Art-ship team=anti-camo guys league.[:D]
 
But...may be AE art ship will be different anyway.  
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JWE
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RE: Ship Art Question...

Post by JWE »

ORIGINAL: Ron Saueracker

Are you guys including various later paint/camo schemes and altered profiles for ships historically sunk? Like Wasp CV 7 wearing later war dazzle? What about a refitted Repulse...that kinda thing?

Oh yeah...USS Utah!!

Thanks for all your hard and amazing effort.[&o]

Actually, we’re not really the anti-camo league. I think the confusion comes from the standard art sets we were asked to do for Stock/CHS; the customer did not want dazzle camo patterns, so … no dazzle camo patterns for Stock.

For AE, you will find ships presented in MS 11, 12, 14, 21, 22, 32, and others. TomLabel did the research on this, and his stuff is eye-poppin!

Where an upgrade or conversion results in a different profile, or a structural change, there is a new piece of art, for the class, for the upgrade/conversion. Some classes have their ‘opening day’ art and up to 5 panels of upgrade/conversion art. If a ship isn’t sunk, (West Virginia or Arizona, for example) she will have the same upgrade/conversion schedules/options, as the others of her class. There’s over 1000 pieces of new art.

I would not be at all surprised if the artists didn’t have another 1000 ready to show, after release. You want a modified MS 12, So.Dak? it’s probably around somewhere.

Repulse (since you ask), won’t upgrade/convert to a Renown replica. She wasn’t scheduled to, and even if she were, it would have taken a year & a half or more, required retirement to the UK, and used yard facilities that were just not available. So she won’t have the Renown style bridge/deck structure. Repulse does upgrade (refit) “rationally”; with increased AA suites a la Renown, radars, cut-down midship hangars a la Renown, etc. Other similarly situated ships are treated the same way.

Sorry, but not much for Utah - there was nowhere to go with her.

Ciao.
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Ron Saueracker
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RE: Ship Art Question...

Post by Ron Saueracker »

ORIGINAL: JWE

ORIGINAL: Ron Saueracker

Are you guys including various later paint/camo schemes and altered profiles for ships historically sunk? Like Wasp CV 7 wearing later war dazzle? What about a refitted Repulse...that kinda thing?

Oh yeah...USS Utah!!

Thanks for all your hard and amazing effort.[&o]

Actually, we’re not really the anti-camo league. I think the confusion comes from the standard art sets we were asked to do for Stock/CHS; the customer did not want dazzle camo patterns, so … no dazzle camo patterns for Stock.

For AE, you will find ships presented in MS 11, 12, 14, 21, 22, 32, and others. TomLabel did the research on this, and his stuff is eye-poppin!

Where an upgrade or conversion results in a different profile, or a structural change, there is a new piece of art, for the class, for the upgrade/conversion. Some classes have their ‘opening day’ art and up to 5 panels of upgrade/conversion art. If a ship isn’t sunk, (West Virginia or Arizona, for example) she will have the same upgrade/conversion schedules/options, as the others of her class. There’s over 1000 pieces of new art.

I would not be at all surprised if the artists didn’t have another 1000 ready to show, after release. You want a modified MS 12, So.Dak? it’s probably around somewhere.

Repulse (since you ask), won’t upgrade/convert to a Renown replica. She wasn’t scheduled to, and even if she were, it would have taken a year & a half or more, required retirement to the UK, and used yard facilities that were just not available. So she won’t have the Renown style bridge/deck structure. Repulse does upgrade (refit) “rationally”; with increased AA suites a la Renown, radars, cut-down midship hangars a la Renown, etc. Other similarly situated ships are treated the same way.

Sorry, but not much for Utah - there was nowhere to go with her.

Ciao.

Thanks for the answer on whether or not historically sunken ships get new art for their possible refits if they survive in the game. As for Utah, it is in the game, right? It's a memorial at Pearl, men died, it took torpedoes that could have holed other ships during the attack...it deserves to be in the game. JFBs may say it is a bomb/torp soaker only AFBs want but hey, that what it unfortunately managed to accomplish at Pearl Harbor.
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NormS3
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RE: Ship Art Question...

Post by NormS3 »

I agree with the man from many places.
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TOMLABEL
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RE: Ship Art Question...

Post by TOMLABEL »

ORIGINAL: JWE

I would not be at all surprised if the artists didn’t have another 1000 ready to show, after release. You want a modified MS 12, So.Dak? it’s probably around somewhere.

That's affirmative. Plenty more after release - including the Wasp.

TOMLABEL
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Ron Saueracker
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RE: Ship Art Question...

Post by Ron Saueracker »

Cool...This game is going to be pretty...might even work this time around by the sounds of it![&o][;)]
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Akos Gergely
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RE: Ship Art Question...

Post by Akos Gergely »

Whoaa guys this is exactly my dream come true, finally one does not have to tinker every single scenario this way :) !

Alone for the added art it worth to get AE over Witp for me :D

Can't wait to get the game finally!
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kokubokan25
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RE: Ship Art Question...

Post by kokubokan25 »

TOMLABEL, you are in the AE Team?
I think is very hard working now new artshipsides whithout a proper list of slots and ship classes present in the game.
Of course the upgrade will be the usual ships but ¿what number of secundary slots had the Wasp to camo schemes, by example?
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JWE
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RE: Ship Art Question...

Post by JWE »

He most definitely is!

Our instructions still keep us from giving looks under the hood just now, but I understand your request, and I have made a comprehensive bitmap list of every class in AE. I will publish it when I can, and I will certainly publish it on release day.

The list shows every class in the game, it’s “intro” bitmap, 1st upgrade bitmap, 2d upgrade bitmap, 3d upgrade bitmap … , 1st conversion bitmap, etc… This should be helpful to the modders, as well as the artists.

We have not defined any upgrades (or upgrade bitmaps) that are solely for the purpose of giving a class a new paint job. Upgrades/Conversions have shipyard size requirements, added damage requirements and upgrade/conversion time requirements. Thus, upgrades/conversions are “functional”. I don’t think players would like the idea of having to pull a capital warship offline, and put her into a yard, just to give her a paint job.

However – the degree of graininess we put into the upgrades/bitmaps, was partially devised to allow for the Cathartes approach to periodic paint jobs. After-market art sets can now be devised that show classes in ’42 colors, ’43 colors, ’44 colors, ’45 colors, and have those colors additionally tagged to individual ships, through their position in the upgrade/conversion process.

Wish I could make it more clear, but I have 4 iterative sets of alternative paint jobs (thanks to TomLabel) for US & Brit Aux vessels, that I can cycle thru by running a batch job. I will put all of this in the public domain when I can.

Ciao.
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Javakamp
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RE: Ship Art Question...

Post by Javakamp »

ORIGINAL: JWE

He most definitely is!

Our instructions still keep us from giving looks under the hood just now, but I understand your request, and I have made a comprehensive bitmap list of every class in AE. I will publish it when I can, and I will certainly publish it on release day.

The list shows every class in the game, it’s “intro” bitmap, 1st upgrade bitmap, 2d upgrade bitmap, 3d upgrade bitmap … , 1st conversion bitmap, etc… This should be helpful to the modders, as well as the artists.

We have not defined any upgrades (or upgrade bitmaps) that are solely for the purpose of giving a class a new paint job. Upgrades/Conversions have shipyard size requirements, added damage requirements and upgrade/conversion time requirements. Thus, upgrades/conversions are “functional”. I don’t think players would like the idea of having to pull a capital warship offline, and put her into a yard, just to give her a paint job.

However – the degree of graininess we put into the upgrades/bitmaps, was partially devised to allow for the Cathartes approach to periodic paint jobs. After-market art sets can now be devised that show classes in ’42 colors, ’43 colors, ’44 colors, ’45 colors, and have those colors additionally tagged to individual ships, through their position in the upgrade/conversion process.

Wish I could make it more clear, but I have 4 iterative sets of alternative paint jobs (thanks to TomLabel) for US & Brit Aux vessels, that I can cycle thru by running a batch job. I will put all of this in the public domain when I can.

Ciao.

All I can say is "Wow. Very impressive."
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witpqs
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RE: Ship Art Question...

Post by witpqs »

Hey John - regarding upgrades. Given the new rules you folks have already outlined, such as shipyard size, will the player have to move the ship to a suitable shipyard (hopefully one without a waiting list!) and then select thee upgrade? Or, will that stuff be abstracted?
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JWE
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RE: Ship Art Question...

Post by JWE »

ORIGINAL: witpqs
Hey John - regarding upgrades. Given the new rules you folks have already outlined, such as shipyard size, will the player have to move the ship to a suitable shipyard (hopefully one without a waiting list!) and then select thee upgrade? Or, will that stuff be abstracted?

There is a Minimum Repair Yard Size for each upgrade/conversion (settable in the editor). Yep, the ship has to go to a repair yard of that size, or bigger, and get taken off-line (made unavailable) till the job is done.

If no min yard size is specified, the player will have to put the ship into a port of sufficient size (based on the ship's tonnage) and still take it off line for the upgrade/convesion delay period. This will be in the manual.
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kokubokan25
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RE: Ship Art Question...

Post by kokubokan25 »

Great news JWE, thanks.
Seems like the art ship work will be a huge step forward in this game. FANTASTIC.
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NormS3
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RE: Ship Art Question...

Post by NormS3 »

Is the time that the conversions take place editable or is it based on the amount and types of the upgrades?
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JWE
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RE: Ship Art Question...

Post by JWE »

ORIGINAL: Norm3

Is the time that the conversions take place editable or is it based on the amount and types of the upgrades?

Upgrades/conversions are editable. However, certain code controls are in place to keep a 'fanboy' from converting a PT boat into a BB, in a week, for example.
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DuckofTindalos
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RE: Ship Art Question...

Post by DuckofTindalos »

What??? That's just unheard of!!![;)][:D]
We are all dreams of the Giant Space Butterfly.
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NormS3
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RE: Ship Art Question...

Post by NormS3 »

Speak of the devil.[:D]
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DuckofTindalos
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RE: Ship Art Question...

Post by DuckofTindalos »

Huh?
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NormS3
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RE: Ship Art Question...

Post by NormS3 »

Sorry. I've been reading this forum for nearly 3 years. Guess I feel like I really know you folks. Just a bad day so I was trying to find some humor, didn't mean to offend.
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