Basic noob help

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Alfred
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RE: Basic noob help

Post by Alfred »

Well Nimitz might have had a staff of hundreds but he didn't have a computer to run all the housekeeping tasks as we do.
 
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ny59giants
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RE: Basic noob help

Post by ny59giants »

You will also want to decrease the time of various combat resolutions. Hit the "P" button when you have the game open and decrease the time for a2a combat and for land combat. If not, when the AI runs the turn for both sides, it could take you over 1 hour just to go through it. You may want to experiment on the settings as you play the game, but with combat animations on with computer settings, an a2a battle could be longer than a cup of coffee to drink. [:D]
 
The first turn will take from 3 hours to 1/2 day. I've played the Allies only to date and my first turn is an all day affair as I go through each base and make changes. There are a lot of TF to make up (usually I have over 300 before the turn is done). [;)]   It is best to play a few shorter (not full map) scenario before taking the leap into the full campaign game to get use to game mechanics.
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Mynok
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RE: Basic noob help

Post by Mynok »


But it's worth it! An ole grognard like Hans should be fine. [:)]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
bradfordkay
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RE: Basic noob help

Post by bradfordkay »

ORIGINAL: HansBolter
ORIGINAL: bradfordkay

" A minimum of 3 freaking hours before I get to see any action............this is really gonna try my nonexistent patience. "

WITP is not the game for those who demand instant gratification. It is highly rewarding, however, to those who have the patience to play it. I find that if you rush through things, you're not likely to be happy with the results, but if you take the time to double check matters the game is quite engrossing...


Come now. Take a hard look at what you typed and fess up to the fact that it was far more derogatory than I deserved. After all, I AM a 34+ year ultaragrognard who was a playtester for Advanced Third Reich and have mega experience with mega games like Fire in the East/Scorched Earth. I am NOT some snotty nosed teen ager with a preference for first person shooter instant gratification. [8|] You may not have gleaned that I was engaging in some tongue and cheek facetituousness.

p.s. What I did learn was that a weekday evening coming home already mentally tired from a day at work was not a good choice for a first turn. A first turn will be better done on a Saturday morning fresh from a night's sleep with a fresh pot of coffee and all day to devote my attention to it.

My apologies... it wasn't meant to be derogatory, but rather an observation as to what you can expect from WITP. If a person comes in here expecting that they can start up the game and process a month of turns in a day, they are not going to get the most out of this game. If you will reread your own post to which mine was a reply, you will notice several comments about wanting to take less time in making your turns. I was just trying to help you adjust your expectations so as to be able to fully enjoy this masterpiece...



Truce?
fair winds,
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HansBolter
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RE: Basic noob help

Post by HansBolter »

ORIGINAL: Mynok


But it's worth it! An ole grognard like Hans should be fine. [:)]


Thanks for the vote of confidence!
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HansBolter
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RE: Basic noob help

Post by HansBolter »

ORIGINAL: bradfordkay
ORIGINAL: HansBolter
ORIGINAL: bradfordkay

" A minimum of 3 freaking hours before I get to see any action............this is really gonna try my nonexistent patience. "

WITP is not the game for those who demand instant gratification. It is highly rewarding, however, to those who have the patience to play it. I find that if you rush through things, you're not likely to be happy with the results, but if you take the time to double check matters the game is quite engrossing...


Come now. Take a hard look at what you typed and fess up to the fact that it was far more derogatory than I deserved. After all, I AM a 34+ year ultaragrognard who was a playtester for Advanced Third Reich and have mega experience with mega games like Fire in the East/Scorched Earth. I am NOT some snotty nosed teen ager with a preference for first person shooter instant gratification. [8|] You may not have gleaned that I was engaging in some tongue and cheek facetituousness.

p.s. What I did learn was that a weekday evening coming home already mentally tired from a day at work was not a good choice for a first turn. A first turn will be better done on a Saturday morning fresh from a night's sleep with a fresh pot of coffee and all day to devote my attention to it.

My apologies... it wasn't meant to be derogatory, but rather an observation as to what you can expect from WITP. If a person comes in here expecting that they can start up the game and process a month of turns in a day, they are not going to get the most out of this game. If you will reread your own post to which mine was a reply, you will notice several comments about wanting to take less time in making your turns. I was just trying to help you adjust your expectations so as to be able to fully enjoy this masterpiece...



Truce?


I was being a bit facetitious there, both in my post you responded to and in my response to yours. No offense taken, none intended. My attempts at humor often go awry. [:(]

I am currently playing a team board game that usually takes a side about 2 hours to complete their turn. Sitting and watching your opponents push pieces of cardboard around while BSing about war history for two hours forces patience upon even those of us who have a short supply of it.
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hgilmer
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RE: Basic noob help

Post by hgilmer »

    Holy Smolies.  I have had the game for awhile and have decided to actually delve into it finally.  I don't think I spent three hours on my first turn (I'm playing allies).  I think it was 2 hours.  I was going to come here and ask for or look for a checklist on the 1st turn. 

Things I did were things that mirrored what I used to do in Pacwar after the 1st turn.  1. Get the damaged BBs out of the way on at a nearby base, 2. start moving ground forces to PH from the West Coast., 3. Get ships and airplanes out of the way of the Japanese.  I didn't go through every single base, though and am thinking I probably missed stuff.
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HansBolter
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RE: Basic noob help

Post by HansBolter »

Success!

I'm happy to report that I managed to wade through a first turn effort and had arrived at December 13, 1941 by Sunday evening.
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Gem35
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RE: Basic noob help

Post by Gem35 »

Wow, congrats!![;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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HansBolter
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RE: Basic noob help

Post by HansBolter »

I'm seriously hooked now.

After work I did my turns in three different UV PBEM games and then instead of switching to my solitaire UV game I went directly to WitP to get two more turns done. [:D]
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Grotius
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RE: Basic noob help

Post by Grotius »

Welcome to the party! As you seem to be discovering, the turns actually go by pretty quickly once you're past the dreaded Turn One! Once you set things in motion, the following turns are a lot easier to plot. To be sure, sometimes a turn takes a lot longer, say if you're planning a big invasion or something. But in general, if you can get through the first couple of days, you'll find the pace really does pick up.

Also, a word to CallMeFrank: don't worry about making mistakes. Against the AI, I think the game is more fun if you make mistakes! Setbacks test your resiliency, and they make ultimate victory all the more sweet.
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HansBolter
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RE: Basic noob help

Post by HansBolter »

ORIGINAL: ny59giants

You will also want to decrease the time of various combat resolutions. Hit the "P" button when you have the game open and decrease the time for a2a combat and for land combat. If not, when the AI runs the turn for both sides, it could take you over 1 hour just to go through it. You may want to experiment on the settings as you play the game, but with combat animations on with computer settings, an a2a battle could be longer than a cup of coffee to drink. [:D]


Actually, I prefer to savor the resolution phase and don't want it to go by too quickly. After all, the orders phase is supposed to be nothing more than a vehicle to get to the resolution phase and not an end in itself. I slow the combat reporting down to 2.0 second delays so I can actually read them as they flash on the screen. If a particular combat looks like it will drag on in a boring manner (such as strafing shipping with 75 P39s) I can also hit the button to resolve it quickly and take my time reading the final report.
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AcePylut
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RE: Basic noob help

Post by AcePylut »

I always watch all of the combat replay...
 
it's the only way to tell if that "shell hit" was a .50 cal or a 14" incher.  Also, it's the only way to tell if that bomb hit was froma 60kg bomb that did 1 sys damage, or an 800kg bomb that penetrated the belt and did massive explosive damage.

There was a time were I just skipped by the cr and would read the log, and that caused me to make some terrible assumptions.  "Oh goodie the North Carolina took 14 bomb hits, she should be crippled, send in a small surface TF to give the coup de grace... (2 turns later) wtf my small surface TF just got ripped to shreds by that monster!"
Scott_USN
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RE: Basic noob help

Post by Scott_USN »

Personally I think 3 hours for allies first turn is a but excessive. I generally spend 20 to 40 mins getting setup. You don't have to do everything on the first turn anyway. Not like Japan will be invading the west coast on Dec 8.
 
I get the big convoys on the west coast setup to start supply runs this takes more time then just about anything
Send the subs off
Move the ships back from the Japanese offensive to Australia etc
Take a look at the damaged ships and move any to large ports that I think can make it otherwise I forget them
Load up some troops that can be moved such as engineers etc and get them loading
Check out the air groups and get them reinforced and move the ones I need moved not many on day one to move around mostly need pilots in Pearl
 
I setup Kerachi supply runs and move the scattered ships in the India theater to where they need to be
 
Sure I could spend more time doing stuff but there is no need too you have hundreds of turns ahead of you and don't need to do everything the first day. The game is very forgiving for any mistakes you make unless you send your whole fleet into Japanese waters the first day but then even that would not be the end.
 
3 hours though haha no way I don't have that patience.
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Nomad
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RE: Basic noob help

Post by Nomad »

ORIGINAL: AcePylut

I always watch all of the combat replay...

it's the only way to tell if that "shell hit" was a .50 cal or a 14" incher.  Also, it's the only way to tell if that bomb hit was froma 60kg bomb that did 1 sys damage, or an 800kg bomb that penetrated the belt and did massive explosive damage.

There was a time were I just skipped by the cr and would read the log, and that caused me to make some terrible assumptions.  "Oh goodie the North Carolina took 14 bomb hits, she should be crippled, send in a small surface TF to give the coup de grace... (2 turns later) wtf my small surface TF just got ripped to shreds by that monster!"

I really, really hope they fix this in AE.
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