Masterfile and Fill function

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zook08
Posts: 138
Joined: Tue Feb 19, 2008 4:27 pm

Masterfile and Fill function

Post by zook08 »

I began playing with the editor and it's great fun, but two things really bugged me:

1) I was working on a naval war scenario with a number of islands, and several times I accidentally filled most of the map with sea or plains because I didn't realize I was still in fill mode. Luckily I had already set the regime borders, so I could trace the islands by adding a line of sea hexes around the borders and then fill the rest with sea again. I know I'm a fool, but in the absence of an undo function... do you think you could make this a bit more foolproof? Maybe a "Do you really want to?" popup, or at least changing the mouse pointer into a bucket to remind fools like me that they're about to erase hours of work with a single click?

2) Did I mention I'm a fool? So I copied the masterfile, edited some SFTypes and made my scenario load the new master. Hmmm. When I opened it again, I had somehow replaced my scenario with the masterfile. You know, all units, the map, it's all copied from the master now. I'm not sure what I did wrong...
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BULLDOGINTHEUK
Posts: 507
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Masterfile and Fill function

Post by BULLDOGINTHEUK »

Silly question but you did call the masterfile by another name didn't you?[/align] [/align]Its just practice with the map editor.[/align]
zook08
Posts: 138
Joined: Tue Feb 19, 2008 4:27 pm

RE: Masterfile and Fill function

Post by zook08 »

I named them wolfpack.ptmaster and wolfpack.pt2.

Oh, I see: the problem is that when you save the master, the default ending and file filter are set to *.pt2, not *.master.
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BULLDOGINTHEUK
Posts: 507
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Masterfile and Fill function

Post by BULLDOGINTHEUK »

Yes. Thats bad luck losing all that data. There are lots of things you will forget to do when editing and have to go back and redoo again [;)].
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