JTCS meets PG3D "WWII" / "Cold War"

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IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

you must change your desktop from 32bit to 16 bit then you have the mod without these pink hexes
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gre81
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RE: JTCS meets PG3D mod-upgrade

Post by gre81 »

Got it. Thanks.
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

In addition the Mod must be played with the attitude 800x600! If not, the grafik looks very bad and does not correspond not to the legendary model PG3D!!!

in german:
Der Mod muß außerdem mit der Einstellung 800x600 gespielt werden ! Wenn nicht, sieht die Grafik sehr schlecht aus und entspricht nicht dem legendären Vorbild PG3D !!!

H.Balck (Der Schöpfer)
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

Need 2 Players for an e-mail game(one turn/one day) for Marked Garden / Battle of the Bulge.
H.Balck
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

Here are screens from the Battle of Bulge, Malta, Marked Garden, Ghazala and Slonim.
ImageBattle of Bulge: overview (5)northside
ImageBattle of Bulge: City on the river maas - Namur
ImageBattle of Bulge: unitcard (F2 funktion) M4 76mm
ImageBattle of Bulge: Volksgrenadiere und US infantry
ImageBattle of Bulge: unitcard (F2 funktion) US eng
ImageBattle of Bulge: overview (5) southside
ImageBattle of Bulge: the 2nd german tankdiv
Imagesecond scn LCG campaign 1st tankdiv in Fall Gelb
Imagesecond scn LCG battle for Neuchateau overview
ImageMalta: overview (5)
ImageMalta: the harbour of valetta
ImageMalta: unitcard (F2)italien fleet from regia
ImageMalta: unitcard (F2)german para-battalion
ImageMalta: unitcard (F2)italien para-battalion
ImageGazala 42: (Theseus) overview (5) DAK
ImageGazala 42: Bir Hacheim french brigade
ImageMarked Garden: overview northside
ImageMarked Garden: the guards armourd div-30th corps
ImageSlonim: parts of german 18th tank div
IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

Great Balck!

nice screenshots [X(]

Can´t wait to test it :)

but I have few questions

first:
I think you have written it in a old post but I´m not shure. Is it possible to build bridges across a river with the pioneer units?

second:
Is it possible to use planes as a real unit in the battlefield like the other tanks, inf, trucks? You understand? I think the "original" airstrikes are very uneffective

third:
I see ships inside your mod! [X(] Do you plan a szen with big battleships like the bismarck, hood or the yamato in the pacific? I think it feels like the old pacific general [8D]
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

Hallo Ironpig
Is it possible to build bridges across a river with the pioneer units?
Every pioneer-batallion have bridge-equipment (germans like bridge Column K) as transport unit.
They can transport all units over river (boots and ferrys-simulation)That needs naturally very much time!

In addition we have special batallions with pontonbridges.(germans like bridge Column B)
These can in approximately 3 rounds be put, must however be simulated by fords in the map editor.
Is it possible to use planes as a real unit in the battlefield like the other tanks, inf, trucks? You understand? I think the "original" airstrikes are very uneffective
I use planes as reconnaissance planes. The enemy can not spot this and can only fight with flak units against this planes. I think the bombinggroups and fightinggroups are many effektiv !
I see ships inside your mod! Do you plan a szen with big battleships like the bismarck, hood or the yamato in the pacific? I think it feels like the old pacific general
I use over 70 different ships in the near future. The pazifik area is the best area to use this very beautiful ships.

H.Balck
IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

really nice! [&o]
Is it possible to post a screen of the maginot line? I love big forts with many bunkers [:D]

I think you are a fan of the old pg-series right? do your mod have a intro/ or campaign intro in pg-style? this will be perfect [8D]
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

Here are many old ingamevideos with a part of old graphics (produced in the middle of 2007) and an Introvideo (briefing) for the LCG-Campaign 1st tankdivision in Fall Gelb 1940 - it is for the first scenario - 10th may - Fight against Martelange.
http://files.filefront.com/Spielvideos+JTCS+meets+PDzip/;9685739;/fileinfo.html

and here an screen of the maginot line southeast from Sedan. The Maginotline is part of my big Multiplayerscenario Fall Gelb, also in the smaller Scenario Fight for Sedan and a part of the 4th and 5h scenario - LCG campaign 1st tankdivision in Fall Gelb.
Image

H.Balck
IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

Hi H.Balck,

thats great videos!!! Do you have more of them? [:D]

After watching these videos I think some of your sounds can be better.

I think the tank-sounds are like a chopper. Is it possible to change them with sounds out of pg2? Or a other sound thats sounds more then a heavy tank?

And the second sound/s are the roketsounds. The katjusha and the nebelwerfer-sounds!
I think the typical screaming sound of these rokets are missing. you know what I mean?

Without these points it is the best round based game in the WW2! [&o] Really wonderfull!
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

this is all right - sorry -the soundslots in JTCS are limited.
Play the game - no more videos !!!
H.Balck
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simovitch
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RE: JTCS meets PG3D mod-upgrade

Post by simovitch »

Hey, I thought this mod was supposed to be über-realistic? Those bulge screenshots are obviously the first day of the campaign, and everyone knows that there wasn't any measurable snow on the ground until December 22nd!

That is an unacceptable a-historical representation and I am beside myself with apprehension and loathing. This anglo-saxon westerner demands that it be corrected to show the historical weather condition![:@]

[;)]
simovitch

IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

ORIGINAL: Dumnorix

this is all right - sorry -the soundslots in JTCS are limited.
Play the game - no more videos !!!
H.Balck

OK I want to buy it in two weeks [:D]
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

Hallo simowitch (Hilfsfuzzi)
The snow strengthened starting from the 20th december. In addition, more easily snow lay already before. Unfortunately one cannot differentiate with JTCS between light snow and strong snow, it is in the visibilities. Is safe however one day before Christmas the weather clears up. Perhaps you should take times newer literature to the hand.

Der Schneefall verstärkte sich ab dem 20th december. Leichter Schnee lag aber auch schon vorher. Leider kann man bei JTCS nicht zwischen leichtem Schnee und starkem Schnee unterscheiden, es sei denn in den Sichtverhältnissen. Sicher ist aber das einen Tag vor Weihnachten das Wetter aufklart. Vielleicht solltest Du mal neuere Literatur zur Hand nehmen.

H.Balck
IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

hm is it possible to change the grafics in the game like the day night grafics?
IronPig
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RE: JTCS meets PG3D mod-upgrade

Post by IronPig »

so, then it is possible to change inside the game the grafics. First days muddy and the last days snow right?

or isn´t it possible by this engine?
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

It is poosible to change from muddy to snow in the game.
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Dumnorix
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RE: JTCS meets PG3D mod-upgrade

Post by Dumnorix »

New complet download - see first post !
H.Balck
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