Project "Stone Age"

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SailingGuy
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Project "Stone Age"

Post by SailingGuy »

CLOSED: I have the total number of players (5) needed at this point, so we are full and ready to go.

Please comment on the following game proposal. Any suggested improvements? I’d like to see if there is any interest is such a scenario. Thanks.

Project “Stone Age”

Random, multi-player, low tech, shrouded map. Map size determined by number of players.

Settings:
Width = 20 times the number of players
Height = 10 times the number of players
Players = (variable; 3 to 9; AI may be thrown into mix to increase size of game)
Land = 60%
Rivers = 25
Forest = 40
Mountains = 40
Towns = 15
Roads = 3
City Size = 2
Research = 500%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Passwords
Anti-Supply
Anti-PBEM Cheat

Full 1st Level Tech is NOT SELECTED
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

I'm interested [:)]
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all5n
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RE: Project "Stone Age"

Post by all5n »

Interested.
SailingGuy
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RE: Project "Stone Age"

Post by SailingGuy »

We're full. We are going to run this with 5 players so that turns will go quicker. I've made some changes to the basic scenario which I will PM everyone with.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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all5n
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RE: Project "Stone Age"

Post by all5n »

It probably makes sense to make roads = 0 to get that "Stone Age" feel.
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all5n
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RE: Project "Stone Age"

Post by all5n »

Turn forwarded to IK.
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

Turn sent back to the top.
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all5n
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RE: Project "Stone Age"

Post by all5n »

Turn 2 sent to ik
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

Turn sent
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

Turn Sent
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

Sent
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all5n
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RE: Project "Stone Age"

Post by all5n »

This game seems to be moving ok (kudos to everyone).  I am not going to post "turn sent" messages unless we start to get bogged down, as i dont think we need it for this group of players.
SailingGuy
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RE: Project "Stone Age"

Post by SailingGuy »

I agree. [:)] Does seem to be moving well.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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Iron Knight
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RE: Project "Stone Age"

Post by Iron Knight »

Turn passed on.
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Tac2i
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RE: Project Stone Age

Post by Tac2i »

The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:

Light Realm - 4
Free Front - 5
Human Marines - 4
Reformed Party - 9 (yikes! must be finding some towns)
Fascist Territory - 7

Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war!

aka TacticsII
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all5n
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RE: Project Stone Age

Post by all5n »

I didnt realize that peace was an option...

Are there peace action cards as a part of this game?
ORIGINAL: Webizen

The game is moving along pretty well through round 9. This could be a very long game. The score as I see it so far:
[font=arial][/font][/align][font=arial][/font]
[font=arial]Light Realm - 4[/font][/align][font=arial]Free Front - 5[/font][/align][font=arial]Human Marines - 4[/font][/align][font=arial]Reformed Party - 9 (yikes! must be finding some towns)[/font][/align][font=arial]Fascist Territory - 7[/font][/align][font=arial][/font] [/align][font=arial]Some thugs from the Reformed Party raided my city of Base. They were repelled and subsequently punished. Unless an apology is forthcoming, this means war![/font][/align][font=arial][/font] [/align][font=arial]aka TacticsII[/font][/align]
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Iron Knight
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RE: Project Stone Age

Post by Iron Knight »

I think he means peace agreements more than peace status in game.
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Tac2i
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RE: Project Stone Age

Post by Tac2i »

Just adding a little role playing spice to the game. It is every warrior for himself at the moment, but eventually we'll attempt to make verbal alliances with some of the other players, at least of a temporary nature any way.

aka TacticsII
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SailingGuy
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RE: Project Stone Age

Post by SailingGuy »

It would be kinda cool to have "peace cards" and "transfer PP cards". I don't think you can do that with a random generated game. maybe Deluxe AT will include that option.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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Iron Knight
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RE: Project Stone Age

Post by Iron Knight »

You could edit them in but that might negate the shroud for the editer.
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