1000 Pounders versus Battleships

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
Feltan
Posts: 1173
Joined: Tue Dec 05, 2006 6:47 am
Location: Kansas

1000 Pounders versus Battleships

Post by Feltan »

Q: In a CMH game in early '42, some Dauntless dive bombers out of Port Moresby hit the BB Matsu with 3 one thousand pound bombs. I was dismayed at the results. One hit each to deck, turret and belt armor, but none penetrated. Apparently, no significant damage. Is this fog of war, or normal/expectd behavior? If it is normal, what is a person to do since IIRC the thousand pounder is the largest ordanance available?

Regards,
Feltan
Tiornu
Posts: 1126
Joined: Thu Apr 01, 2004 7:59 pm

RE: 1000 Pounders versus Battleships

Post by Tiornu »

Historically, dive bombers were not a great choice for attacking battleships, which are designed to defeat much larger projectiles traveling at much higher speeds. The exception that proves the rule is Marat. A Stuka hit her with a 500kg bomb and detonated her forward magazine. (The other three turrets were all back in action within a month.) Deck protection on the Sevastopols was poor by pre-WWI standards; a typical WWII light cruiser might be better off.
Of all the bombs that hit Yamato and Musashi, how many caused serious damage? Some sections of Mutsu's deck armor rate as the most bomb-resistant of any battleship ever built; amidships, though, the decks are weaker than you'd find in an unmodernized US standard.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: 1000 Pounders versus Battleships

Post by Nikademus »

+ 1000'bers used in WitP (early 42) are GP (HE) types not designed to penetrate heavy armor. If in harbor and shallow water, a good close near miss would be a better thing than a direct hit for the mining effect on the hull. (not represented in the game however)
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: 1000 Pounders versus Battleships

Post by crsutton »

In game terms, it is going to bounce every time. It can knock out guns and do system damage. No penetration though.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
saj42
Posts: 1132
Joined: Tue Apr 19, 2005 12:02 pm
Location: Somerset, England

RE: 1000 Pounders versus Battleships

Post by saj42 »

IIRC Later in the war your medium bombers have the chance to carry 2000lb AP bombs[;)]

Image
Banner by rogueusmc
User avatar
Feinder
Posts: 7203
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: 1000 Pounders versus Battleships

Post by Feinder »

While historically your bomb would have some chance of penetrating and hitting a vital somewhere, in WitP it's an all-or-nothing roll.  WitP assumes that the entire deck is completely armored and uses it's highest rating (instead of tapering to either end, much less having any weak spots at all).
 
All&nbsp;WitP does is, roll penetration vs. armor.&nbsp; If Penetration >= armor, you can&nbsp;do damage based on the effect rating.&nbsp; If penetration < armor, you might as well be&nbsp;dropping ping-pong balls.
&nbsp;
-F-&nbsp;
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
Historiker
Posts: 4742
Joined: Wed Jul 04, 2007 8:11 pm
Location: Deutschland

RE: 1000 Pounders versus Battleships

Post by Historiker »

The exception that proves the rule is Marat. A Stuka hit her with a 500kg bomb and detonated her forward magazine. (The other three turrets were all back in action within a month.) Deck protection on the Sevastopols was poor by pre-WWI standards; a typical WWII light cruiser might be better off.
The Marat was hit by a 1000kg AP bomb, not a 500kg. Moreover, some sources quote that it was a 1800kg AP bomb...
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: 1000 Pounders versus Battleships

Post by Ron Saueracker »

Big problem with damage model is the fact that the ship paint may as well be the armor. Hopefully the AE damage model corrects this.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: 1000 Pounders versus Battleships

Post by marky »

bombs dont work too well on BBs. they slow em down and do damage but not really good at sinking em outright. though against the AI once i sank the Mutsu in a raid on Kwajalein with a 1000 pounder IIRC

however, the same problems dont exist against carriers of course [:D]

Image

Image

fuel AND mag explosion [:D]

all 1000 pounders, this was against Swift IIRC a cpl days ago

all in all bombs dont really kill BBs, torps kill BBs
User avatar
marky
Posts: 5777
Joined: Mon Mar 08, 2004 7:39 pm
Location: Wisconsin

RE: 1000 Pounders versus Battleships

Post by marky »

except in some cases of course like poor Arizona&nbsp;[:(]
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: 1000 Pounders versus Battleships

Post by bradfordkay »

Feltan wrote: " Q: In a CMH game in early '42,"

The Company of Military Historians has developed a mod for WITP? Is there a link to it on their website? Or is it merely a game between CMH members?
fair winds,
Brad
Tiornu
Posts: 1126
Joined: Thu Apr 01, 2004 7:59 pm

RE: 1000 Pounders versus Battleships

Post by Tiornu »

The Marat was hit by a 1000kg AP bomb
Ah! I did not know that. Thanks.
User avatar
Feltan
Posts: 1173
Joined: Tue Dec 05, 2006 6:47 am
Location: Kansas

RE: 1000 Pounders versus Battleships

Post by Feltan »

ORIGINAL: bradfordkay

Feltan wrote: " Q: In a CMH game in early '42,"

The Company of Military Historians has developed a mod for WITP? Is there a link to it on their website? Or is it merely a game between CMH members?


Hahhahaa......oh Lord. I was thinking of work things when I wrote that. The acronym police are going to be after me now!

Regards,
Feltan
User avatar
Zebedee
Posts: 535
Joined: Tue Aug 30, 2005 11:52 am

RE: 1000 Pounders versus Battleships

Post by Zebedee »

Every IJ player knows the pain of bouncing 250kg (c.500lb) bombs off the British CVs' armoured decks...
&nbsp;
Leave my BBs alone! [:'(]
Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: 1000 Pounders versus Battleships

Post by witpqs »

ORIGINAL: marky

except in some cases of course like poor Arizona [:(]

Arizona was hit with a battleship AP projectile converted to a bomb. They were specifically intended to penetrate the deck armor of battleships. They also carefully worked out the correct altitude from which they had to be dropped to achieve the needed velocity upon impact.

Edited to add: I'm uncertain if they were even used anywhere other than Pearl Harbor.
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: 1000 Pounders versus Battleships

Post by castor troy »

ORIGINAL: Zebedee

Every IJ player knows the pain of bouncing 250kg (c.500lb) bombs off the British CVs' armoured decks...

Leave my BBs alone! [:'(]


I guess I´ve seen more Allied bombs bounce off Japanese ships than Japanese bombs bounce off Allied ships. Japanese 250kg AP bombs penetrate every deck armor of every Allied ship class except BBs and British CVs. In stock and several mods, 500 lb bombs don´t even penetrate a Japanese CL´s deck armor, let alone CA´s armor.
SireChaos
Posts: 710
Joined: Mon Aug 14, 2006 8:11 pm
Location: Frankfurt, Germany

RE: 1000 Pounders versus Battleships

Post by SireChaos »

ORIGINAL: castor troy

ORIGINAL: Zebedee

Every IJ player knows the pain of bouncing 250kg (c.500lb) bombs off the British CVs' armoured decks...

Leave my BBs alone! [:'(]


I guess I´ve seen more Allied bombs bounce off Japanese ships than Japanese bombs bounce off Allied ships. Japanese 250kg AP bombs penetrate every deck armor of every Allied ship class except BBs and British CVs. In stock and several mods, 500 lb bombs don´t even penetrate a Japanese CL´s deck armor, let alone CA´s armor.

That´s because - AFAIK - the Allied 500lb bomb is GP, not AP. And BTW, 250kg is 551lb, not 500lb - not that this would make much of a difference on its own.

Though you are right, it is awfully frustrating to have your carriers strike at the KB, and then see all those 500lb bombs bounce of Shokaku´s or Akagi´s flight deck like hailstones.
User avatar
Historiker
Posts: 4742
Joined: Wed Jul 04, 2007 8:11 pm
Location: Deutschland

RE: 1000 Pounders versus Battleships

Post by Historiker »

That don't look that inffective to me...
Every time, TBs were involved in the battles as well, and every time, I (Allied) sank him at least as much he He sank me...

Image
Attachments
trger.jpg
trger.jpg (53.69 KiB) Viewed 3535 times
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: 1000 Pounders versus Battleships

Post by Ron Saueracker »

ORIGINAL: Feinder

While historically your bomb would have some chance of penetrating and hitting a vital somewhere, in WitP it's an all-or-nothing roll.  WitP assumes that the entire deck is completely armored and uses it's highest rating (instead of tapering to either end, much less having any weak spots at all).

All WitP does is, roll penetration vs. armor. If Penetration >= armor, you can do damage based on the effect rating. If penetration < armor, you might as well be dropping ping-pong balls.

-F- 

What was needed was a much more realistic damage model, which included such things as differentation between flight deck and main deck armour (magazine armour 4 decks down should not make the wooden flight deck armour plated) basically making CVs with internal protection armoured flight deck with full a/c capacity, differentation between armoured and non armoured areas of the hull and superstructure...c.mon, if a shell hit an unarmoured spot like say, the bow, it should penetrate, not bounce off because the belt is a certain thickness. Flooding, hull and superstructure damage should have been more permanent requiring serious yard time as should machinery damage. Crew factors needed to finally make it into a game which deals with individual pilots and weapons for a change too.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: 1000 Pounders versus Battleships

Post by herwin »

ORIGINAL: witpqs
ORIGINAL: marky

except in some cases of course like poor Arizona [:(]

Arizona was hit with a battleship AP projectile converted to a bomb. They were specifically intended to penetrate the deck armor of battleships. They also carefully worked out the correct altitude from which they had to be dropped to achieve the needed velocity upon impact.

Edited to add: I'm uncertain if they were even used anywhere other than Pearl Harbor.

They weren't. They were specially adapted for the Pearl Harbor attack to deal with the line of battleships that could not be hit with torpedoes.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”