I think we're going to let common sense prevail and make it necessary to have a friendly unmoved corps if a home nation city is enemy controlled.
After looking at the actual operation (Placing a depot in an area with an enemy controlled city and not friendly unmoved corps present) it seems that this is ludicrous and should be illegal. Maybe this wasn't addressed because there is no strategic reason to do this![]()
Issues that were addressed in 1.01b and 1.02
Moderator: MOD_EIA
RE: Minors and depot destruction...
Just a comment. I don't see "placing depot in enemy city area" on the confirmed bug list for land phase. I assume this is fixed for v1.02, based on Marshall's response:
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
RE: Minors and depot destruction...
ORIGINAL: bresh
ORIGINAL: Grognot
A corps belonging to a major power, moving into a region with a depot belonging to an ally of that major, still destroys the depot and results in the 'do you want to use the depot for an automatic forage success at the cost of remaining movement?' dialog box.
Is this a question or statement ?
A statement, as in I had just seen it when my Prussian-controlled Hessian corps moved into a formerly French province (ceded to Austria; Austria and Prussia were allies who had never been at war, and had each granted access to the other), and automatically destroyed the Austrian depot. This is a bug, since allies shouldn't automatically obliterate each others' depots, and the Hessians should have recognized the alliance between the relevant majors.
There's no Rhine-ish reason either, as the COTR had not been formed. The only time the Hessians -might- have been at war with Austria is if they were given to France upon my DOW on Hesse -- possible, but I don't remember clearly, and that would indicate a problem with DOW tracking on changes of ownership.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Retreating incorrectly
I reported this earlier, but I can't find where I did it. Also, this is a different position:
Notice that there is a Russian depot in St. Petersburg. There are no other Russia depots in the area, and most importantly, none in Scandinavia. So, by the rules, the Russians only have one retreat location: East, towards Russia. I'm not sure whether they should stop in Viborg or go all the way to St. Petersburg.
As you can see, however, the game retreated them west.
I've included screen shots before and after the battle (GB attacking Russia with a Swedish corps), plus the saved game (from before land combat). Keep replaying it until Sweden wins the battle to see the issue.
Notice that there is a Russian depot in St. Petersburg. There are no other Russia depots in the area, and most importantly, none in Scandinavia. So, by the rules, the Russians only have one retreat location: East, towards Russia. I'm not sure whether they should stop in Viborg or go all the way to St. Petersburg.
As you can see, however, the game retreated them west.
I've included screen shots before and after the battle (GB attacking Russia with a Swedish corps), plus the saved game (from before land combat). Keep replaying it until Sweden wins the battle to see the issue.
- Attachments
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- RetreatingWrongly.zip
- (305.32 KiB) Downloaded 13 times
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RE: Reporting Bugs (as of v.1.01b)
Okay, I think this is a new bug as I did not see it on the bug list.
Situation
1. GB has surrendered to France and france took forced access as a victory condition.
2. Russia and France are at war
3. Russia declares war on sweden, GB get control
4. Russia lands in stockholm, takes capital. Garrisons stockholm with 1 inf and leaves a corp outside
5. Next turn France amphibiously lands a corp in stockholm to attack russia corp
5b - Note - France is NOT at war with Sweden
6. Russia loses battles, retreats to ajoining space. France does NOT besiege stockholm, just sits outside
7. Russia counter-attacks french corp...wins battle and french corp breaks
Now here is what I think is the bug. France does not retreat to an ajoining space, instead the corp and the attached leader become prisoners? why is that, since they have access...why cant they retreat from stockholm?
erik
Situation
1. GB has surrendered to France and france took forced access as a victory condition.
2. Russia and France are at war
3. Russia declares war on sweden, GB get control
4. Russia lands in stockholm, takes capital. Garrisons stockholm with 1 inf and leaves a corp outside
5. Next turn France amphibiously lands a corp in stockholm to attack russia corp
5b - Note - France is NOT at war with Sweden
6. Russia loses battles, retreats to ajoining space. France does NOT besiege stockholm, just sits outside
7. Russia counter-attacks french corp...wins battle and french corp breaks
Now here is what I think is the bug. France does not retreat to an ajoining space, instead the corp and the attached leader become prisoners? why is that, since they have access...why cant they retreat from stockholm?
erik
RE: Reporting Bugs (as of v.1.01b)
Counter-attacking Besieged Corps Moved to Rural
This has happened twice in our PBEM game to date. A besieged corps unsuccessfully counter-attacked the besieging corps. As a result of the counter-attack, the program moved the besieged corps to the "rural" zone of the same area where it was then later attacked and forced to retreat to an adjacent area. I understand from EiA veterans in our game that an unsuccessful counter-attack by a besieged corps should leave that corps within the city.
Sorry that I don't have appropriate save games files to attach, but it seems to be the consistent result.
Regards,
Ron
This has happened twice in our PBEM game to date. A besieged corps unsuccessfully counter-attacked the besieging corps. As a result of the counter-attack, the program moved the besieged corps to the "rural" zone of the same area where it was then later attacked and forced to retreat to an adjacent area. I understand from EiA veterans in our game that an unsuccessful counter-attack by a besieged corps should leave that corps within the city.
Sorry that I don't have appropriate save games files to attach, but it seems to be the consistent result.
Regards,
Ron
RE: Reporting Bugs (as of v.1.01b)
Bug with minor Free states with secondary district(conquered subdistrict).
It is possible to ceede the secondary district of a minor Sweden(Finland)/Denmark(Norway)/Naples(Sicily), even when enemy forces are present in the province. Hope noone abuses this
Rule 12.7
A territory may not be ceded while it contains any forces of a major power at war with the controlling major power or, in the case of a minor country, separately at war with that minor country, unless it is ceded to that major power with forces inside that territory.
For minors. Im not sure if it should be possible to ceede a secondary district, while the Major District has enemy forces inside.
Regards
Bresh
It is possible to ceede the secondary district of a minor Sweden(Finland)/Denmark(Norway)/Naples(Sicily), even when enemy forces are present in the province. Hope noone abuses this

Rule 12.7
A territory may not be ceded while it contains any forces of a major power at war with the controlling major power or, in the case of a minor country, separately at war with that minor country, unless it is ceded to that major power with forces inside that territory.
For minors. Im not sure if it should be possible to ceede a secondary district, while the Major District has enemy forces inside.
Regards
Bresh
RE: Reporting Bugs (as of v.1.01b)
I tried some playtesting with this, and I found that it ALWAYS deletes the depot on a fleet at sea. Furthermore, it does not do so until after naval movement is complete. I did not have any naval battles, so I couldn't tell if it was between naval move and naval combat. But, they were gone at the beginning of the land movement phase, yet present at the beginning of the naval move phase.ORIGINAL: Jimmer
I've seen this bug many times, too. As GB, it's not so bad, because it just costs $1 to rebuild it. But, it's money that shouldn't need to be spent.ORIGINAL: exp101
"No, port supply source...depot on fleet lost" bug
This has happened twice in the same PBEM game. A GB one-factor HF had a depot onboard for invasion supply. The depot was suddenly removed and the event recorded (see language above) even though there are at least 2 unblockaded British supply-source ports with fleet counters and depots. The fleet with the depot was not moved in any way. In the files attached, this occurred immediately following the June British naval phase. Earlier it happened in the April Land/Land combat between the Prussian and French phases.
Annoying in that it requires GB to spend an additional $$ to place a new invasion supply depot.
Thanks,
Ron
NOTE: The depot which was the supply source for these depots was never removed, no was at least one fleet that was in that port (which isn't even required, but I just wanted to rule that out).
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RE: Reporting Bugs (as of v.1.01b)
New bug. Well, probably not new, but first time I have seen it.
The picture says it all: It's the British naval phase, and there is a corps counter in Amsterdam, yet the Holland fleet counters are both still there. They should have attempted to evacuate before my naval phase.
I've included the current save files, plus the saved reinforcement phase files, so you can see I really did own it prior to my naval phase.
By the way, I think you should re-think how evacuations are handled. In the original game, they occurred instantly. There really isn't a good reason not to maintain that tradition. Yes, I know, they get conquered in the land phase. But, you can still add a naval combat item. It would just be another file to upload (along with the land movement and land combat files).
The picture says it all: It's the British naval phase, and there is a corps counter in Amsterdam, yet the Holland fleet counters are both still there. They should have attempted to evacuate before my naval phase.
I've included the current save files, plus the saved reinforcement phase files, so you can see I really did own it prior to my naval phase.
By the way, I think you should re-think how evacuations are handled. In the original game, they occurred instantly. There really isn't a good reason not to maintain that tradition. Yes, I know, they get conquered in the land phase. But, you can still add a naval combat item. It would just be another file to upload (along with the land movement and land combat files).
- Attachments
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- MinorFleet..tingPort.zip
- (438.69 KiB) Downloaded 11 times
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RE: Reporting Bugs (as of v.1.01b)
Using V1.01b.
Playing GB
Besieging Constanople. Turks have their fleet in port. Britsh are in the blockade box. Constanople never rolls for supply. At least it does not show in the log.
Playing GB
Besieging Constanople. Turks have their fleet in port. Britsh are in the blockade box. Constanople never rolls for supply. At least it does not show in the log.
RE: Reporting Bugs (as of v.1.01b)
Take a look at the picture. I've separated the two corps to make sure the Sweden corps was not covered up, and that it wasn't a rural vs. city issue.
The game will not allow me to place a Swedish corps in Cherbourg.
Now, in a very odd twist, the game WILL allow me to place a corp in the BESIEGED port of Le Havre. I just can't transfer factors to it. There are three problems there:
I shouldn't be able, according to the rules, to place a corps counter in a besieged city (even if all I am allowed to do with it is delete it).
Second, I am allowed to place a British corps IN THE FIELD of Le Havre, even though there are French boys already there, besieging me. Yes, it would be orphaned, but I shouldn't be able to build it in either spot, according to the rules.
The third thing is the rules: What can the justification be for not allowing a corps to attach and/or detach factors in a besieged city? This just doesn't make any sense. I can see an argument for not allowing new corps counters (although, even THAT is weak), but I can't come up with any decent reason for not allowing transfers just because they are besieged.
How's THAT? Four issues in one post. I'm proud of myself.
The game will not allow me to place a Swedish corps in Cherbourg.
Now, in a very odd twist, the game WILL allow me to place a corp in the BESIEGED port of Le Havre. I just can't transfer factors to it. There are three problems there:
I shouldn't be able, according to the rules, to place a corps counter in a besieged city (even if all I am allowed to do with it is delete it).
Second, I am allowed to place a British corps IN THE FIELD of Le Havre, even though there are French boys already there, besieging me. Yes, it would be orphaned, but I shouldn't be able to build it in either spot, according to the rules.
The third thing is the rules: What can the justification be for not allowing a corps to attach and/or detach factors in a besieged city? This just doesn't make any sense. I can see an argument for not allowing new corps counters (although, even THAT is weak), but I can't come up with any decent reason for not allowing transfers just because they are besieged.
How's THAT? Four issues in one post. I'm proud of myself.

- Attachments
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- CantPlaceSwedenCorps.zip
- (330.4 KiB) Downloaded 12 times
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RE: Reporting Bugs (as of v.1.01b)
There's either a bug or a non-in-manual rule that's preventing a major from building ships in a port city in territory which was just ceded from another major. France unconditional'd to my Prussia, giving me La Rochelle (which held only Prussian forces and Prussian-controlled FS forces), but the game gave me 'You do not control this territory' message when attempting to order ship construction there in the economic phase that month.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
- La Provence
- Posts: 156
- Joined: Sun Jul 16, 2006 12:58 pm
- Location: Toulouse (FRANCE)
RE: Reporting Bugs (as of v.1.01b)
BUG in a PBEM Backup_File sequence :
If you play reinforcement from a Backup file and after no or other sequence you stop, you have to retrun to the game via the GAME.sav file.
If you still open the game from the Backup (by error or volontary [:-] ) you can still play the sequence (reinforcement here) ... and so on.
BUT, in this case, you will see that all the reinforcement created are cumulated !
I don't test that a lot of time but I suppose you could built the complete army in 1 phase [8D]
If you play reinforcement from a Backup file and after no or other sequence you stop, you have to retrun to the game via the GAME.sav file.
If you still open the game from the Backup (by error or volontary [:-] ) you can still play the sequence (reinforcement here) ... and so on.
BUT, in this case, you will see that all the reinforcement created are cumulated !
I don't test that a lot of time but I suppose you could built the complete army in 1 phase [8D]
Salut et fraternité
La Provence
La Provence
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: Reporting Bugs (as of v.1.01)
#102-G4 GENERAL:
I know that this has been reported many times before, but if I have to read the words "Eminent Collapse!" one more time I'm going to throw something. The word you're looking for is "Imminent".
I know that this has been reported many times before, but if I have to read the words "Eminent Collapse!" one more time I'm going to throw something. The word you're looking for is "Imminent".
--
Del
Del
- delatbabel
- Posts: 1252
- Joined: Sun Jul 30, 2006 1:37 am
- Location: Sydney, Australia
- Contact:
RE: Reporting Bugs (as of v.1.01b)
ORIGINAL: Jimmer
New bug. Well, probably not new, but first time I have seen it.
The picture says it all: It's the British naval phase, and there is a corps counter in Amsterdam, yet the Holland fleet counters are both still there. They should have attempted to evacuate before my naval phase.
I've included the current save files, plus the saved reinforcement phase files, so you can see I really did own it prior to my naval phase.
By the way, I think you should re-think how evacuations are handled. In the original game, they occurred instantly. There really isn't a good reason not to maintain that tradition. Yes, I know, they get conquered in the land phase. But, you can still add a naval combat item. It would just be another file to upload (along with the land movement and land combat files).
I am sure that this bug did not exist in the original 1.0 version of the game, it's new to 1.0.1. I clearly recall taking ports in 1.0 and having the fleets evacuate immediately, however in 1.0.1 there seems to be a delay -- sometimes until the next diplomacy phase.
--
Del
Del
RE: Reporting Bugs (as of v.1.01)
ORIGINAL: delatbabel
#102-G4 GENERAL:
I know that this has been reported many times before, but if I have to read the words "Eminent Collapse!" one more time I'm going to throw something. The word you're looking for is "Imminent".
Perhaps only His Eminence collapsed and a new Pope is in order. [:D]
RE: Reporting Bugs (as of v.1.01)
A bunch of misspellings are noted in the fix list for 1.02. This might be one of them.ORIGINAL: delatbabel
#102-G4 GENERAL:
I know that this has been reported many times before, but if I have to read the words "Eminent Collapse!" one more time I'm going to throw something. The word you're looking for is "Imminent".
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Reporting Bugs (as of v.1.01b)
Oh, yes. In fact, in this very game the same thing happened in three other ports, and they all worked the way they should. So, whatever the problem is, it is inconsistent.ORIGINAL: delatbabel
ORIGINAL: Jimmer
New bug. Well, probably not new, but first time I have seen it.
The picture says it all: It's the British naval phase, and there is a corps counter in Amsterdam, yet the Holland fleet counters are both still there. They should have attempted to evacuate before my naval phase.
I've included the current save files, plus the saved reinforcement phase files, so you can see I really did own it prior to my naval phase.
By the way, I think you should re-think how evacuations are handled. In the original game, they occurred instantly. There really isn't a good reason not to maintain that tradition. Yes, I know, they get conquered in the land phase. But, you can still add a naval combat item. It would just be another file to upload (along with the land movement and land combat files).
I am sure that this bug did not exist in the original 1.0 version of the game, it's new to 1.0.1. I clearly recall taking ports in 1.0 and having the fleets evacuate immediately, however in 1.0.1 there seems to be a delay -- sometimes until the next diplomacy phase.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Reporting Bugs (as of v.1.01)
One of the worst puns in history. Congratulations!ORIGINAL: Murat
ORIGINAL: delatbabel
#102-G4 GENERAL:
I know that this has been reported many times before, but if I have to read the words "Eminent Collapse!" one more time I'm going to throw something. The word you're looking for is "Imminent".
Perhaps only His Eminence collapsed and a new Pope is in order. [:D]
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Reporting Bugs (as of v.1.01)
Update. It's been a few more months, and the game will still not let my Prussia construct ships in La Rochelle, despite it having been ceded by France to Prussia and complete controlled by Prussian forces. "You do not own this area" -- but I do.
- Attachments
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- port_bug.zip
- (204.24 KiB) Downloaded 18 times
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
RE: Reporting Bugs (as of v.1.01)
Unnecessary dialog box --
If you attempt to sue for peace a nation which has no corps inside your territory, the game will prompt you with the admonition that you have to sue -all- nations at war with you -- even if that's the only nation with which you're at war.
If you attempt to sue for peace a nation which has no corps inside your territory, the game will prompt you with the admonition that you have to sue -all- nations at war with you -- even if that's the only nation with which you're at war.
--
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.