AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »

To avoid replication these are the Air Leaders I have added

Babington J GPCAP
Bishop A. G. GPCAP
Cobby A.H. GPCAP
D'Albiac J GPCAP
Pulford V. GPCAP
Staton W.E. GPCAP
Garing W. GPCAP
Pearce C.W. GPCAP
Dal Russel B.D. GPCAP
Vincent, S GPCAP
Baldwin, S ACOM
Bandon, Earl of ACOM
Brooke-Popham R ACOM
Garrod G. ACOM
Stevenson ACOM
Bladin A ACOM
Charlesworth A.M. ACOM
Scherger, F AVM
Coryton A AVM
Isitt L.M. AVM
Pierse R AVM
Stevenson L.F. AVM
Bostock W.D. AVM
Park, K. AVM
Brownall A.J AM

Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »

Herring, E. MGEN
Savige, S.G. MGEN
Benett, H.G. MGEN
Morshead, L.J. MGEN
Vasey, G.A. MGEN
Alexander, R.O. MGEN
McLeod D.K. MGEN
Tuker, F.I.S. MGEN
Messervy, F.W. MGEN
Pearkes, G.R. MGEN
Allen, A.S. MGEN
Barrowclough, H.E. MGEN
Lloyd, H.W. MGEN
Clowes, C.A. MGEN
Milford, E.J. MGEN
Bridgeford, W. MGEN
Northcott, J. MGEN
Herring, E.F. MGEN
Ramsay, A.H. MGEN
Robertson, H.C.H. MGEN
Boase, A.J. MGEN
Tindale, R.V. MGEN
Davies H.L MGEN
Derham F. MGEN
Hugh Jones N. MGEN
Nicolson C.G.G. MGEN
Scott, J.B. MGEN
Wakely A.V.T. MGEN
Marindin P.C MGEN
Simmons, F.K. MGEN
Sitwell, H.D.W. MGEN
Skinner, F.H. MGEN
Inglis, G.H. MGEN
Smyth, J.G. MGEN
Stockwell, H.C. MGEN
Symes, G.W. MGEN
Tottenham, B. MGEN
Wade, D.A.L. MGEN
Witts, F.V.B. MGEN
Woolner, C.G. MGEN
Maltby C.M. MGEN
Mansergh, E.C.R. MGEN
Heywood, T.G.G. MGEN
Morris B. M. MGEN
Beckwith-Smith MGEN
Bell P. H. MGEN
Lloyd, W.L. MGEN
Loftus-Tottenham, F. MGEN
Lomax, C.E.N. MGEN
Witts, F.V.B. MGEN
Barstow, A.E. MGEN
Chappel, B.H. MGEN
Murray-Lyon, D.M. MGEN
Nicholson, C.G.G. MGEN
Corbett, T.W. MGEN
Cowan, D.T. MGEN
Davies, H.L. MGEN
Rees, P. MGEN
Dimoline, H.K. MGEN
Rees, T.W. MGEN
Briggs, H.R. MGEN
Bruce, G.M.S. MGEN
Rich, H.H. MGEN
Evans, G.C. MGEN
Festing, F.W. MGEN
Fowkes, C.C. MGEN
Glover, J.M.L. MGEN
Roberts, O.L. MGEN
Gracey, D.D. MGEN
Casson, R.E. MGEN
Dion, L.L. MGEN
Killens, R.N. MGEN
Needham, K.R. MGEN
Roberts, V.L. MGEN
Sampson, R.J. MGEN
Shruiff, G.M. MGEN
Stone, A.L. MGEN
Tomes, N.A. MGEN

Puttick, E. LGEN
Alexander, H.R.L. LGEN
Christison, F.P. LGEN
Hutton, T.J. LGEN
Broad C. LGEN
Barrowclough H. E. LGEN
Percival, A.E. LGEN
Leese, O.W.H. LGEN
Heath, L. LGEN
Scoones, G.A.P. LGEN
Slim, W.J. LGEN
Stopford, M.G.N. LGEN
Auchinleck, C.G. LGEN
Giffard, G.J. LGEN
Mackay, I.G. LGEN
Rowell, S.F. LGEN
Lavarack, J.D. LGEN
Sturdee, V.A.H. LGEN
Irwin, N.M.S. LGEN
Wetherall, H.E. LGEN
Pownall, H.R. LGEN
Becwith-Smith, M.B. LGEN
Beresford-Peirse, N. LGEN

Blamey, T.A. GEN
Freyberg B GEN
Wavell, A.P. GEN
Haig, A.B. GEN
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »







[font=arial]Mollard, S.A.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Turner, W.N.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Burcham, D.P.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Shaffran, C.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Gill, L.G.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Malik, J.[/font]
[font=arial]NAVAL CAPT[/font]

[font=arial]Collinson, A.C.[/font]
[font=arial]NAVAL CAPT[/font]






[font=arial]Crace, J.[/font]
[font=arial]RADM[/font]

[font=arial]Crutchely, V.[/font]
[font=arial]RADM[/font]

[font=arial]Piper, D.V.[/font]
[font=arial]RADM[/font]

[font=arial]Ponsford, R.T.[/font]
[font=arial]RADM[/font]

[font=arial]Seaton, R.P.[/font]
[font=arial]RADM[/font]

[font=arial]Tearne, T.E.[/font]
[font=arial]RADM[/font]

[font=arial]Warby, K.J.[/font]
[font=arial]RADM[/font]

[font=arial]Campbell-Tait W.E.[/font]
[font=arial]RADM[/font]

[font=arial]McGrigor, R.[/font]
[font=arial]RADM[/font]

[font=arial]Boyd, D.W.[/font]
[font=arial]RADM[/font]

[font=arial]Brind, E.J.P.[/font]
[font=arial]RADM[/font]

[font=arial]Daniel, C.S.[/font]
[font=arial]RADM[/font]

[font=arial]Edelson, J.H.[/font]
[font=arial]RADM[/font]

[font=arial]Harcourt, C.H.J.[/font]
[font=arial]RADM[/font]

[font=arial]Martin, B.C.S.[/font]
[font=arial]RADM[/font]

[font=arial]Moody, C.[/font]
[font=arial]RADM[/font]

[font=arial]Oliver, G.N.[/font]
[font=arial]RADM[/font]

[font=arial]Patterson, W.R.[/font]
[font=arial]RADM[/font]

[font=arial]Reid, N.[/font]
[font=arial]RADM[/font]

[font=arial]Palliser, A.F.E.[/font]
[font=arial]RADM[/font]

[font=arial]Rawlings, H.B.[/font]
[font=arial]RADM[/font]

[font=arial]Servaes, R.M.[/font]
[font=arial]RADM[/font]

[font=arial]Spooner, P.[/font]
[font=arial]RADM[/font]

[font=arial]Utterson-Kelso, D.D.[/font]
[font=arial]RADM[/font]

[font=arial]Venning, J.D.[/font]
[font=arial]RADM[/font]

[font=arial]Verney, A.I.[/font]
[font=arial]RADM[/font]

[font=arial]Vian, P.[/font]
[font=arial]RADM[/font]

[font=arial]Warren, B.E.[/font]
[font=arial]RADM[/font]

[font=arial]Western, E.K.[/font]
[font=arial]RADM[/font]

[font=arial]Whitty, E.B.[/font]
[font=arial]RADM[/font]

[font=arial]Willans, C.B.[/font]
[font=arial]RADM[/font]

[font=arial]Wingrove, G.O.[/font]
[font=arial]RADM[/font]

[font=arial]Wootten, M.L.[/font]
[font=arial]RADM[/font]

[font=arial]Younger, C.[/font]
[font=arial]RADM[/font]

[font=arial]Younger, L.E.[/font]
[font=arial]RADM[/font]

[font=arial]Muirhead-Gould, G.C.[/font]
[font=arial]RADM[/font]

[font=arial]Syfret N.[/font]
[font=arial]RADM[/font]

[font=arial]Tennant W.G.[/font]
[font=arial]RADM[/font]






[font=arial]Arbuthnot, G.S.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Layton, G.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Burroughs H.M.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Power, A.J.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Phillips, T.S.V.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Somerville, J.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Walker, H.T.C.[/font]
[font=arial]VICE ADMIRAL[/font]

[font=arial]Willis, A.N.[/font]
[font=arial]VICE ADMIRAL[/font]






[font=arial]Mountbatten, L.F.[/font]
[font=arial]ADMIRAL[/font]

[font=arial]Fraser, B.[/font]
[font=arial]ADMIRAL[/font]
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »

p.s. a lot of the air leader sa re a rank down on where they should be its a known issue I am dealing with
User avatar
Sneer
Posts: 2434
Joined: Wed Oct 29, 2003 6:24 pm

RE: Leaders

Post by Sneer »

question on land combat
in my pbem i faced problems with fights off base hex
in hex 2:1 ended fights
off base it was hundreds :1 and many weeks often

with massive troop sizes it was impossible to kill surounded enemy if not in base
 
was it changed ???
it was a main reason for me to quit excellent pbem game once
i'd like to know if this was solved
it was my  most hated problem once


Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »

Not sure is the honest answer it was never a huge issue for me as the troops usually surrender eventually.
 
The new ZOC rules make it more difficult to pin units down anyway so you will get more retreats unless you physically sourround units (hex owenership is no longer permanent therefore stopping an army retreating will require more force therefore more units will be more  damaged and destroyed by additional retreats.
 
The new disrupted status also weakens the ability to resist after you get down higher levels of disruption
 
But the mix is now so different that until we get the testing further along I cannot honestly say.
 
The main area it tends to happen is in China where both sides have big stacks - I suspect it will be better but not totally solved - but that is an educated guess for now.
 
 
 
 
 
User avatar
jwilkerson
Posts: 8272
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Leaders

Post by jwilkerson »

Sneer, this bugged me too at first - but after I got used to it - I didn't mind. Two further comments:

(1) Use them for training!

(2) They disappear eventually. Once I trapped 31 Chinese Units in a hex and boy was I happy. I thought I could use them for fighter training for the rest of the game. I reployed all sorts of folks, engineers to build up airbases, air support units, fighter units etc. I was really excited!!! But in a few days, the whole darned stack disappeared!!! I was devastated!!!
[:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Sneer
Posts: 2434
Joined: Wed Oct 29, 2003 6:24 pm

RE: Leaders

Post by Sneer »

is it official answer?

if they disappear after 1-2 years i'm not satified
i had few unpleasent events
when i cut enemy off rangoon once
3 weeks and constant 20:1 atacks were needed to finish it
but if i had decided to let them move to base i would have kill them in 1st attack
it is obvious bug in land combat

i dropped pbem once as it destroyed all my plans
when i 1st lost 6 month on undersupplied and understrenght chungking garrison / units did not draw proper amounts of supply and were heavily penalized /
and when i finally finish that case i had another such group off base without any single chance to kill it / after china campaign my troops were already 90+ exp /
go to 10 last pages of my old AAR - it is described well

i'm happy to see AE project but if all that things that broke my earlier PBEM game will still be inside ..... there will be little sense to bother

p.s. i always thought that during campaign securing objectives on scheadule is most important not providing opportunity to raise exp for troops
maybe i'm wrong

Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Leaders

Post by Andy Mac »

OK I understand sorry to hear thats your view but I am not going to promise somethign I cannot deliver and I am not sure if this issue will be totally corrected.
 
Re Supplies you will struggle even more to supply large troop concentrations away from ports and railheads - its going to be more tricky despite more control of forward dumping - so massive stacks against places like Chungking are going to be almost if anything more difficult to keep supplied. Although forts will be far harder to build.
 
Andy
User avatar
Sneer
Posts: 2434
Joined: Wed Oct 29, 2003 6:24 pm

RE: Leaders

Post by Sneer »

if there will be large stacking penalty - good
if there will be more focus on penalty for lack of supply - even better
i'd like to see bigger effect of having total superiority in guns and  armor in fight
only thing i'd like to see is solving this totally silly behaviour of surrounded / not supplied land units on hex that is not a base
either capturing bases is too easy / maybe it is as usually without retreat path defenders surrender on same day
or it needs serious reworking
few days defence out of supply and without retreat is ok
but as long as we talk about weeks or months and odds at 20+ / not counting when it is 100+ /  levels .....
this game is way too good to have such bugs


User avatar
Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: A couple of new screenshots

Post by Blackhorse »

ORIGINAL: pad152
Agree, except for small units, US Marine Raider and other small units should have enough support to independent combat ops for short periods without losing 70-90% of it's ability!

Will there be more HQ for land units in AE?

A few more Land HQs; substantially more Air HQs and Base Forces. There are three types of US Base Forces, including an "Army" Base Force which has enough available support to maintain an Infantry Division, a single plane squadron, and no naval support.

Even Marine Raiders will degrade over time if they are away from friendly HQs or base forces. Note carefully, they degrade *to* 70-90% of their maximum strength (i.e. they lose 10-30% of their fighting strength over time).
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: A couple of new screenshots

Post by herwin »

ORIGINAL: Blackhorse

ORIGINAL: pad152
Agree, except for small units, US Marine Raider and other small units should have enough support to independent combat ops for short periods without losing 70-90% of it's ability!

Will there be more HQ for land units in AE?

A few more Land HQs; substantially more Air HQs and Base Forces. There are three types of US Base Forces, including an "Army" Base Force which has enough available support to maintain an Infantry Division, a single plane squadron, and no naval support.

Even Marine Raiders will degrade over time if they are away from friendly HQs or base forces. Note carefully, they degrade *to* 70-90% of their maximum strength (i.e. they lose 10-30% of their fighting strength over time).

In reality, there were a number of levels of independence. Static units were totally dependent on logistical resources provided by higher echelons. Line infantry units were heavily dependent on nearby corps (UK, USMC) or army (Germany, US) assets. Mobile or light units could operate at some distance using their own pack or truck assets, and independent units are self-supporting. Interestingly, USMC and US Army parachute units lacked logistical tails. This gave them a high degree of tactical or battlefield mobility, at the cost of poor operational mobility and long-term sustainability. YMMV.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: A couple of new screenshots

Post by Andy Mac »

OK a few questions I am trying to find out when the Khan brothers were promoted General I think it was during WW2 and therefore they deserve to be in EP anyone know any details ?
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: A couple of new screenshots

Post by pad152 »

Something I'd like to see is the ability to land a small force (recon) without trigging an assault. Too many times I've reconed an island only to get "The is only a base unit there", yet when I invade I've found a parts of 14  different enemy units.

Air Recon only doesn't always work.



 
Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: A couple of new screenshots

Post by Rainer »

I second your suggestion.
Air Recce usually doesn't reveil much. However, when sending planes to Ground Attack the base in question the units at that base are suddenly visible. That really doesn't make much sense to me.

Best is to implement both suggestions:
1. The ability to land a small "LCU Recce Force" to just check out the place without attacking (pad152's suggestion)
2. Make Air Recce just a bit more usefull
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: A couple of new screenshots

Post by pad152 »

I second your suggestion.
Air Recce usually doesn't reveil much. However, when sending planes to Ground Attack the base in question the units at that base are suddenly visible. That really doesn't make much sense to me.

Best is to implement both suggestions:
1. The ability to land a small "LCU Recce Force" to just check out the place without attacking (pad152's suggestion)
2. Make Air Recce just a bit more usefull

Air attack shouldn't be able to hit anything (ground units, airbase, etc.) without having it spotted first! How do you hit things that you didn't know were there. Fog of War should remain in effect until you recon it by land & air to find out what is there! A player shouldn't know the size of ports or airbase only with some recon first.



herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: A couple of new screenshots

Post by herwin »

ORIGINAL: pad152
I second your suggestion.
Air Recce usually doesn't reveil much. However, when sending planes to Ground Attack the base in question the units at that base are suddenly visible. That really doesn't make much sense to me.

Best is to implement both suggestions:
1. The ability to land a small "LCU Recce Force" to just check out the place without attacking (pad152's suggestion)
2. Make Air Recce just a bit more usefull

Air attack shouldn't be able to hit anything (ground units, airbase, etc.) without having it spotted first! How do you hit things that you didn't know were there. Fog of War should remain in effect until you recon it by land & air to find out what is there! A player shouldn't know the size of ports or airbase only with some recon first.

The German armed forces didn't know about developments in the Soviet rear areas during 1942 until they got within recon range. Case Blau was planned on the assumption that the Soviet Union lacked the rail/pipeline infrastructure behind the lower Volga and along the Caspian Sea shoreline needed to keep troops in those areas in supply. Hence in August 1942, when the Luftwaffe finally was able to check those areas, the construction that the Soviet Union had begun in 1941 came as a shock. At that point, Halder wrote in his war diary that Case Blau was a failure.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
heenanc
Posts: 412
Joined: Sun Feb 25, 2007 10:11 am

RE: A couple of new screenshots

Post by heenanc »

"i dropped pbem once as it destroyed all my plans" This is quite bad.
 
After all the effort opponent put into a game you drop it because it didn't go to plan....  Doh!!
yo yo yo
sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: A couple of new screenshots

Post by sven6345789 »

Will there be a stacking linit regarding atolls?
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: A couple of new screenshots

Post by treespider »

ORIGINAL: sven6345789

Will there be a stacking linit regarding atolls?
Yes
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Post Reply

Return to “War in the Pacific: Admiral's Edition”