Invalid depth chart

Post bug reports, ask for tech support and general requests for help with getting Maximum-Football working in this forum. This is for official support on official versions. Reports based on public beta versions should go in the Public Beta forum.

Moderator: David Winter

Post Reply
rcleslie
Posts: 123
Joined: Wed Jun 07, 2006 10:46 pm

Invalid depth chart

Post by rcleslie »

I have been trying to start the fourth game of a current season and keep getting a message that my team's depth chart is invalid. I have not encountered this problem before (as far as I can recall). I have scoured my charts for clues, but can't find what is wrong. I was unable to find help in the manual (under depth charts). The game itself doesn't inform me of the precise nature of the invalidity. I'm sure I am overlooking something obvious. Any suggestions?

I am using build 2.18 with Windows XP. I have played any number of games successfully until now.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: Invalid depth chart

Post by hack153 »

re-check and re-check again the depth chart for both teams.  someone is probably injured/inactive and you need to replace them.  usually on the BL or CM depth chart.
UPFL is in the off season...
United Premier Football League
Scott_WAR
Posts: 1020
Joined: Thu Feb 24, 2005 12:27 pm

RE: Invalid depth chart

Post by Scott_WAR »

You may have to scroll down in the CM or BL chart to find the injured player.
rcleslie
Posts: 123
Joined: Wed Jun 07, 2006 10:46 pm

RE: Invalid depth chart

Post by rcleslie »

Thanks for your suggestions. I think the problem was due to an injured player, but I thought I had substituted him properly. What I ended up doing was using the "autofill" function to dump the problem and then went through the chart making adjustments, very slowly and carefully. That got rid of the program's objections to my depth chart and still allowed for my preferences.

Speaking of depth chart preferences - This has come up in another thread, but I am sometimes "mystified" by the autofill choices. Does the game make assignments on the basis of two ratings or does it use more? I know the profiles list two ratings per position, e.g., RB: speed, strength, etc. Are more than two ratings considered in the algorithms that determine play outcomes? I am wondering how obsessive to be when ordering my depth chart. For example, re LBs I can see block avoidance, strength, speed, agility, and intelligence all being important. I also assume (in my abject ignorance of such things) that the more parameters there are in the alogrithms the harder it is to write the program. Just wondering.

Also, and I think I asked this once before: when attempting to model an actual roster gleaned from a team website (e.g., Wisconsin-Whitewater) I usually find only physical characteristics, e.g., weight and height. Using "old coach's" chart I can translate weights into strength and maybe speed, but not much else. Does anyone have any thoughts about this. I am prepared to find that I am the only one who cares about this issue.
Post Reply

Return to “Maximum-Football Support”