Two ground formations are in reorganization this turn. The five remaining V-weapon sites were captured, ending the awarding of VPs for the Germans. This is the turn of Market-Garden. Since I exercised the 6th Airborne TO, I’m guaranteed to get the full five-division offensive over a three-turn period. Seeing the German defenses, I’m going to need every bit of it. The offensive can be directed anywhere on the map, but a new house rule has been added as follows:
“All units of any given airborne formation must be targeted to the same hex, and all drops of a turn completed before any dropped units are moved.”
This rule is to prevent using the first unit dropped to scout safe drop zones for all subsequent units of the formation. Drop zones were set in advance. And it also ends the tactic of dropping units all over the map to secure VPs that the German player will not have time to retake, regardless of the hopeless position of such airborne units. The scenario gives the German player enough time to deal with that if they’re concentrated, but not enough for a “shotgun scatter”.
Up to this point, given competent play by both sides, the current situation should more or less always result. But, from this point on, nothing is guaranteed, and what happens will determine victory. There’s a lot of room for operational variety in choosing how to execute the airborne offensive. One choice is where to direct it along the German defense line. Another is how deep & narrow or shallow & broad to extend it. The historical choice was very risky. The best-defended section of the front was targeted, and the drop extended deep into the enemy rear along a narrow line – “A bridge too far” as it famously came to be known.
It depends upon the relative condition of the forces at the time, but I generally recommend doing either one or the other – not both. If you choose to target the well defended part of the line (usually the ends) then make the drop shallow and broad – aiding the breakthrough but not helping the exploitation much. If you want to extend it deep and narrow then target the lightly defended part of the line (usually the center) where it will aid the exploitation after an easy breakthrough. The problem with the latter is that there won’t be much in the way of VPs in the center – and the German player will be well aware of it. If you’re not yet familiar with just where the VPs are concentrated, getting informed about it before making this operational choice is vital.
Regardless of your choice, the drop zones should always be targeted at “observed” locations, lest you drop on top of a panzer division and get your airborne unit evaporated. Note that if that happens, you will be obligated by the new rule to drop the rest of that formation onto that same hex.
The attached screenshot shows the airdrop just after it was completed (except that one unit RBC’d the rail artillery unit, as shown by the arrow). Note that I chose the “shallow & broad” drop near the historical drop area. The circles show the three target hexes. The dropped units, though they may have to endure a couple of turns out of supply, should be able to hold until the main force links up with them. Keeping them out of combat will help them preserve unit supply levels for that purpose. Below the drop, note how engineer units have been lined up to assist crossing the Albert Canal, since the Germans have blown all the bridges across it. Note that the German defenses are three hexes deep, making the linkup with the paratroops tough. This is especially true since the breakthrough attempt will get a late start due to the Allies not being fully in their starting positions.
