Reachable hexes?
Moderator: Jason Petho
Reachable hexes?
A number of times now in scenarios I have clicked on show reachable hexes only to be fibbed to...the unit just will not go to the full movement...not good for loaded infantry trying to reach cover....anyone else notice this?[&:]
- Jason Petho
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RE: Reachable hexes?
Can you post a screenshot of when it is fibbing you, and maybe we can figure out why.
Jason Petho
Jason Petho
RE: Reachable hexes?
The reachable hex display never takes roadblocks/obstacles into account, but I don't think that's what he is talking about.
Sometimes I'll have the visibility display on, thinking it's the reachable hex display, and then I find myself coming up short when moving.
Sometimes I'll have the visibility display on, thinking it's the reachable hex display, and then I find myself coming up short when moving.
- Jason Petho
- Posts: 17573
- Joined: Tue Jun 22, 2004 10:31 am
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RE: Reachable hexes?
ORIGINAL: 1925frank
The reachable hex display never takes roadblocks/obstacles into account, but I don't think that's what he is talking about.
Sometimes I'll have the visibility display on, thinking it's the reachable hex display, and then I find myself coming up short when moving.
Alternatively, he could have more than one unit selected and the visibility is showing the distance for the furthest moving unit.
Jason Petho
RE: Reachable hexes?
Yes, that's another good example. I usually make that mistake when moving a leader with a group of units.
I'm not sure, but I think the reachable hex display displays the range of the top unit. Or it might be the range of the unit with the greatest range. I don't recall. All I know is I've made that mistake more than once.
Jason, I'm looking forward to patch 1.03. Thanks in advance for all your work.
I'm not sure, but I think the reachable hex display displays the range of the top unit. Or it might be the range of the unit with the greatest range. I don't recall. All I know is I've made that mistake more than once.
Jason, I'm looking forward to patch 1.03. Thanks in advance for all your work.
RE: Reachable hexes?
Hmm, I have had that problem too. However, I think you guys may have hit upon it. Why does reachable hexes show the LONGEST ranged unit in a group? Wouldn't it make more sense to show the shortest range? Maybe something that can be changed?
Thanks,
Duncan
Thanks,
Duncan
Carrier Rifle Section should be modeled with their Bren guns!
RE: Reachable hexes?
I support the theory that it shows the longest range unit. Can be pretty misleading.
I use the "h" hotkey and click units in sequence when doing "critical" moves up to the limits of my movement rate.
Still it happens some time.
This problem appears usually with leaders or mixed units.
Nevertheless its "our" fault as commanders and not the fault of the game. [:D]
I use the "h" hotkey and click units in sequence when doing "critical" moves up to the limits of my movement rate.
Still it happens some time.
This problem appears usually with leaders or mixed units.
Nevertheless its "our" fault as commanders and not the fault of the game. [:D]
RE: Reachable hexes?
Since I started this I should work at the cure...how do I take a screenshot ?
- Jason Petho
- Posts: 17573
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: Reachable hexes?
ORIGINAL: wolf44
Since I started this I should work at the cure...how do I take a screenshot ?
Open PAINT
Start the game, find the issue and press "Prt Scrn" - usually found above, or around, the number pad on most keyboards.
Return to PAINT
Press CTRL + V
File --> Save As
screenie.jpg (or whatever)
Then use the "Click here to upload" feature and check the "Embed picture in post".
Jason Petho
RE: Reachable hexes?
Where do I find the "cliclk here to upload "feature ??? Don't see it here!
RE: Reachable hexes?
OK I found it...now how do I use it?
- Jason Petho
- Posts: 17573
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: Reachable hexes?
ORIGINAL: wolf44
OK I found it...now how do I use it?
Click on it, then upload your screenshot, click OK and click the Embed picture in post and you should be good to go.
Jason Petho
RE: Reachable hexes?
I tried bit, Jpeg and GIF all files were to large..now what?
- Jason Petho
- Posts: 17573
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Reachable hexes?
Resize the jpg or gif and try again?
or email the image? jasonpetho [at) hotmail (dot] com
Jason Petho
or email the image? jasonpetho [at) hotmail (dot] com
Jason Petho
RE: Reachable hexes?
I'm slow but I'll get there!


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- Jason Petho
- Posts: 17573
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Reachable hexes?
ORIGINAL: wolf44
I'm slow but I'll get there!
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Based on the situation above, a few things to keep in mind:
1. Units will always follow the path of least resistance when doing cost path analysis between your starting point and ending point (in this case, the paved road)
2. These calculations do not reflect blocks that are in the way. Blocks cost 65 Action Points to enter.
3. When faced with known blocks, and removing them with engineers is out of the question, it is best to manuever your vehicles one hex at a time around the block in order to use less Action Points.
With those points in mind, it would be wise to move your truck from the start hex to the hex immediately left of the S'tnyaki label, then move offroad south - one hex at a time- until your present location, giving you maximum movement points once you are around the block in question.
Hope that helps
Jason Petho
RE: Reachable hexes?
The reachable hex view probably initially showed you that you could go a lot farther towards the bottom of the screen (west in this instance), because the reachable hex view would not calculate in the 65 points for the roadblock but would calculate maybe 5 AP for the paved road. Once you burned 65 AP to enter the roadblock, the reachable hex view contracted considerably, because it recognized the drop in AP.
The reachable hex view here currently shows you can back up to the top of the screen (east in this instance), but you probably found you were stuck and couldn't move at all. This is again because the reachable hex view is calculating only 5 points or so for the paved road and not the 65 it takes to enter the roadblock hex.
I believe you have 15 AP left, which is insufficient to enter the roadblock and apparently insufficient to enter any of the neighboring hexes as well. The reachable hex view suggests you can move, but you can't.
The reachable hex view here currently shows you can back up to the top of the screen (east in this instance), but you probably found you were stuck and couldn't move at all. This is again because the reachable hex view is calculating only 5 points or so for the paved road and not the 65 it takes to enter the roadblock hex.
I believe you have 15 AP left, which is insufficient to enter the roadblock and apparently insufficient to enter any of the neighboring hexes as well. The reachable hex view suggests you can move, but you can't.