people and peoplegroups

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Vorsteher
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people and peoplegroups

Post by Vorsteher »

You see four screens :

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I modify people and peoplegroups.
Now i have problems.I make a peoplegroup SS (in the settings and peoples section)
I change a city to SS peoples.
Then set Aircrafts for SS in the item section to false.
But i can produce aircrafts !

V.


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seille
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RE: people and peoplegroups

Post by seille »

I´m not 100% sure, but i think i had a similar problem.

If you play around in the editor and change something in the INITIAL itemtypes like Artillery
or Rifle the masterfile will always correct the changes again.
I just tried to change the who must own setting for Rifle (russia=false) with activated and deactivated masterfile.
With activated masterfile and saving it showed the setting as true after reloading.
With deactivated masterfile i attached the masterfile after my changes again (no read of people and peoplegroups).
It was the same, after reloading the "who must own setting" for my russians producing rifles was set on "true" again.

The only solution for the original itemtypes changes seems to be permanent detaching of the masterfile.
In my test i just did that worked. Vic always prefers attached masterfiles, so maybe he has a better solution.
Or maybe Tom ?
seille
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RE: people and peoplegroups

Post by seille »

I bet there is a very simple solution for. We probably did something in the wrong order...
However, i runned out of ideas yet.
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Captain Cruft
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RE: people and peoplegroups

Post by Captain Cruft »

Which People owns the production centre? It needs to be "SS".
seille
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RE: people and peoplegroups

Post by seille »

The 3rd screen shows it is SS.
 
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Vic
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RE: people and peoplegroups

Post by Vic »

The SS = false in the itemtypes is for "who must own". Germany is owning the town. And the people of Germany = Germans. not SS.
 
kind regards,
Vic
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Vorsteher
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RE: people and peoplegroups

Post by Vorsteher »

i have tested and tested. The problem is me now clear.
I can modify the (peoplegroup)"names" in the settings section.But in the item types section count the old values (with new names)further.I see Tom makes the "SS" production with an other solution.He set a new loctype :-)) But i think, not the best solution.

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Vic
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RE: people and peoplegroups

Post by Vic »

You'll have to change the "can be recruited from" of the sftype.
 
either that, or make a special SS Town locationtype.
 
 
kind regards,
Vic
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Vorsteher
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RE: people and peoplegroups

Post by Vorsteher »

The SS = false in the itemtypes is for "who must own". Germany is owning the town. And the people of Germany = Germans. not SS.
Why i dont`t take SS for a town ? I want given SS units more morale !

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Vorsteher
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RE: people and peoplegroups

Post by Vorsteher »

either that, or make a special SS Town locationtype.
and with this , i can only say these itemgroup or an other.

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seille
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RE: people and peoplegroups

Post by seille »

My problem was always that the "who must own setting" switched back to the initial true.
And in my case the russians are the people of the Hex owner Russia.
But i tested what you said and the "can be recruited from" in the SFTypes screen did it.
 
I knew it must be a very simple thing i forgot...
Thanks, Vic !
seille
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RE: people and peoplegroups

Post by seille »

@Vorsteher
 
I suggest you study Twebers GPW scenario. There he used what you have in mind.
SS fighting for Germany with higher morale. You should look at.
I think the key is that he used ss people, but in peoplegroup Axis together with Finns, Axis Minors and Germans.
 
Studying the scenarios of "professionals" like Tweber or Vic mostly helped me to understand.
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Vorsteher
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RE: people and peoplegroups

Post by Vorsteher »

But i tested what you said and the "can be recruited from" in the SFTypes screen did it.

I knew it must be a very simple thing i forgot...
But this the problem ,the peoplesgroups are wrong,when i modify this in the settings section.The names are okay,but the values ate the old.

V.



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Vorsteher
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RE: people and peoplegroups

Post by Vorsteher »

I think the key is that he used ss people, but in peoplegroup Axis together with Finns, Axis Minors and Germans.

Studying the scenarios of "professionals" like Tweber or Vic mostly helped me to understand.
Is already okay apparently understands me here no.But no problem, I that solve differently. [:'(]The editor is extremely flexible.

V.
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