KBR
well, one hassle is, what is a good mission ? you can reach the target with no losses, knock down plenty of planes that try to hit you, and then miss the target, or you can get hammered on the way in and on the way out, and blew the target apart
which in those cases, the idea is, what is the target, is it something that "has" to be taken out, no matter what ? or something that is designed with the idea of pulling targets to your fighters
I do tend to set up raids, with the idea that I want the enemy to attack, that is something like what a outrigger raid is designed for, a main raid, with a raid following it about 3 to 5 minutes behind (and if you have numbers another one behind that) then with at least two raids on the flanks (15-30 miles away, alittle behind) with the excourts flying every few minutes, so there is a stream of them all the way to the target
the idea here is, attackers that come in from the front, got to fight, the ones coming in from the sides, run into other units, planes trying to get away, also run into fighters, you want to burn up there gas, and make them break before they can do major damage, and the work them over
great when it works, a pain in the butt when it don't