AI Troubles

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Iron Knight
Posts: 216
Joined: Mon Dec 24, 2007 8:49 am

AI Troubles

Post by Iron Knight »

Howdy,

I'm almost done with my 3 player scenario but I am having some difficulty with the AI. The AI won't produce anything, though a player in their position can. I tweaked the AI vars a bit but nothing that I haven't done before. They also chuck all their starting units to the front even if they are full of defensive SF's. Is there any way for me to lock those units in place? What could cause that behavior? Any help is greatly appreciated [&o].
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Iron Knight
Posts: 216
Joined: Mon Dec 24, 2007 8:49 am

RE: AI Troubles

Post by Iron Knight »

Well I fixed the AI thing (they were producing supplies which I accidentally inceased the cost of, by a lot), but I still can't figure out a way to make some units immobile. Any ideas?
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Iron Knight
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Joined: Mon Dec 24, 2007 8:49 am

RE: AI Troubles

Post by Iron Knight »

hmmm, after a few experiments I'm not sure if this can be done without creating new SFs.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: AI Troubles

Post by seille »

You need new movetypes. Give these movetypes very high AP values for the different landscapes.
Add these movetypes to the SFT´s you want to make immobile.
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Iron Knight
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Joined: Mon Dec 24, 2007 8:49 am

RE: AI Troubles

Post by Iron Knight »

Wow. I'd figure making new SF's and movement types would be more time consuming then it was. I LOVE the copy funtion! Thanks Seille
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