AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

bradfordkay
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RE: Aviation Support

Post by bradfordkay »

If the IJA never used them, then it should only be included in a mod, not in the stock version of AE. My opinion...
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pad152
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RE: Admiral's Edition Air War Thread

Post by pad152 »

Will we see some of the allied float fighters, such as the Brit's Spit & Huricanes and stange US ones like the P47 versions?

Will non fighter aircraft be able to preform cap missions, this is some times useful for the Japanese, any CAP is better then none?


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dpstafford
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RE: Admiral's Edition Air War Thread

Post by dpstafford »

Wow.  23 pages of posts.  Can someone summarize what the latest thinking is on the A2A model for AE? 
 
In my opinion STOCK is way too bloody.  And Nik Air is way too bloodless (common opinions I believe).  This is the singles biggest issue for me.  What can we expect on this for AE?
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RE: Admiral's Edition Air War Thread

Post by witpqs »

ORIGINAL: dpstafford

Wow. 23 pages of posts. Can someone summarize what the latest thinking is on the A2A model for AE?

It's better. [:D]
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dpstafford
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RE: Admiral's Edition Air War Thread

Post by dpstafford »

ORIGINAL: witpqs
It's better. [:D]
For now, that's good enough!
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: dpstafford

Wow. 23 pages of posts. Can someone summarize what the latest thinking is on the A2A model for AE?

In my opinion STOCK is way too bloody. And Nik Air is way too bloodless (common opinions I believe). This is the singles biggest issue for me. What can we expect on this for AE?
In short, I recommend you start on page 1...[;)]
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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

ORIGINAL: pad152

Will we see some of the allied float fighters, such as the Brit's Spit & Huricanes and stange US ones like the P47 versions?

Will non fighter aircraft be able to preform cap missions, this is some times useful for the Japanese, any CAP is better then none?

We're leaving the what-ifs for the modders, I'm afraid - unless you know of an Allied operational unit which flew float fighters :)

As to CAP-capability, there'll be some yet-to-be-finalised changes.
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Hipper
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RE: Admiral's Edition Air War Thread

Post by Hipper »

Quick question

is there a night search phase now or is it the same as it ever was ?

cheers
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witpqs
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RE: Admiral's Edition Air War Thread

Post by witpqs »

ORIGINAL: Hipper

Quick question

is there a night search phase now or is it the same as it ever was ?

cheers

I thought there already was a night search phase (without aircraft though)?
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Hipper

Quick question

is there a night search phase now or is it the same as it ever was ?

cheers
Even better. A night search phase followed by a night attack phase dependent on an actual Moon cycle. Higher lum = better chance to detect and attack.
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Hipper
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RE: Admiral's Edition Air War Thread

Post by Hipper »

Yipee ! I've been waiting for this since UV came my way


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pad152
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RE: Admiral's Edition Air War Thread

Post by pad152 »

Pilot Pools - will we be able to adjust/edit them by year in Editor of AE? I always found it strange it remain the same for every year in the war in WITP.

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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: pad152

Pilot Pools - will we be able to adjust/edit them by year in Editor of AE? I always found it strange it remain the same for every year in the war in WITP.

Yes
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NormS3
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RE: Admiral's Edition Air War Thread

Post by NormS3 »

Fantastic.

Will there be seperate pools for Royal Navy and RAF pilots? Is there the ability for modders to add a pool for Communist China?

Thanks again for all of your great work!
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Terminus
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RE: Admiral's Edition Air War Thread

Post by Terminus »

No.
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NormS3
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RE: Admiral's Edition Air War Thread

Post by NormS3 »

Sorry to prod. . .

Nah not really, did I read a while back that there will be a seperate pool for carrier capable pilots?

Thanks
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Dixie
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RE: Admiral's Edition Air War Thread

Post by Dixie »

Is there any chance of making night fighter squadrons capable of being divided in flights to cover a larger area?  This was a common practice among RAF squadrons.
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Charbroiled
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RE: Admiral's Edition Air War Thread

Post by Charbroiled »

Sorry if this has been asked, but....

I currently have an opponent bombing me with over 300 bombers on a size 4 AF. According to the rules, if over 50 planes per AF, only 50% perform missions. This would mean that he has 600+ bombers at the base.[X(] Is this being modified in AE? It seems to me that he would have nowhere to land or take off planes with that many planes stationed there.
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Barb
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RE: Admiral's Edition Air War Thread

Post by Barb »

I would like to see the "Leading squadron failed to find a target = all squadrons failed to find a target" rule to be aborted in AE. Instead there could be something like strike coordination penalty chance instead maybe.
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Shark7
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RE: Admiral's Edition Air War Thread

Post by Shark7 »

ORIGINAL: Barb

I would like to see the "Leading squadron failed to find a target = all squadrons failed to find a target" rule to be aborted in AE. Instead there could be something like strike coordination penalty chance instead maybe.

Well, while I don't like it when it happens to me, this is actually a good thing for those who are being bombarded by overstacked airfields. It's a good incentive to not stack if you know you run the risk of having all your bombers abort the mission without finding a target.

Unless AE implements decent stacking limits, then that does need to be in to discourage over-stacking, IMO.
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