AI turns are very long

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

User avatar
zukhov
Posts: 23
Joined: Wed Jul 31, 2002 6:50 am
Contact:

RE: AI turns are very long

Post by zukhov »

Just an update here on my 60x60 map game. I've now got about a third of the map uncovered and there are many more units on the screen. Turn length has increased to just under 4 minutes a turn. It turn times increased to over 5-6 minutes I'll likely start over on a 50 x50 map. The large map size was a "stress test" experiment, but I'm sure liking the size on the war!

Regards, Lordkarg
User avatar
Vic
Posts: 9795
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: AI turns are very long

Post by Vic »

The time the AI needs to think is about equal to the number of hexes on the map mulitplied by the ammount of different AIs that are in the battle.
 
So in theory a 4 AI players game on a 50x50 map should be about as slow as a 1 AI player game on a 100x100 map.
 
kind reg,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
devilsinsix
Posts: 1
Joined: Sun Mar 16, 2008 4:23 pm

RE: AI turns are very long

Post by devilsinsix »

I am new at playing AT, but have been playing wargames since the early eighties. Primarily I enjoy the Barbarossa scenarios. The AI does seem to take a while, but IMHO an operational level wargame that provides a serious and realistic challenge is well worth the time. Playing the Barbarossa scenario as the Germans takes me 45-60 minutes per turn, and if I was not such an impulsive player and a little more thoughtful could probably take additional time. So far I have been able to beat the Russians a couple of times at the AI+ level, but only by disallowing their production advantage, turning off scorched earth and disallowing partisans. There is plenty of challenge left in this scenario for me and my "victories" have been close run things.
 
I think that this is an excellent game and well worth the cost and time waiting for the AI.
Andrew Staley
User avatar
Tac2i
Posts: 2083
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: AI turns are very long

Post by Tac2i »

Welcome to the Matrix Games forums... from one old wargamer to another.
ORIGINAL: devilsinsix

I am new at playing AT, but have been playing wargames since the early eighties.

Webizen (aka TacticsII)
Tac2i (formerly webizen)
Post Reply

Return to “Advanced Tactics Series”