Night Search for Final Countdown

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

Moderators: Gregor_SSG, alexs

Post Reply
Reid
Posts: 9
Joined: Tue Jul 03, 2007 8:11 pm

Night Search for Final Countdown

Post by Reid »

Finally got around to adding "Final Countdown" to the Pearl scenario.
One problem: the Hawkeyes do not launch at game start (night). The Moon is in the search circle.
The unit is logged as capable of night ops.

By the time the Hawkeyes launch, the Japanese strike is on it's way.

Thanks is advance for any help.
User avatar
decaro
Posts: 4004
Joined: Wed Aug 31, 2005 12:05 pm
Location: Stratford, Connecticut
Contact:

RE: Night Search for Final Countdown

Post by decaro »

ORIGINAL: Reid

Finally got around to adding "Final Countdown" to the Pearl scenario ....

What an amazing idea to add the Nimitz! Is your mod a spin-off of the hypothetical early warning scenario?

Even if you can't stop the attack, you can still rack-up points for sinking IJN CVs.
Stratford, Connecticut, U.S.A.[center]Image[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
User avatar
Staggerwing
Posts: 99
Joined: Sun Jun 03, 2007 7:54 pm

RE: Night Search for Final Countdown

Post by Staggerwing »

IIRC all the data and images were there so someone could construct the scenario, just
as in the original CCAW release. See this thread and also the one linked in it.
User avatar
decaro
Posts: 4004
Joined: Wed Aug 31, 2005 12:05 pm
Location: Stratford, Connecticut
Contact:

RE: Night Search for Final Countdown

Post by decaro »

Thanks, but I had to go through 2 links to get to this post from unhappy:

As others have mentioned all the basic parts for incorporating TG 68 (the Nimitz) are already built into the Pearl Harbor scenario.

All I did was the following:

1. Go into the editor
2. Load Pearl Harbor.CAW
3. VERY IMPORTANT!!!! Immediately Save As: Final Countdown.CAW so that you don't screw up your existing scenario.
4. Click on : Edit Warroom
5. Use left hand scroll box to find and select: Al SU - General
6. Use the lower right hand box select the second instance of: delete forces
7. In the lower center box select: TG 68
8. click: Remove (below the box)
9. click: Save Scenario (bottom left)
10. click: Back
11. click: Back
12. click Single Player and locate Final Countdown

This doesn't work perfectly - search isn't set up right for your E2 squadron - and I can't figure out how to get them to operate at night. There is NO AI configured for TG 68 so you can only play this scenario as the Americans. (or TG 68 wont do anything)


I would be great if SSG would incorporate this and other new scenarios into their next patch.
Stratford, Connecticut, U.S.A.[center]Image[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
User avatar
alexs
Posts: 417
Joined: Wed Aug 27, 2003 3:54 pm
Location: Sydney
Contact:

RE: Night Search for Final Countdown

Post by alexs »

Hi guys,
 
We are definitely looking at ways to get user created scenarios and modifications to users in easy ways. We'll give you more info when we have something to show.
User avatar
planetbrain
Posts: 88
Joined: Fri Jan 27, 2006 9:56 am

RE: Night Search for Final Countdown

Post by planetbrain »

Night capable presumably means only that they can land safely at night?
I've tried creating an artificial sighting approx. were the Japanese carrier fleet is at and sending out the Hawkeyes to it.
As soon as they take of they "discover" the Japanese fleets and you then send all available aircraft to a real sighting (arming Tomcats with bombs). For some reason it doesn't always work to well, though.
'Mostly harmless'
Post Reply

Return to “Carriers At War”