ORIGINAL: Historiker
No, you don't understand...
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I intend to not only have the displacement and structure in the durability, I also want to mention the building time and costs. For that, I am looking at ships like CL, CA and BBs to take their durability as reference for all other ships. So for me, durability doesn't only include the data for displacement and structure, it also says
a) how long does it take to build the ship?
b) how much workers are needed for the ship
c) how much materials are needed for the ship
Takeing this, I can calculate the "price" that one has to pay for reconstructions. As I've showed in this thread, this can be done quite good. So a reconstruction of the AP Bremen III to a CV may have a durability of 220 in the DB, while the ship should have only a durability of 45.
To concern this, I have a CV Bremen with the durability of 220 that is in the building list, so one has to pay for it, and after being completed and on the map, the ship will upgrade to a CV Bremen with its correct durability of 45.
This was the problem in RHS, which I concerned most. There were subs that had such a high durability, that two of them cost as much as a CV. .
Your concerns have some validity. And in a sense it is impossible to address them in a comletely satisfactory way: we cannot change the system itself.
Starting at the end - we do not control submarine durability a bit - it is depth - period. THAT defines cost and building time - and it is the system - and there is nothing we can do about it - except we could
a) Not build submarines at all
b) falsify their depth
The first occurs when a sub starts the scenario - and applies to two cases:
1 - subs that are normal and available for operations
2 - subs that are not quite ready - and can appear damaged (an idea stolen from AE)
The second is more tricky: subs are too easy to sink in WITP to begin with - so giving them less depth only makes the problem of surviving worse - and I think it is a move in the wrong direction. This is a bigger problem for German subs than for any others - they dive deeper - and it is one of many reasons this game is not suitable for the campaign you are trying to do. Worst - IRL German subs could go even deeper than their test depth - and a truly reasonable rating would make the problem gigantic - because the building cost/time is the square of the depth rating. Sorry - but this is structural - and none of it my fault. Nor is there any easy solution.
The cost of a CVE varies a great deal - IRL and in RHS. It may have been a mistake - but tankers - of great value and cost - were converted in several cases. Those vessels naturally cost a great deal more than those made from simple hulls. You have to pick and choose to say "half as much as a CVE " - it depends on the CVE. But saying an AK hull should be doubled when it is manned and fitted to military standard is a step toward making the CVE costs similar - and greater than for submarines. You COULD make subs even less durable - but I don't think that helps a lot in a campaign where submarines are supposed to have a chance to survive. It is probably better to make the CVEs cost more. Since I don't believe in vast fleets of German CVEs to begin with - I have no problem with that.
The truth is that durability is not what it should be in WITP. It does not work. A gigantic tanker is expensive in terms of HI points, Victory Points, building time - all good IMHO - but it still is easily sunk - even in a single salvo sometimes - and fast if it is badly on fire - also good IMHO. But maybe it is too easy. This means you can adopt two different attitudes:
1) we don't ever have "enough" durability - so be stict in demanding as much as you can
2) since it does not work well anyway - don't worry about it at all - and let ships durability be all wrong relative to each other - use build time as the basis for your rating
Buy you asked for an opinion - and I gave you mine. I am a literal modeler - not an abstract one - and I like things to be rated right - in part on instructions from Matrix: "you get the data right - I will get the code right - some day." I want the ratings to be right - even if they are not used in a wholly meaningful way right now. You do what you want. But if you ask - I will answer the way it "should" be.