ORIGINAL: Mobius
Erik hit upon this. Besides just sighting what is the tank or AFV going to do if they do sight something to the rear or side? If an open topped fixed gun AFV sighted something to its rear at a distance is it going to whip around with its rear to the enemy lines and try to shoot the object? It is better if other friendly units handled the interloper.
Kharkov vs. WS. I've played the WS scenarios using the Kharkov engine and they play a bit differently. Besides smoke the retargeting after a kill moves the game along faster. Also it is more deadly. My strategies had to improve as well.
Mobius,
I can see Erik's point. I suppose a Target Priority routine would need to be applied to prevent it from turning around, but at least it's spotted.
To expand more on the idea of vehicles seeing behind them and applying Mad Russian's point about spotting from the other thread you could try this ...
You could give the vehicle's a 360 degree/ 800 m sighting cone but apply an Activity modifier towards a particular "cone" of sight instead of an overall distance reduction modifier.
For instance, a stationary unbuttoned vehicle without a target would be able to see 360 degrees, base 800m (I'll call this the Spotting Mode). When it finds a target it enters a routine which will either rotate the turret or vehicle towards the target, once it's within say 45 degrees of the target it enters another mode (I'll call this Targeting Mode). Now, the cone of sight is reduced because they are focused on the target. Once the target is eliminated, or the player changes targets, it reverts back to the spotting mode until it engages the new target, and so on.
So, it's a dynamic change in the cone of sight based on activity. The reduction size (in degrees) and the time in a particular mode could be determined based on vehicle variants, unit experience, button status, etc. I would think a Green unit might get tunnel vision and stay in Targeting mode longer as opposed to an Elite unit which would bounce back and forth between modes, albeit staying on the same target unless a worse threat appears.
Anyway, when I play PCOWS I haven't really seen an issue that vehicles can't see behind them ... I suppose it's just the concept they can't [:)].
Any thoughts?
Thanks,
Rob