My suggestions might be and I'll add them to my wishlist is there are commands added for firing orders. One would or could be "FIRM" and the other could be "FIRE AT WILL". This way if I want assured support fire I can use the FIRM command and if I want to give the unit more options of fire then I could use FIRE AT WILL...whatcha think?
Obeying Orders!
Obeying Orders!
Nothing burned me up more in CM than when I would give targets for my units to fire at and then after firing at them once they would start to pick and choose their own targets. Like I had an assault setup on this strongpoint the AI had setup and I wanted my tanks to support my infantry advance on it. Well they fired once and then proceeded to fire at some low priority vehicle in my mind like one of those Sdkf2's across the map and my assault gets wiped out for lack of suppressing HE fire from my tanks. The infantry does no less and only obeys my initial order once most of the time as well. How does the obeying of orders work in Kharkov? At least in Steel Panthers when I give an order to fire on a target they fire on that target and that is why my assaults work so often in that game. 
My suggestions might be and I'll add them to my wishlist is there are commands added for firing orders. One would or could be "FIRM" and the other could be "FIRE AT WILL". This way if I want assured support fire I can use the FIRM command and if I want to give the unit more options of fire then I could use FIRE AT WILL...whatcha think?
My suggestions might be and I'll add them to my wishlist is there are commands added for firing orders. One would or could be "FIRM" and the other could be "FIRE AT WILL". This way if I want assured support fire I can use the FIRM command and if I want to give the unit more options of fire then I could use FIRE AT WILL...whatcha think?
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?
RE: Obeying Orders!
Although I agree with you ravinhood I've been observing this in PCOWS :
1. If you ENGAGE - TARGET they will shoot until it dies. However, if it kills it within 10 seconds of the phase it won't "find a new target" and kinda sits there enjoying the tank they just blew up.
2. If you DEFEND, it will autotarget. I've been using DEFEND - MOVE when I want them to shoot at something during the phase.
I'm still new at PCOWS and my observations may be too quick to judge.
Rob
RE: Obeying Orders!
That’s pretty close to the way it works in Kharkov with the exception of the Engage. In Kharkov it will switch to a new target once the one you told to fire at is killed. The next target is selected like a Defend order.ORIGINAL: Mraah
Although I agree with you ravinhood I've been observing this in PCOWS :
1. If you ENGAGE - TARGET they will shoot until it dies. However, if it kills it within 10 seconds of the phase it won't "find a new target" and kinda sits there enjoying the tank they just blew up.
2. If you DEFEND, it will autotarget. I've been using DEFEND - MOVE when I want them to shoot at something during the phase.
I'm still new at PCOWS and my observations may be too quick to judge.
Rob
Now here’s the rub. With Engage if the target moves behind cover or through foliage that your gunner can’t see through a gray target line will still be drawn to the target but the gun can’t fire. Thus your gunner may be wasting his time and other targets may present themselves. In infantry fights where your guys spot moving infantry then you engage one squad fire stops them and drives them to the ground where your guys no longer can see them. Other unengaged enemy infantry then move forward while your guy is trying to shoot those laying down.
Defend in the above case of marginal sighting is the best bet because if something is lost sight of a new target will be auto-selected.
This is comes down to a tactical command choice.
All your Tanks are Belong to us!
panzer
panzer
- Erik Rutins
- Posts: 39781
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RE: Obeying Orders!
ORIGINAL: ravinhood
My suggestions might be and I'll add them to my wishlist is there are commands added for firing orders. One would or could be "FIRM" and the other could be "FIRE AT WILL". This way if I want assured support fire I can use the FIRM command and if I want to give the unit more options of fire then I could use FIRE AT WILL...whatcha think
This is already in the game with the existing commands.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39781
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Obeying Orders!
ORIGINAL: Mraah
1. If you ENGAGE - TARGET they will shoot until it dies. However, if it kills it within 10 seconds of the phase it won't "find a new target" and kinda sits there enjoying the tank they just blew up.
2. If you DEFEND, it will autotarget. I've been using DEFEND - MOVE when I want them to shoot at something during the phase.
Winterstorm did not have auto-retargeting, but Kharkov does. Auto-retargeting does not override a targeting order (unless the targeted unit can no longer be targeted) but there's no longer that period you noticed where it won't retarget until the next phase.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Obeying Orders!
ORIGINAL: Mobius
That’s pretty close to the way it works in Kharkov with the exception of the Engage. In Kharkov it will switch to a new target once the one you told to fire at is killed. The next target is selected like a Defend order.ORIGINAL: Mraah
Although I agree with you ravinhood I've been observing this in PCOWS :
1. If you ENGAGE - TARGET they will shoot until it dies. However, if it kills it within 10 seconds of the phase it won't "find a new target" and kinda sits there enjoying the tank they just blew up.
2. If you DEFEND, it will autotarget. I've been using DEFEND - MOVE when I want them to shoot at something during the phase.
I'm still new at PCOWS and my observations may be too quick to judge.
Rob
Now here’s the rub. With Engage if the target moves behind cover or through foliage that your gunner can’t see through a gray target line will still be drawn to the target but the gun can’t fire. Thus your gunner may be wasting his time and other targets may present themselves. In infantry fights where your guys spot moving infantry then you engage one squad fire stops them and drives them to the ground where your guys no longer can see them. Other unengaged enemy infantry then move forward while your guy is trying to shoot those laying down.
Defend in the above case of marginal sighting is the best bet because if something is lost sight of a new target will be auto-selected.
This is comes down to a tactical command choice.
THen why not add an IF command to the script that IF target is no longer in LOS/visible then another target can be aquired from the ENGAGE command? That's as rediculous as them not firing at my selected targets in the first place if they just sit there because they lost LOS of the MAIN target.
Then another script line should say or do: IF origional target becomes exposed again then fire goes back to origional target. Origional target is always first and foremost main target as long as it is exposed and visible for firing at.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?
- Erik Rutins
- Posts: 39781
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Obeying Orders!
ORIGINAL: ravinhood
THen why not add an IF command to the script that IF target is no longer in LOS/visible then another target can be aquired from the ENGAGE command? That's as rediculous as them not firing at my selected targets in the first place if they just sit there because they lost LOS of the MAIN target.
This does happen.
Then another script line should say or do: IF origional target becomes exposed again then fire goes back to origional target. Origional target is always first and foremost main target as long as it is exposed and visible for firing at.
This does not happen.
I know the waiting is hard, but please, perhaps you should play the game before re-designing it? [;)]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Obeying Orders!
ORIGINAL: Erik Rutins
I know the waiting is hard, but please, perhaps you should play the game before re-designing it? [;)]
Regards,
- Erik
Hehe! Nice one!
Regards,
Grell
RE: Obeying Orders!
[blockquote]quote:
Then another script line should say or do: IF origional target becomes exposed again then fire goes back to origional target. Origional target is always first and foremost main target as long as it is exposed and visible for firing at.[/blockquote]
This does not happen.
I know the waiting is hard, but please, perhaps you should play the game before re-designing it? [;)]
Regards,
- Erik
Well if you would RELEASE the dang thing perhaps I would be PLAYING it instead of REDESIGNING it AS IT SHOULD BE.
And why NOT have the unit go back to the ORIGIONAL fire orders if the main target becomes visible again. This is only logical and realistic....it's back to that fire at once and forget feature like CM again then....<cry> Didn't you ever see "Men of Honor"?? I'm that General up there in that loft.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


