What about combat?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

What about combat?

Post by GBS »

I have just started looking at this game and I think it looks very good. It seems to be quite BIG. If I am correct, Divisions are the smallest units and my guess is that hexes must be at least 50 miles in diameter. With this in mind I was wondering how combats will play out. What will it look like? I havn't found any AARs so possibly the engine isn't in a state where combat can even be tested yet. If there is a thread discussing any of this please direct me. Thanks. Count me as a customer.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
Shannon V. OKeets
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Joined: Wed May 18, 2005 11:51 pm
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RE: What about combat?

Post by Shannon V. OKeets »

ORIGINAL: GBS

I have just started looking at this game and I think it looks very good. It seems to be quite BIG. If I am correct, Divisions are the smallest units and my guess is that hexes must be at least 50 miles in diameter. With this in mind I was wondering how combats will play out. What will it look like? I havn't found any AARs so possibly the engine isn't in a state where combat can even be tested yet. If there is a thread discussing any of this please direct me. Thanks. Count me as a customer.
The thread on the User Interface contains recent posts on naval combat. I have yet to revise the forms I inherited for air-to-air and land combat.
Steve

Perfection is an elusive goal.
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